Hmm! Interesting!
So, I think I know what you're talking about. There is a
very mean quirk I threw into the level, one which I didn't even think about being so unintuitive until just now. And one which you probably will want a hint on.
So, I'm sure you've noticed something odd with the bottom set of exits:
you cannot just reuse the bottom purple teleporter multiple times to win the level, because the second time, Stinky dies for some reason.
There is actually a funny reason for that. I'll let you see if you can figure out why exactly, and try to deduce another odd property about it.
But the simple answer is
eventually you can use it again. And the reason why is a little counterintuitive, but makes sense retrospectively.
For a full explanation:
Spoiler wrote:As long as a stinker "exists" in the world, they are real, physical objects - even if ghosts. Their bodies of course become non-real objects using the given glitch.
What happens when Qookie takes a little trip to another dimension, Qookie's actually is doing something really freaky - being in two places at once. One being in nowhereland, and the other being on a really inconvenient tile.
When Qookie becomes "real" again, the teleporter is blocked because though the body and mind are somewhere completely different, the game seems to think there is still an obstacle on the ice tile that otherwise would have killed the poor stinker.
But just like with other stinkers, when Qookie becomes a hollow shell, and only Stinky and Loof are left, then Qookie's spirit no longer blocks the teleporter - any more than if they were just standing there and became ghostified.
I hope that makes sense. I think once you figure that out, it's child's play from then on out. But in hindsight, it's a
really weird quirk that could easily fly under the radar.
