stinker with Thwart model

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tails the fox
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stinker with Thwart model

Post by tails the fox » Fri Apr 02, 2010 5:11 am

can someone give me one?
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^_^
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Post by ^_^ » Mon May 24, 2010 8:38 am

Um, what do you mean? a shooting stinker?
Two models in one?
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tails the fox
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Post by tails the fox » Tue May 25, 2010 4:15 am

....
no
I want the thwart with its model replaced by a stinker
And its throw spell ball pose replaced by a stinker throw spell ball thing
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LittleZbot
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Post by LittleZbot » Sun Jul 04, 2010 2:05 am

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DEEMAN223344
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Post by DEEMAN223344 » Sun Jul 04, 2010 3:23 pm

LittleZbot wrote:[size=0][/size]
Uh, yes it is. Read the Hex Editing topic.
Well, it would be, if the WA hackers hadn't all left the forum.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jul 04, 2010 4:32 pm

You'd be able to replace the Thwart model with a Stinker model by Hex-Editing the .wop, but that would lead to some bogus results. As for the spell ball, you can't replace that without breaking your WA.

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DEEMAN223344
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Post by DEEMAN223344 » Sun Jul 04, 2010 7:15 pm

MyNameIsKooky wrote:You'd be able to replace the Thwart model with a Stinker model by Hex-Editing the .wop, but that would lead to some bogus results. As for the spell ball, you can't replace that without breaking your WA.

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He wanted to have the stinker's throw animation, which should work when changing the model.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jul 04, 2010 7:20 pm

DEEMAN223344 wrote:
MyNameIsKooky wrote:You'd be able to replace the Thwart model with a Stinker model by Hex-Editing the .wop, but that would lead to some bogus results. As for the spell ball, you can't replace that without breaking your WA.

(6666th post!)
He wanted to have the stinker's throw animation, which should work when changing the model.
That throw animation wouldn't work, actually. The Thwart's throw animation commands it's limbs to move to certain points. Since the Stinker's arms and body are different, then it would assume some really odd positions trying to reach some points.
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Qloof234
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Post by Qloof234 » Sun Jul 04, 2010 7:57 pm

In reality, it'd likely just crash a lot, because (IIRC) Thwarts don't have as many animations as Stinkers do. :(
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Post by ^_^ » Sat Jul 31, 2010 11:41 am

Yea, that's true, But when i see hackers on Toontown, they do animations people never do in minigames, or doing emotes, or anything, so they just hack good enough to do those weird actions - that means that it would be somehow possible in WA.
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Qloof234
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Post by Qloof234 » Sat Jul 31, 2010 10:44 pm

No, it doesn't. It depends on how the game's programmed to handle different animations.

Wondeland Adventures doesn't use a "limb-pointer" system. Each model has a set number of animations they can use, and if an animation that doesn't exist is called for, the game tries to read garbage data and thus MAV's.

Other games use "reference posing" (sometimes called the T-pose or Jesus Pose) for any unused animation values, and whenever it's called for, they instead load the reference animation since there's no actual movement data.
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tyteen4a03
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Post by tyteen4a03 » Sun Aug 01, 2010 6:12 am

^This.

And basically those impossible emotions in Toontown are just hidden, not self-created by the hackers.
and the duck went moo

Beep bloop
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Post by ^_^ » Sun Aug 01, 2010 8:19 am

Some are. ask one that banned. :lol:
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