The Ultimate WA Editor Hex-Editing Topic! Take A Look!
- richmond2010
- Rainbow Seeker
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- richmond2010
- Rainbow Seeker
- Posts: 276
- Joined: Thu Oct 25, 2007 11:41 am
Ontopic: Oh. Which means it should be somewhere else.
Offtopic: http://richmond2010.omgforum.net! Yay! My forum is a little boring.
Offtopic: http://richmond2010.omgforum.net! Yay! My forum is a little boring.
- richmond2010
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- Joined: Thu Oct 25, 2007 11:41 am
Funny you said that. I just uploaded an adventure that features all the idiosyncracies of red magic, including the fact that it can turn around and hit you (which you can sometimes use to your advantage by luring it into the objects you want hit). But yeah, generally you want the orange magic since it's easier to control.Qloof234 wrote:It gets tiring having to always worry that you're too far from the object if you use the red magic doesn't it?
C'mon...richmond2010 wrote:On topic: I’m trying to figure out how to make the green magic work... Must be some code in the .WOP files.
The wop files are editor info, nothing more.
The only actual coding for the green magic would be found in the exe file. Of course, we can't read an exe file, and that's why I'm saying that you would need to decompile it to figure out (nearly) everything.
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- jdl
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How exactly would we "decompile" it? NotePad++?mqdar wrote:C'mon...richmond2010 wrote:On topic: I’m trying to figure out how to make the green magic work... Must be some code in the .WOP files.
The wop files are editor info, nothing more.
The only actual coding for the green magic would be found in the exe file. Of course, we can't read an exe file, and that's why I'm saying that you would need to decompile it to figure out (nearly) everything.
- CatHat5678
- Rainbow Wonderlander
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Good Luck Qlook234Qloof234 wrote:Yep.richmond2010 wrote:AJQZC wrote:Hello, can we get back to the topic????
I'm gonna put the orange magic into my next adventure... It gets tiring having to always worry that you're too far from the object if you use the red magic doesn't it?
(Note to self; music =/= magic)
Meanwhile my next goal is ice thwarts, ice fire flowers and putting colour 1 magic into the .wop file.
anyway, I wish you the very best luck with orange magic Qlook234
Well, maybe with CheatEngine you can confirm (or more likely disprove, in my opinion) whether WOP contains enough information to support completely new, functional objects like ice thwarts and ice flowers.Clifford wrote:Meanwhile my next goal is ice thwarts, ice fire flowers and putting colour 1 magic into the .wop file.
(Color 1 magic on the other hand should be a cinch with .WOP files.)
Update:cbloopy wrote:Well, maybe with CheatEngine you can confirm (or more likely disprove, in my opinion) whether WOP contains enough information to support completely new, functional objects like ice thwarts and ice flowers.Clifford wrote:Meanwhile my next goal is ice thwarts, ice fire flowers and putting colour 1 magic into the .wop file.
(Color 1 magic on the other hand should be a cinch with .WOP files.)
IceFlowers and IceThwarts have not been a sucsess yet.
Guys.
The .wop files don't have any gameplay data in them.
Look in the official game's folder. There isn't any reference to .wop files - except, y'know, the files with seemingly random names.
The .wop files ONLY contain editor data.
As in the options you can use on the item. I would say (if I were positive) that maybe even switching a .wop file from a glove charger and a barrel might work. Letting us make huge glove chargers.
But. It most likely wouldn't.
The .wop files don't have any gameplay data in them.
Look in the official game's folder. There isn't any reference to .wop files - except, y'know, the files with seemingly random names.
The .wop files ONLY contain editor data.
As in the options you can use on the item. I would say (if I were positive) that maybe even switching a .wop file from a glove charger and a barrel might work. Letting us make huge glove chargers.
But. It most likely wouldn't.
Exactly!Qloof234 wrote:Guys.
The .wop files don't have any gameplay data in them.
Look in the official game's folder. There isn't any reference to .wop files - except, y'know, the files with seemingly random names.
The .wop files ONLY contain editor data.
As in the options you can use on the item. I would say (if I were positive) that maybe even switching a .wop file from a glove charger and a barrel might work. Letting us make huge glove chargers.
But. It most likely wouldn't.
I think the wop files are linked very closely with the game's internal data, and that switching wop files could result in errors.
BTW, the files with seemingly random names: Did you know that they aren't random? MS just used a little letter trick to make it look like gibberish, and changed the file ending to .wdf.
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But if we could convert it to a Visual basic file....mqdar wrote:Exactly!Qloof234 wrote:Guys.
The .wop files don't have any gameplay data in them.
Look in the official game's folder. There isn't any reference to .wop files - except, y'know, the files with seemingly random names.
The .wop files ONLY contain editor data.
As in the options you can use on the item. I would say (if I were positive) that maybe even switching a .wop file from a glove charger and a barrel might work. Letting us make huge glove chargers.
But. It most likely wouldn't.
I think the wop files are linked very closely with the game's internal data, and that switching wop files could result in errors.
BTW, the files with seemingly random names: Did you know that they aren't random? MS just used a little letter trick to make it look like gibberish, and changed the file ending to .wdf.
C'mon Clifford, I really don't think we'll be able to do anything like that. Even if you decompile an exe file, it is not perfect. And that's where all the coding is.cbloopy wrote:Huh? Not sure I'm following.Clifford wrote:But if we could convert it to a Visual basic file....
Anyway, the game is not written in Visual Basic.
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The wdf files are for a lot of things. In the Graphics folder, yes, they are textures and images, but that isn't their only purpose.duncan wrote:the wdf. i think can be viewed in paint. the wdf. files are the tex for the models
But these wdf files aren't going to help us get something like an ice flower. They don't have programming in them, just data for the game's exe to use.
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Hmm, no, I don't think it would work.
The MOFI editor is locked. My one only works on my computer, and the other designers' ones only work on theirs.
The MOFI editor is locked. My one only works on my computer, and the other designers' ones only work on theirs.
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Ok, that would NOT work.jdl wrote:No, I mean using the file from the actual games folder, not the MOFI Editors.
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its just another file that leads straight to the player, when i use Fraps(a program to record movies and take pics), instead of calling WA Payer, Wa player, it calls the Player "wg".
Don't judge a person by his look,but his heart
Anytime, Anyplace, Adventure Always Awaits!
Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
Anytime, Anyplace, Adventure Always Awaits!
Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.