npc movement

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CatHat5678
Rainbow Wonderlander
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npc movement

Post by CatHat5678 » Tue Jan 06, 2009 2:23 am

how do you make it that a npc moves once you exit its diolog?
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Qloof234
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Post by Qloof234 » Tue Jan 06, 2009 2:34 am

Open the dialog file and go to the last dialog interchange (if there's more than one).

Under CMD, set the number as 61. Under Data1, the NPCs' ID number. Data 2 is the X (horizontal) position, and Data3 is the Y (vertical) position.

Hope this helps. :D
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CatHat5678
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Post by CatHat5678 » Tue Jan 06, 2009 2:41 am

thanks qloof thats twice in a row you helped me (i'll pm you if i need
any more help) :D
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Qloof234
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Post by Qloof234 » Tue Jan 06, 2009 2:50 am

CatHat5678 wrote:thanks qloof thats twice in a row you helped me (i'll pm you if i need
any more help) :D


You're welcome.

I'll be able to help with practically everything, so feel free to ask when you need help. :D
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sonny
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Post by sonny » Wed Jan 07, 2009 9:29 pm

hey! i read this file and i wanted to ask for help but a little different from what he said. it's not really a problem. i'm just wondering if the npc's clothes (hats and glasses) are supposed to not be shown in the editor. if they do, do u know a way to fix that? :)
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jdl
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Post by jdl » Wed Jan 07, 2009 9:35 pm

No. It only shows up in the game. :D
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dlcs18
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Post by dlcs18 » Wed Jan 07, 2009 9:41 pm

and sometimes it's never shown and just gives people an error. :lol:
dlcs18
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