Wop Request Thread *NOW OBSOLETE*

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ab-47
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Post by ab-47 » Thu Oct 06, 2011 1:46 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Thu Oct 06, 2011 6:57 pm

ab-47 wrote:Can you make.
-A square button with a texture name, also: a round button, a diamond button, a crossed diamond button, a star button, With a texture name plz.
Custom textures do not seem to work well with buttons. Their appearance always remains the same regardless of the color you try to choose. But I'll post it anyways.
ab-47 wrote:also... Could you tell me how do you make Wops so easily. (I wrote this so my request won't be heavy on you.... unless it's the same way)
I think I explained it earlier in the topic.
kidkidaaa1 wrote:Could You Make NPC Flower?
With Custom Texture? :?
Please! :D
Yeah, but it's very glitchy. I'll post it anyways in case anyone actually wants it.
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dig 222
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Post by dig 222 » Thu Oct 06, 2011 8:10 pm

I dont think this is possible but can somone make me an arcade machine
that behaves like a chomper?
ab-47
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Post by ab-47 » Fri Oct 07, 2011 5:58 am

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md
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Post by md » Fri Oct 07, 2011 7:30 am

ab-47 wrote:
dig 222 wrote:I dont think this is possible but can somone make me an arcade machine
that behaves like a chomper?
I'm pretty sure that'll cause MAV.

MNIK: I searched everywhere in the topic And I couldn't find the instructions. :( (how to make a wop)
I think it would MAV too. :(

[question.for="dig 222"]Why would you need an arcade machine that behaves like a chomper anyway? :? It seems a bit odd.[/question]
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
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|Cookie|
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Post by |Cookie| » Fri Oct 07, 2011 8:31 am

MyNameIsKooky wrote:
kidkidaaa1 wrote:Could You Make NPC Flower?
With Custom Texture? :?
Please! :D
Yeah, but it's very glitchy. I'll post it anyways in case anyone actually wants it.
Uh!It's Very Glitchy! :shock:
Any Way Thanks! :D
Edit:
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dig 222
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Post by dig 222 » Fri Oct 07, 2011 2:58 pm

md wrote:
ab-47 wrote:
dig 222 wrote:I dont think this is possible but can somone make me an arcade machine
that behaves like a chomper?
I'm pretty sure that'll cause MAV.

MNIK: I searched everywhere in the topic And I couldn't find the instructions. :( (how to make a wop)
I think it would MAV too. :(

[question.for="dig 222"]Why would you need an arcade machine that behaves like a chomper anyway? :? It seems a bit odd.[/question]
Because I am random.
And I want to make a level involving that anyways.
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Post by ab-47 » Fri Oct 07, 2011 3:25 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Fri Oct 07, 2011 6:46 pm

ab-47 wrote:
kidkidaaa1 wrote:
MyNameIsKooky wrote:
kidkidaaa1 wrote:Could You Make NPC Flower?
With Custom Texture? :?
Please! :D
Yeah, but it's very glitchy. I'll post it anyways in case anyone actually wants it.
Uh!It's Very Glitchy! :shock:
Any Way Thanks! :D
Edit:
I hope there's An Xadjust. It'll help. And place an invisible wall.
I did add an XAdjust. Invisible walls won't help anything.
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Master Wonder Mage
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Post by Master Wonder Mage » Mon Jan 02, 2012 1:36 am

Bump.

Super-adjustable door?
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jan 02, 2012 1:39 am

Do you want the cottage door or the openable "dungeon door"?
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Master Wonder Mage
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Post by Master Wonder Mage » Mon Jan 02, 2012 1:40 am

Don't care. Dungeon door may be more helpful later on, though.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jan 02, 2012 1:58 am

Sorry for the wait. I was doing something else and forgot to check this topic. :oops:
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Master Wonder Mage
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Post by Master Wonder Mage » Mon Jan 02, 2012 2:00 am

Oh no. I had to wait 20 minutes. I will die now.

Anyways, thanks.
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Post by Emerald141 » Mon Jan 02, 2012 2:02 am

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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jan 02, 2012 2:04 am

Emerald141 wrote:The cottage door is already scalable, anyways.
I always call my SuperAdjustable wops Scalable for some reason. Oh well.
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TheThaumaturge
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Post by TheThaumaturge » Sun Jan 22, 2012 5:02 pm

Bumpy

Hey Kooky, if you're still taking requests, could you make Wisp wop with the Cuboid model? If that doesn't MAV, of course.

EDIT: Oh, and if it's not too much, could you make a SuperAdjustable Star?
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jan 22, 2012 6:27 pm

Cuboid Wisp = MAV

But here's your SuperAdjustable Star, complete with ActivationType and all that fancy stuff.
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TheThaumaturge
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Post by TheThaumaturge » Sun Jan 22, 2012 6:33 pm

Thank you for the quick response! :D
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LittleZbot
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Post by LittleZbot » Mon Jan 23, 2012 9:26 pm

SuperAdjustable Barrel, please?

Both Regular and TNT.

And a SuperAdjustable Wisp?
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jan 23, 2012 9:57 pm

Here you are. I've also added a FakeRegBarrel and FakeTNTBarrel to the SuperAdjustableBarrels, which act the opposite of what they appear. In other words, FakeRegBarrels explode and FakeTNTBarrels are duds.
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LittleZbot
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Post by LittleZbot » Mon Jan 23, 2012 10:02 pm

Thanks!
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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LittleZbot
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Post by LittleZbot » Mon Jan 23, 2012 10:50 pm

DP

How does ActivationType work?
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jan 23, 2012 11:20 pm

ActivationType determines the way an object appears when it is activated or deactivated.

ActivationType is sort of glitchy on barrels. Activated or not, you won't be able to walk across a space a barrel is on until you destroy it. Magic goes through deactivated barrels. Note that ActivationTypes will NOT work unless the ActivationSpeed is larger than 0.

Here's the activation types that have any visual effect on barrels:

1: GrowZ
2: GrowXYZ
3: GrowXY
11: Gate (default)
21: Fade
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LittleZbot
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Post by LittleZbot » Tue Jan 24, 2012 12:44 am

Can you de-activate chompers?
To Shorty, who was immortalized in an adventure.
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To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
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yot yot5
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Post by yot yot5 » Tue Jan 24, 2012 10:20 am

Umm... I've searched this thread and I can't find the scaleble chomper. Where is it?
Also, I noticed you don't need to download a WOP to play a level including one (you only need download if you want to make a level with it).
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yot yot5
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Post by yot yot5 » Tue Jan 24, 2012 10:38 am

ALSO!
Is there a chomper NPC anywhere? I have a nice idea for a wee chomper/NPC thing...
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Qloof234
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Post by Qloof234 » Tue Jan 24, 2012 10:44 am

I'm not sure about Wee Stinkers using the Chomper model, but NPC's with the Chomper model are too unstable. Signs work, but if you want an NPC Chomper because you want it to move, that's unfortunately impossible.

Trying to use an NPC Move command on a Chomper NPC crashes the game. :(
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yot yot5
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Post by yot yot5 » Tue Jan 24, 2012 10:54 am

Bleh.
Never mind, I'll use wee stinker and a stinker NPC instead.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Jan 24, 2012 8:05 pm

yot yot5 wrote:you don't need to download a WOP to play a level including one (you only need download if you want to make a level with it).
That is correct.
Qloof234 wrote:I'm not sure about Wee Stinkers using the Chomper model
"Wee Chompers" work fine.
Qloof234 wrote:Trying to use an NPC Move command on a Chomper NPC crashes the game. :(
That's because the logic for the existing Chomper NPC is that of a sign (B4-00). A Stinker NPC with a Chomper model would likely crash the game.
yot yot5 wrote:Umm... I've searched this thread and I can't find the scaleble chomper. Where is it?
I'll attach an updated version in this post.
LittleZbot wrote:Can you de-activate chompers?
Yes, Chompers are deactivatable if you set the ActivationType to 1, 2, 3, 11, or 21 and the ActivationSpeed to something other than 0. However, they are still capable of chasing and killing you while they're invisible. :twisted:
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