I had an idea for a modified 'Shard'.
There's a single object called 'Shard' (that isn't included with gems), and the colour adjustment can go from 0-15. There are also three new adjustments:
DestLevel:
DestX:
DestY:
That's where you'll warp to when you use the shard. DestLevel - The 'Level' you'll warp to. DestX - X location. DestY - Y location. That makes it easier for us so we can easily make shard teleportation!
WOP Request - Modified Shard
WOP Request - Modified Shard
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
Except doing that with hex-editing is impossible, because that'd be adding code to the game itself. Doing that would cause the game to not launch, so we can't do that (even if we could, it's illegal to reverse-engineer the game, which is what we'd be doing).
The only thing we could do - and it might not even be possible itself - would be hex'ing the destinations themselves.
The only thing we could do - and it might not even be possible itself - would be hex'ing the destinations themselves.
- StinkerSquad01
- Rainbow AllStar
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- Joined: Mon Aug 09, 2010 3:39 am
- Guppy Star
- Rainbow Master
- Posts: 919
- Joined: Sat Oct 16, 2010 7:20 am
It's difficult, but not impossibe?Qloof234 wrote:Except doing that with hex-editing is impossible, because that'd be adding code to the game itself. Doing that would cause the game to not launch, so we can't do that (even if we could, it's illegal to reverse-engineer the game, which is what we'd be doing).
The only thing we could do - and it might not even be possible itself - would be hex'ing the destinations themselves.
No, because the programming for it already exists in the executable. Using programming that's otherwise unused is possible if you know what you're doing, adding code is too, but not in Hex.StinkerSquad01 wrote:I thought we revese engineered MOFI for Hubs, must be wrong...
If we're using plain Hex, it's impossible for multiple technical reasons. If we had a complete disassembly of the game's code, it'd be easier, but you'd still have to know what you're doing.Guppy Star wrote:It's difficult, but not impossibe?Qloof234 wrote:Except doing that with hex-editing is impossible, because that'd be adding code to the game itself. Doing that would cause the game to not launch, so we can't do that (even if we could, it's illegal to reverse-engineer the game, which is what we'd be doing).
The only thing we could do - and it might not even be possible itself - would be hex'ing the destinations themselves.