Acid Swamp - MOFI
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- Rainbow Wonderlander
- Posts: 134
- Joined: Sat Apr 30, 2005 12:00 pm
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- Rainbow Wonderlander
- Posts: 134
- Joined: Sat Apr 30, 2005 12:00 pm
-
- Rainbow Wonderlander
- Posts: 134
- Joined: Sat Apr 30, 2005 12:00 pm
-
- Rainbow Wonderlander
- Posts: 134
- Joined: Sat Apr 30, 2005 12:00 pm
Salin wrote:Crab goes on red button,
Poor Pat, I have hope for you. I have no idea why everyone is trying to get that silly crab on the red button. It’s a waste of time as you can tell now. In fact, it never occurred to me to put the crab on the red button. What a strange thing to try to do.Pat wrote:Anyone....need more explicit details getting crab on red button please....I've devoted more time dancing with him than I care to admit...HELP!!!
Try this:
- Scare the crab up toward the red gate into the water next to the timer button.
- Go to the right and charge your blink.
- Blink to the Orange Button. Wait about 3 seconds for the spikey to clear the gate (use spy-eye if you want)
- Blink down by flip bridge.
- Blink over near wee stinker and wake him up.
- Right about then the spikey will hit the flip bridge button and you and the wee stinker make a run for it.
- Now you have a much better team member to hold that red button for you. Sure, he might get shot, but you wait until the flower shoots, mover Weeman onto button, walk into red gate, move Weeman off button out of harms way. Save.
- Get the scritter up to the red gate.
- Time this right (and it’s mush easier to time then crab wrangling): Put the stinker on the button, the scritter runs out and you run out and into the Weeman. Gate closes. Everyone is safe.
- To get the coins, you just have Weeman dance on and off the button for you.
Loirae
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- Rainbow Wonderlander
- Posts: 134
- Joined: Sat Apr 30, 2005 12:00 pm
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- Rainbow Wonderlander
- Posts: 134
- Joined: Sat Apr 30, 2005 12:00 pm
Once the bottom area is complete, I haven't the foggiest how to proceed.
I see that an aqua button will need to be pressed and dog on pink....which sends up a teleporter which I can manage to get thru but don't see why unless I'm to go to the spikey area, but....what is my Weeman doing while I am 'blinking' about? I have him waiting on that lower spot by the sign where a teleporter tries to grow.
In what ORDER do I need to perform things?
I see that an aqua button will need to be pressed and dog on pink....which sends up a teleporter which I can manage to get thru but don't see why unless I'm to go to the spikey area, but....what is my Weeman doing while I am 'blinking' about? I have him waiting on that lower spot by the sign where a teleporter tries to grow.
In what ORDER do I need to perform things?
To address what you see:Pat wrote:Once the bottom area is complete, I haven't the foggiest how to proceed.
I see that an aqua button...
dog on pink....which sends up a teleporter...
unless I'm to go to the spikey area...
what is my Weeman doing ...
In what ORDER do I need to perform things?
* Yes, aqua button will be pressed.
* You have a dog problem. Depending on if you're a dog lover or not, you can trap it or kill it. (I like to kill it - more points.

* Yes, go to spikey area. No, not by TP. That isn't for you.
* Weeman sleeps through almost all of your blinking around. He can even be teleported while sleeping.

The order:
POP
Aqua/dog
BLINK
Coins and spikey and coins
Send Weeman home.
Too cryptic? Let me know and I'll spell it out a little, but I get the sense you're only looking for hints - not total spoilers?
Loirae
There shouldn't be a chomper there.
Have you checked out the spoiler on Mette's website?
http://wonderland.nutters.dk/MOFI/MOFIstars.htm (look for #76)
Or just a clue:
You can either A) Trap or B) Kill the chomper when you get to him the first timer - before taking off for the spikey area. Then you don't have to worry about the chomper at all for the rest of the puzzle.

Have you checked out the spoiler on Mette's website?
http://wonderland.nutters.dk/MOFI/MOFIstars.htm (look for #76)
Or just a clue:
You can either A) Trap or B) Kill the chomper when you get to him the first timer - before taking off for the spikey area. Then you don't have to worry about the chomper at all for the rest of the puzzle.
Loirae
OK, Loirae, I appreciate so much your tips about the crab and the red button at the very beginning of the level. However, my spikey comes out of the orange gate and goes right into the water without tripping the timer button for the flip bridge. I've scared the crab into the small square of water near the red gate where the fireflower is, correct? What am I missing??