Can someone make me a computer wop

Leveltextures, Custom Icons, etc. for Wonderland Adventures.
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jafo1015
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Post by jafo1015 » Tue Apr 19, 2011 1:36 pm

Aaah... now I understand.

under the File pull down menu, select Export and choose 3D Studio (3ds).
needs a 12 step program for overcoming addiction to Minecraft.

WA - Editor Tools v1.2.2
ab-47
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Post by ab-47 » Tue Apr 19, 2011 2:20 pm

thanks! now i'm able to put my own custom models, take a look at my house model, thanks jafo :D (off topic)
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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jafo1015
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Post by jafo1015 » Tue Apr 19, 2011 5:21 pm

Cool! Looks like you followed the AC3D tutorial. They have some good, easy-to-understand tutorials.
needs a 12 step program for overcoming addiction to Minecraft.

WA - Editor Tools v1.2.2
eee226
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Post by eee226 » Tue Apr 19, 2011 6:00 pm

Jafo can you help me a little with Deeman's instructions
sometimes, kiwis have to die
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jafo1015
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Post by jafo1015 » Wed Apr 20, 2011 2:16 am

What part would you like help with?
needs a 12 step program for overcoming addiction to Minecraft.

WA - Editor Tools v1.2.2
eee226
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Post by eee226 » Wed Apr 20, 2011 2:19 am

This

1. Get a model and texture and put them in the main directory
2. Make a level.
3. Compile.
4. Open, Then close player.
5. change !Sign and CUNPC to the names you gave the model and texture
6. Save.
7. MAKE BACKUPS OF THE MODEL AND KEEP THEM OUT OF THE MAIN DIRECTORY.
8. Play the level with the model.
9. A debug file will appear saying the encrypted name of the model
10. Put a backup in the main directory and name it the encrypted name (DO NOT CHANGE IT IN THE .WLV, UNDER NO CIRCUMSTANCES, YOU WILL HAVE TO REPEAT STEPS 9. AND 10.!!!)
ALL done!
sometimes, kiwis have to die
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jafo1015
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Post by jafo1015 » Wed Apr 20, 2011 4:42 pm

If you are going to convert manually using a HEX editor on the .wlv file, then here is what you do for the computer desk model:

1. Open the level file (.wlv) with the object.

2. Find the correct object data. It will start with !Square and ends with :1:Custom\ComputerDesk\computerdesk.3ds

3. Replace !Square with Custom\ComputerDesk\computerdesk.3ds, and the 07 four bytes before it with 24. The number is the number of characters of the model name in hexidecimal.

4. Replace !None with Custom\ComputerDesk\desk.bmp, and the 05 four bytes before it with 1C.

5. Save the level in a different place than the original, unedited file, so if you need to edit the level again, you will be able to open it up in the WA Editor.

All the other steps Deeman described was to encrypt the filename, so that it would be useable. However, I've already done this, so you only need to put the ComputerDesk folder in your Custom folder.

If you've gotten Editor Tools to install, just insert that line:
:1:|Custom\ComputerDesk\computerdesk.3ds|!Square|!None|Custom\ComputerDesk\desk.bmp|0.0|0.0|0.0|0.0|0.0|0.0|0.0
into the Converter Data.txt file and use ET to convert. Remember, don't overwrite your original files, save the converted ones in a different folder.
needs a 12 step program for overcoming addiction to Minecraft.

WA - Editor Tools v1.2.2
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