WA: iO

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Nobody
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WA: iO

Post by Nobody » Tue Sep 28, 2010 8:45 pm

A long time ago I made a level called Munchkinland. The only comments were bround spamming (no offense bround, you're a good person), so I gave up work on the Sequel, Oz Fields. Later, WA: MatT, my first attempt at a Hub Project, failed to get off the ground about five times in a row. Now, INTRODUCING...

Wonderland Adventures in Oz

This will start sometime after my computer gets fixed. Until then, here's a level list for Demo 1 (Don't submit any yet!):
Last edited by Nobody on Fri Oct 22, 2010 10:15 pm, edited 1 time in total.
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Post by Nobody » Wed Sep 29, 2010 11:15 pm

REVISION:

Munchkinland (cave):

A Munchkin (Wee Stinker) Rescue
Helping a Munchkin (Scaled Down Stinker with Green Cap)
Blink (ME DO THIS ONE)
Pop (ME DO THIS ONE)
Brr (ME DO THIS ONE)
A Munchkin Rescue
A Munchkin Rescue
A Munchkin Rescue
A Yellow Brick Road here-to-there
A Yellow Brick Road here-to-there
Interchangeable A (A Munchkin Rescue OR Helping a Munchkin)
Interchangeable A
Interchangeable A
Interchangeable A
A Yellow Brick Road here-to-there

Oz Fields (The Plains):

Random Level (Whatever setup you want, must take place in Oz Fields.)

(Still 16)

In this revision your Farm is entirely Hub, and you get to play one Oz Fields level before the end of Demo One. Also, Magic Squares has been removed.

(Of course, none of this will matter until I fix my computer.)
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Nobody
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Post by Nobody » Fri Oct 22, 2010 10:36 pm

Because I am impatient to work on this, hhere is a list of the worlds and their requirements/geography:
Highlight what I wrote:S-Southern Munchkinland (Cave Texture, Normal Lighting, No Signature Scenery)

F-Oz Fields (Plains Texture, Normal Lighting, Wheat Rows (or whatever those walls are supposed to represent))

1-Spooky Forest (Forever/Forbidden Forest Texture, Semi-Dark Lighting, Pine Trees)

D-Meadow of Doomy Nap Flowers (Windy Hills Texture, Normal Lighting, Flowers (either type or both is fine))

E-Emerald City Day Time (WonderTown Texture, Green Lighting, No Signature Scenery)

E-Emerald City Night Time (WonderTown Texture, Pitch Black Lighting, No Signature Scenery)

P-The Pit (MOFI Volcano Texture, Pitch Black Lighting, No Signature Scenery)

N-Northern Munchkinland (Cave Texture, Normal Lighting, No Signature Scenery)

M-Studio (Abstract Texture, Normal Lighting, No Signature Scenery)

2-Other Spooky Forest (Indigo Woods Custom Texture, Pitch Black Lighting, Dead Trees)

MAP:
..M
..N.E
2P..D
..SF1
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Emerald141
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Post by Emerald141 » Sat Oct 23, 2010 1:29 am

Last edited by Emerald141 on Fri Sep 02, 2022 12:59 am, edited 1 time in total.
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gameboy991
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Post by gameboy991 » Sat Oct 23, 2010 3:04 am

Personally, I think Saphire City would be a better name, but everyone prefers emeralds and rubies. :roll:

EDIT: Off topic: 750th post! :) [size=0]...again. I posted a lot in a topic last year, but it, and all my posts, were deleted. =/ [/size]
Last edited by gameboy991 on Mon Oct 25, 2010 2:07 am, edited 1 time in total.
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Post by Nobody » Mon Oct 25, 2010 12:41 am

gameboy991 wrote:Personally, I think Saphire City would be a better name, but everyone prefers emeralds and rubies. :roll:
I like sapphires too.
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bround
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Post by bround » Wed Oct 27, 2010 7:28 pm

Hey, remove that name NOW
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Post by Qloof234 » Wed Oct 27, 2010 7:57 pm

It'd help if you specified what name you're referring to... :?
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Post by Nobody » Mon Nov 01, 2010 4:23 pm

Did I do something wrong? :shock: :?
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Post by Nobody » Thu Nov 18, 2010 12:26 am

Seeing how MNI-No, he's evil. Seeing how he is right, this project is now primarily going to be run by me (if I get computer working). However, since I don't want to REJECT help, you can still:

Play the demos and give feedback. Just like being a tester, only patient.

Donate levels. These levels must have 'by [Your Username]' in the level description.
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Post by Nobody » Tue Dec 07, 2010 10:53 pm

BIG BUMP.

I'll start working on this soon, so you can now donate levels:

Wee Stinker (Munchkin) Rescue

Helping a (Wee) Stinker

Any random 'traveling' level that features a yellow brick road.

ALLOWED MAGICS: Blink. Pop. Brr.
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Guppy Star
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Post by Guppy Star » Wed Dec 08, 2010 9:24 am

Shall I volunteer? I can send you a level on BLINK magic with FLIPBRIDGE-ROTATOR puzzle?

Just tell me what type of leveltex you need
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
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Post by Joy » Wed Dec 08, 2010 10:39 am

Looking for a tester? If you need it I'd like to be one. :wink:
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Guppy Star
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Post by Guppy Star » Wed Dec 08, 2010 12:48 pm

Joy wrote:Looking for a tester? If you need it I'd like to be one. :wink:
ME TOO! :D
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
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Post by Nobody » Thu Dec 09, 2010 7:37 am

@Guppy Star: Just send me it with the WA1 cave texture. IF it's too hard for this Demo I'll retexture it myself and put it later on.

@Him and Joy: Sorry, but I'm not planning on hiring textures.

@Everyone: How's this for a Demo setup?

DEMO 1: Southern Munchkinland, one level from Oz Fields, 16 levels total.

DEMO 2: Oz Fields, Spooky Forest, one level from Meadow of Doomy Nap Flowers, 24 new levels, 40 levels total.

DEMO 3: Meadow of Doomy Nap Flowers, Emerald City Daytime AND Nighttime, The Pit, 37 new levels, 75 levels total.

FULL VERSION: Northern Munchkinland, Studio, Other Spooky Forest, 31 new levels, 106 levels total.
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Nobody
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Post by Nobody » Sat Dec 11, 2010 3:55 am

DP.

If anyone could make an image of a midair floating island/planet or some such for my usage in the loading screen and logo, possibly showing signs of Munchkinland, Oz Fields, and the Spooky Forest, that would be helpful.
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^_^
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Post by ^_^ » Sat Dec 11, 2010 11:06 am

Easy.
Just gimme the right files and i make a logo.
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Post by Nobody » Sat Dec 11, 2010 7:14 pm

I already have the rest of the logo I just need a floating island thing.
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Post by Nobody » Fri Dec 24, 2010 6:19 am

HUGE BUMP.

My original level plans have been slightly altered by new characters and a mini-plot I made for people who complete the main story, mainly just so I can use the MOFI Beach texture.
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Post by Nobody » Tue Jan 18, 2011 9:20 pm

BUMP.

Wee Stinker Rescues and miscellaneous others CAN be sent for Demo 1, which I'm considering extending to include Oz Fields.
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Post by Nobody » Fri Feb 11, 2011 8:27 pm

Level plan for Demo 1 (green = done (although I don't know if I'd say they were very good), yellow = need to do myself or at least do certain parts myself):

Munchkinland:

1. A Munchkin Rescue
2. Helping a Munchkin
3. Blink
4. Pop
5. Brr

6. A Munchkin Rescue
7. A Munchkin Rescue
8. A Munchkin Rescue
9. A Yellow Brick Road 'Traveling' level
10. A Yellow Brick Road 'Traveling' level
11. A level where you help OR rescue one or more Munchkins
12. A level where you help OR rescue one or more Munchkins
13. A level where you help OR rescue one or more Munchkins
14. A level where you help OR rescue one or more Munchkins
15. A Yellow Brick Road 'Traveling' level

Oz Fields:

16. Introductory Level
17. A level where you help a farmer
18. A 'Traveling' level
19. A level where you help a farmer
20. A level where you help a farmer in return for...
21. A level where he teaches you Grow
22. A level where you help a farmer
23. A level where you help a farmer
24. Random Level
25. A 'Traveling' level
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Post by Nobody » Sat Jul 23, 2011 5:20 pm

Obtw, I've decided to cancel this. Permanently. The plot didn't seem hubworthy to me, as it was essentially Wizard of Oz with the following changes:

The Wicked Witch is actually a male game show host and the Good Witch is actually evil.

The flowers that make people fall asleep play a more important role: The "Good" Witch uses them to make the Munchkins take eternal naps.

The "Good" Witch has minions called Blue Bombers and Red Bombers. Some of them rebel, acting as Baby Boomers and Floing Wizards respectively.



Since those were the three most notable changes, I've decided to cancel this. I might still make a hub about being in another universe, but it won't still be a Wizard of Oz ripoff if I do.
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Post by MyNameIsKooky » Sat Jul 23, 2011 7:25 pm

Nobody wrote:Obtw, I've decided to cancel this. Permanently.
No worries, this is the fate that befalls about 100% of all hubs.
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