As I mentioned in another thread, I'm actually working on a MoFI/PoTZ hub project (testing it on MoFI for now, but it's definitely gonna be run on PoTZ) on my own. I'm reluctant to reveal any real details about it, for the simple reason that I don't want to end up disappointing people if it doesn't go through.
Having said that, even if it doesn't come to fruition (I'm in the early stages of working on it right now), I've still got some stuff to share related to it - a host of level textures I made for certain areas.
I've made five level textures for locales that are planned to be part of the hub - The Creepy Keep, another "Hills"-style texture (that's actually based off of a WIP Minecraft texture pack I'm making), a "Classic Temple Redux"-type texture, as well as standalone textures for the Wastelands and the Void.
Yes, this might sound familiar, and I'm willing to bet people will be able to guess what this project "is" from the details above. Anyways, textures.

With the exception of the Hills-style texture and the Classic Temple texture, these are all actually quite heavy edits based off of textures from WA/MoFI - for example, the Creepy Keep started out as an edit of the WA1 Cellar texture. Having said that, it's not as if I just opened up the textures and changed the colours around.

Saying that, the Classic Temple isn't just a copy-paste-edit of the original texture from the classic trilogy. It's designed to look very, very much like it, and I used tiles from the original for reference, but other than that it's pretty much 90% my own handiwork.
Images:
Creepy Keep

Hills/Willow Hills

Wastelands/Desert

Void

Classic Temple

All five textures are attached below. I hope people will find these useful!


EDIT Oct. 16, 2013: Changed title, I'm going to be using this thread for any other custom textures I make from now on, I think. Added a new texture as well, details:
Download Link: Frozen.zip[...]
This started out as an edit of MoFI's red-cave texture (not the volcano one). As you can probably tell, part of my inspiration on this was seeing Pawelec's level textures (which are absolutely fantastic, btw).
Screen:
http://i.imgur.com/jg1fcuy.png