I am so confused, I don't know where to begin.
All the kabooms go mad!!!!!!!!
First all of the kabooms are OK.
But once you put the first metal box in THEY GO MAD!!!!!!!!!!
Look at the picture, I have only just put all the metal boxes in, and
the kabooms have gone CcRrAaZzYy
I know that the reason why the kabooms have gone crazy is that
the left circle has turned unwalkable at the same time loof has
pushed his first metal box!
I have also found a link - the place where I have have dropped the
metal box is the exact same place which has turned into unwalkable square just on the other side (width ways).
(P.S. there are no borders in that level)
All alone Not stuck just confused (again)
All alone Not stuck just confused (again)
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Actually this is a known glitch. I don't remember the name of the topic in which it was explained, but people like Mark have used it for deceiving effects.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
It's the invisible box glitch. It's an engine problem common to the entire classic trilogy. In RTWP they attempted to fix it, but if an object sinks IMMEDIATELY at the level startup, then you can still use it. So it was a half-fix.
Basically, if something sinks in water/lava, the same object is recreated at the extreme left border, now invisible.
Basically, if something sinks in water/lava, the same object is recreated at the extreme left border, now invisible.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
...and since I love programming, it's amazing to think how this is caused.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*