Clifford wrote:Does anybody know why we can't put Wonderland Adventures .wlv or Mystery Of fire Islands .wlv to take a look?
Basically because there are slight differences in the file format. Adjusters (eg. the text "ID", "Active", etc.) are not stored with the object data in WA1 levels. This throws off WA Editor which expects the extra bytes where adjusters are stored to be there.
As for MOFI levels, they are much closer to WA Editor levels file format. The main difference is 4 extra bytes at the beginning (which confuses the Editor), plus the fact that many MOFI levels have references to models that don't exist in the Editor (and as we know, the Editor MAVs on any models it doesn't know about, unfortunately).
Clifford wrote:*sigh* Oh well then, now all of mine will be called hub.
(You are in hub)
Now, that's going to take up a million adventures!

Perhaps you misunderstood. You don't need a different master.dat for each WLV file in the hub. The title stored in an WLV is updated in the Editor whenever you save the level (and only when you save that particular file).
So let's say you currently have all your hub levels in an adventure titled "WA: Mystery of Awesome Things" in master.dat. You want 1.wlv to be titled "The Beginning" in a save game, and 2.wlv to be titled "The Voyage". Do this:
1) open your "WA: Mystery of Awesome Things" adventure
2) In the master file portion of the Editor, change the adventure title to "The Beginning"
3) load 1.wlv
4) save the level. Level #1's title will now change to "The Beginning" (it won't show as such in the Editor, but it
is changed). Level #2's title is unaffected because you haven't yet saved level 2 from the time you changed the adventure title (during step 2).
5) Now change the adventure title to "The Voyage".
6) Now load 2.wlv and save the level. This will change level #2's title to "The Voyage", while leaving level #1 alone (so, that level still has "The Beginning" for the title, until you save that level again).