WA: The Magical Tests

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jozsefkoma
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Post by jozsefkoma » Thu Jun 30, 2011 8:07 pm

Technos72 wrote:wait what does wg stand for and where is it located in the MOFI game folder?
wg.exe is the Wonderland Application.You open it every time you play Wonderland Adventures.
About this hack:
I think is better to activate the Time Back option before ending the first pop level.
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Technos72
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Post by Technos72 » Sat Jul 02, 2011 1:12 am

Damn. Demo 3 is delayed because I haven't realized brr can completely destroy fire flowers on n amount of HP in he MOFI engine until now, which changes everything for the last test. Sorry
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StinkerSquad01
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Post by StinkerSquad01 » Sat Jul 02, 2011 2:14 am

I don't care if you do, but please don't swear, little kids are on this forum too.
Emerald141
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Post by Emerald141 » Sat Jul 02, 2011 12:48 pm

Last edited by Emerald141 on Fri Sep 02, 2022 4:32 pm, edited 2 times in total.
ab-47
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Post by ab-47 » Sat Jul 02, 2011 1:04 pm

Emerald141 wrote:Two of the three moderators have already said that the 'd-word' is okay. :?

So, uh, when do you think Demo 3 will be out? I kinda want to play it.
D-word isn't a bad word.
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Technos72
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Post by Technos72 » Sun Jul 03, 2011 3:47 pm

Ok I'm thinking I'm just about done with Demo 3, if things go smoothly it will be released today. I just have to make a new loading screen and a few more simple things.
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Technos72
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Post by Technos72 » Sun Jul 03, 2011 4:29 pm

DP

I think I'm done with Demo 3, I couldn't really solve the Stalagmite Cavern problem so I'll save it for the future. Now uploading
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ab-47
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Post by ab-47 » Sun Jul 03, 2011 4:33 pm

Technos72 wrote:DP

I think I'm done with Demo 3, I couldn't really solve the Stalagmite Cavern problem so I'll save it for the future. Now uploading
YAY!!!!!!!!!!!!! :D I've waited a long time for this!!!
Emerald141
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Post by Emerald141 » Sun Jul 03, 2011 4:34 pm

Last edited by Emerald141 on Fri Sep 02, 2022 4:31 pm, edited 2 times in total.
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Technos72
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Post by Technos72 » Sun Jul 03, 2011 4:43 pm

I didn't make any changes

Demo 3 is released! Check the first post. When playing, check the sign for version info.
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ab-47
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Post by ab-47 » Sun Jul 03, 2011 5:28 pm

=D YAY!!!
ab-47
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Post by ab-47 » Sun Jul 03, 2011 5:54 pm

why does it show MAV when I click START :?
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jozsefkoma
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Post by jozsefkoma » Sun Jul 03, 2011 5:55 pm

Downloaded it!
That's all.
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jozsefkoma
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Post by jozsefkoma » Sun Jul 03, 2011 6:28 pm

DP.
I saw that you have many files in the main folder.
Try to encode them to wdf files.
Edit:I love the Brr music
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ab-47
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Post by ab-47 » Sun Jul 03, 2011 6:51 pm

ab-47 wrote:why does it show MAV when I click START :?
forget about it, problem solved. nice levels you got in brr, so as the music.
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Technos72
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Post by Technos72 » Sun Jul 03, 2011 7:20 pm

Yes I know. The selection for Brr music is nice
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Loofboy333
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Post by Loofboy333 » Sun Jul 03, 2011 7:31 pm

In one of the brrr levels It needs a texture called: ufcblue (or something like that) texture thingy... Where can I get it? :?
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jozsefkoma
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Post by jozsefkoma » Sun Jul 03, 2011 7:37 pm

Loofboy333 wrote:In one of the brrr levels It needs a texture called: ufcblue (or something like that) texture thingy... Where can I get it? :?
Sorry,but I have ufcblue.bmp in my folder.
Try to download and copy it again!
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Loofboy333
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Post by Loofboy333 » Sun Jul 03, 2011 7:40 pm

Wow... I looked in the zip everything was I found wg and wonderland exe and ufc all colors (yellow purple blue) I think they didnt extract! How? :?
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Technos72
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Post by Technos72 » Sun Jul 03, 2011 10:53 pm

Because your computer is in a durr setting? :lol:

Anyway I'm working on a few of the levels for Demo 4 that will be released at the start of August if I do at least one level a day and go with the flow. This section is the orange Windy Hills test center focusing on POW. I don't have to convert levels many many times until the processing of Demo 5 because POW works great in the WA editor and doesn't create or use any other objects. Like how the Grow magic creates flora objects. I'll stop process after working on four levels for the Caption Contest winner xprd. Then I'll resume on July 15th.

Want a screenshot?
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ILoveWonderland
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Post by ILoveWonderland » Tue Jul 05, 2011 4:46 pm

I was replaying the yellow levels in demo 3 and found that you put the 15th purple adventure in place of the 15th yellow adventure! Could you reupload the 15th yellow adventure so I could can play it? Thanks.
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jozsefkoma
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Post by jozsefkoma » Tue Jul 05, 2011 6:23 pm

I can't wait to use the POWer
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Technos72
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Post by Technos72 » Sat Jul 16, 2011 3:10 am

I'm back on track, resuming making levels on a daily basis

UPDATE

25%, 5/20, 1/4 done all orange levels

41%, 65/160, 13/32 done all levels

I'll post another screenshot sometime this weekend
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Technos72
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Post by Technos72 » Sun Jul 17, 2011 12:39 am

ack I forgot, the music for the Brr tests
1-8 : "Snowman" from Super Smash Bros Brawl (Earthbound series)
9-16 : Alejandro instrumental version by Lady Gaga
the rest : "Cavernous Mythology" from Runescape soundtrack
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TheThaumaturge
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Post by TheThaumaturge » Sun Jul 17, 2011 3:16 am

I had completely forgotten about playing your hub, Technos! I actually got stuck in a dark adventure of the Pop Tests, I can't remember the number, but now I'm starting to do it again!

I have to say, this is one of the best hubs I've played, it's very fun! Keep up the great work! :D
Into The Rainbow!

Next Adventure: The Federation: 0%

Gentleman Scientist Supreme.

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TheThaumaturge
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Post by TheThaumaturge » Sun Jul 17, 2011 3:36 am

Aaaaaaand......

I'm stuck once again in that dark POP level. I believe it's Test #13. Could someone help me out? I have absolutely NO idea of what to do. :lol:

EDIT: Never mind! I didn't think of popping behind the dragonturtle. Silly me. :lol:
Into The Rainbow!

Next Adventure: The Federation: 0%

Gentleman Scientist Supreme.

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Technos72
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Post by Technos72 » Sat Jul 30, 2011 4:55 pm

Yeah things are getting out of place.

Demo 4 was supposed to be released tomorrow, truth is it feels kind of stressing trying to make a level each day, it kind of chomping my free time off. Also Minecraft is free when you purchase the humble indie bundle until august 14th and I really want to play it since I got the bundle. Also I don't like the random errors popping up as well as the lame-o MAVs popping up too each day.

So here I am stalling the project again. But don't worry, I'll finish it soon. If it's still stalled after Halloween, go ahead and complain. I leave you with another screenshot
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Technos72
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Post by Technos72 » Sat Sep 03, 2011 6:52 pm

BDP (bumped double post)

Since I'm kind of bored with a part in the full version of SKB, and have almost nothing to do, I'll try getting back to this after a month of stalling. I'll have to look through the levels I've done so far so that I get a good difficulty and complexity for the next ones. I'll try to finish this at the end of this month and will be sure to finish at least a few within a weekend.

UPDATE

65%, 13/20 done all orange levels

46% done hub project

EDIT: 1995'th post. My birthyear
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gameboy991
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Post by gameboy991 » Fri Sep 09, 2011 10:42 pm

Has anyone else noticed that in test chamber 15 of Wasteland, the arrow puts you in the water? :?

EDIT: Is test 18 in the Wasteland even possible? I got to the room where the huge fireflower pops up right behind you but can't get to the yellow button. And in test 18 in the Void, I'm having trouble with the ultrafast chomper. Plus, in test 17 of the Void, I walked and Blinked everywhere, but can't get the last fire gate to go down:

EDIT2: Already finished Void 18. But in Foggy Montains 19 I noticed that there are 2 arrows at the start that take you to different parts of the adventure, and ctrl+F12 doesn't work. The cheat code works fine on other adventures, though.
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wonderland5000
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Post by wonderland5000 » Tue Nov 08, 2011 12:33 pm

You don't have to include the debug files, those are the error log files!

The model materials (.bmp) files should be inside data/models

And please use the full version wg.exe ( from the update page! )
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