Go for it! Actually, if there's a way someone can set up a wiki, that will make it easier for everyone to contribute to making such a tutorial.mqdar wrote:I might, because I like doing this sort of stuff.
Here's an outline of all the knowledge that as been accumulated on this thread. Use it as a starting point for your tutorial website:
- how to use custom WOPs
- what folders to put WOP files in and where they'd show up in the Editor as what
- how to apply custom textures to objects
- introduce "TextureName" adjuster
(include link/zip to modified Editor WOPs with added TextureName adjuster) - where to put custom object texture files
- how to create custom object textures
- where to find templates for object textures (answer: .wdf files in Data\Models\xxxx)
- introduce "TextureName" adjuster
- "new" features available in WA Editor from WOPs:
- POW magic (link to "Orange GloveCharge.wop")
- difference from MOFI POW magic
- bounce (missile) magic and MissileFlowers (link to WOPs/textures)
- overview of magic's behavior
- other magic-shooting flowers (Data1)
- you can't freeze yourself with Brr
- GC enhanced button
- wooden box
- arcade and tokens
- other fun objects created by others
- POW magic (link to "Orange GloveCharge.wop")
- how to set up demo MOFI for your hub-based custom adventures
- what is hub?
- why MOFI? (answer: Editor support for hubs incomplete)
- introduce Adventure Star wop (link to download)
- how are the files stored? (Data\Adventures\AdventureXXX, Data\Adventures\Hub)
- introduce MasterDatEditor (link to download)
- explain what the options do
- introduce Floing (CMD 115)
- setting up demo MOFI for your use
- localsaveon
- create GameData folder for custom content (equivalent to Editor's User Data folder)
- copy music files from Editor
- new game always start at 1.wlv (37,8 )
- how to "change" it via immediate redirect (LevelExit at starting location)
- packaging the files into an installer
- customizing various graphics (eg. loading screen graphics, main menu background, font, etc.)
- new MOFI features you can easily make use of
- Grow and Flo magic
- rainbow coins and rainbow gates (link to WOPs)
- magic shooters (link to WOPs)
- waterfall (added Data0 for lava and acid waterfalls; link to WOP)
- lava tiles (link to TP1)
- note MOFI's standard watertex replaced rainbow with lava
- map pieces
- anything else?
- CMD 116/117 (hat/accessory change)
- (advance) how to set up a copy of MOFI to test individual custom adventures
- note: played that way, custom adventure starts with Gloves, Glowgem, and Spy-eye
- Making use of new MOFI objects via MOFILevelConverter (link to program)
- Using shards and glyphs with hub-based adventures in MOFI
- how to enable shards teleporting (CMD 114)
- destinations of shards teleporting
- glyphs and the Magic Mirror
- destinations of glypys teleporting