New Level - White Noise *

Post, download, and discuss custom levels for Return To Wonderland.
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Mark
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New Level - White Noise *

Post by Mark » Wed Feb 18, 2015 1:03 am

 
This one's for Chip!

Have Fun! :)


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Last edited by Mark on Sun Feb 22, 2015 11:47 pm, edited 1 time in total.
Mark
Amnon
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Post by Amnon » Wed Feb 18, 2015 4:14 am

Amazing.... as usual, Mark!

Thanks!!!
Chip
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Post by Chip » Wed Feb 18, 2015 10:48 am

Hi Mark
Thank you very much for this beautiful present. :D
If smart Qookie will find an onion ring in it? Off to play now... :lol:
>Link to my level list
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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bob roest
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Post by bob roest » Wed Feb 18, 2015 4:45 pm

It's too bad the prism generator is one of the last things I needed to set in motion because my timing was off a few times and that meant having to start all over again. Man, I wish there was a save feature. :evil:

Still, good fun figuring out how to make the 'Chiperoo 2000' work and all the rest of this level. :D

Thanks Mark,
bob
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Mark
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Post by Mark » Wed Feb 18, 2015 9:35 pm

bob roest wrote:It's too bad the prism generator is one of the last things I needed to set in motion because my timing was off a few times
Sorry Bob, :(

Unfortunately I needed to increase the speed of the cannon to keep Qookie from being pinched in the yellow gate.
But if you slide the lower prism all the way to the left, it will provide a fraction of extra time to dodge the fireball. :wink:
Mark
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bob roest
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Post by bob roest » Wed Feb 18, 2015 9:52 pm

Mark wrote:if you slide the lower prism all the way to the left, it will provide a fraction of extra time to dodge the fireball.
I did do that but I still had timing issues. Put it down to aging. :wink:
bob
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Mark
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Video Solution for "White Noise"

Post by Mark » Mon Feb 23, 2015 12:00 am

Mark
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