Amnon wrote:The only way I can imagine this happening is if you "caught" a shot by pushing the reflector.
I do so in two instances in this level (the second instance two times), it's really not a big deal.
I consider this move a "quirk" and never design puzzles around it, unless I'm making a glitch level for my "Shadow" account. You can use the move, if you want to, of course, but I won't bother fixing loopholes that it creates unless it's something
epically puzzle-breaking. In this case it's not, so I'm OK.
Chip wrote:Slowly but surely these endless level versions are getting annoying.
Why don't you test (or let test...) your levels before you post them?
Because I used to test better. Apparently through a severe case of "I haven't designed anything for way too long", my testing capabilities went downhill and it took me a bit of time to notice that. Things like this did happen before, but not on
every level.
It was excusable on "Deceptively Deceptive" because of how big and complicated that one was and because I wanted to release it in the last days of 2014. I had no excuses with this one.
I'll probably let someone test my levels the way Mark does. I think Amnon tests Mark's levels quite often.