INSERTING TEXES

Custom 3d models, houses, etc. for Return To Wonderland.
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moshposh
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INSERTING TEXES

Post by moshposh » Thu Aug 31, 2006 2:39 am

Can anyone tell me how to insert texers into customlevels peple make?

LOVE IT IF YA CAN HELP ME HERE IM STUCK! :x :x :x :x :x :x :x :x
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popo
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Post by popo » Tue Sep 12, 2006 7:23 am

If you want to change the texture that is in a custom level to something else you need to open it in the editor, change the style to custom, and then press shift/T and type the name of the folder that contains the texture you want. Then click save. If you want to still keep the original one too then change the name of the level before you save.

You can do exactly the same for backgrounds except in that case you press shift/B before typing in the name of the folder, and change the bkg to custom.

If you're making your own level do the same thing. :D

PS. Oh, I forgot to say, if the level is in a folder you'll need to take it out and place it directly in the custom levels folder to be able to open it in the editor. Once you've done you can put it back in the folder it came from. :D
Pauline
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moshposh
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Post by moshposh » Fri Sep 15, 2006 12:37 am

thank you yay
(\_/)must copy this cute bunny onto siggy.
(0.0)
(> <)btw, its moshe, not mp or moshposh.
If Then
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Post by If Then » Mon Oct 16, 2006 4:09 pm

SHIFT-B TURNS THE BLOCK MODE ON AND OFF!!!!!!!!!!!!IT'S SHIFT-G!!!!!!!!!
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dlcs18
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Post by dlcs18 » Mon Oct 16, 2006 4:27 pm

I was gonna post that a few days ago but I thought :roll: WHY Bother
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popo
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Post by popo » Mon Oct 16, 2006 6:38 pm

If Then wrote:SHIFT-B TURNS THE BLOCK MODE ON AND OFF!!!!!!!!!!!!IT'S SHIFT-G!!!!!!!!!
You shouting at me??? :shock:
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Post by If Then » Mon Oct 16, 2006 6:50 pm

zorry
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