Unofficial Wonderland Adventures Editor Guide

Help Topics, Bug Reports, Feature Requests, etc.
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Thu Jul 05, 2012 3:48 pm

Emerald141 wrote:Are those first two answers applicable for both hubs, or just MoFI? (Also I don't need the glyph coordinates anymore, I figured that out.)
only MOFI
Emerald141
Rainbow AllStar
Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Thu Jul 05, 2012 4:45 pm

Last edited by Emerald141 on Fri Sep 02, 2022 4:11 pm, edited 1 time in total.
User avatar
|Cookie|
Rainbow Star
Posts: 1978
Joined: Mon Mar 21, 2011 8:34 am

Post by |Cookie| » Thu Jul 05, 2012 5:23 pm

*Deleted stupid part of the post*

Thanks emerald141 for your hard work! :D
Last edited by |Cookie| on Fri May 02, 2014 8:09 am, edited 1 time in total.
Previously known as "kidkidaaa1"
My level list
My hub: TTN
Woof Woof
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Thu Jul 05, 2012 5:30 pm

BTW Emerald, as far as I remember from 2009, WA1 won't take WAE's levels unless you convert them in some way.
Emerald141
Rainbow AllStar
Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Thu Jul 05, 2012 5:31 pm

Last edited by Emerald141 on Fri Sep 02, 2022 4:09 pm, edited 1 time in total.
User avatar
Wonderman109
Rainbow MegaStar
Posts: 3530
Joined: Thu Jun 28, 2012 11:25 pm

Post by Wonderman109 » Thu Jul 05, 2012 6:21 pm

Emerald, for the dialog visual adjusters,

RT could stand for ReverberaTe.

:) :?:

Also, nice work on the hub making part, hope you find time to write about the new wops sometime. :wink:
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Fri Jul 06, 2012 11:28 am

Good job for hub guide
The next thing you can try is custom models and wops
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Fri Jul 06, 2012 1:13 pm

And I also request you to cover commands in detail because of this little lack of knowledge:
http://pcpuzzle.com/forum/viewtopic.php?p=310643#310643
Emerald141
Rainbow AllStar
Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Fri Jul 06, 2012 1:17 pm

Last edited by Emerald141 on Fri Sep 02, 2022 4:01 pm, edited 1 time in total.
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Fri Jul 06, 2012 1:30 pm

Oops, sorry
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Sun Jul 08, 2012 7:22 am

DP:

Are you sure its 16.wlv?
I thought it was around 20's because MOFI demo's last rooms were one of those 23,25,26,27,28...
User avatar
Yzfm
Rainbow Master
Posts: 853
Joined: Mon Jul 02, 2012 11:35 am

Post by Yzfm » Sun Jul 08, 2012 7:50 am

It's not 16.wlv for sure!

My hub has 16.wlv and it's fine.

I think the demo ends when you are teleported to level 27 or 28.
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Emerald141
Rainbow AllStar
Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Sun Jul 08, 2012 12:31 pm

Last edited by Emerald141 on Fri Sep 02, 2022 3:31 pm, edited 1 time in total.
User avatar
Derp
Rainbow Seeker
Posts: 215
Joined: Sat Mar 03, 2012 12:19 pm

Post by Derp » Thu Jul 12, 2012 6:51 am

Hmmm...I know what to do when you have the hub but,
What do you do to start off with? How do you actually GET the hub?
Sorry, Noobishness. :oops:
C.H.A.D - Cute Huge And Deadly!
ISAAAAAAAAAAAAAAAAC! *Stomps*
ab-47
Rainbow Star
Posts: 1991
Joined: Thu Mar 04, 2010 5:10 pm

Post by ab-47 » Thu Jul 12, 2012 7:08 am

Derp wrote:Hmmm...I know what to do when you have the hub but,
What do you do to start off with? How do you actually GET the hub?
Sorry, Noobishness. :oops:
here's some easy steps to tell you how to start one. :wink:
1- Download MOFI's demo
2- Make an adventure an WAE, and you need atleast one adventure star with the data of 1 (the editor)
3- the adventure must be the main area in the game (or hub)
4- make the starting area in this point exactly X=37, Y=8, or you might end up on a wall or water or in a false starting area.
5- Compile it and then go to WAE/user data/adventures/editing/yourlevel/
6-take all the wlv and dialog files and then go to MOFIDEMO/Data/Adventures/Hub
7- paste them in the hub folder, replacing ild wlvs that existed there
8- go back to WAE and make a level with puzzles and stuff, name it "first level" so that you could assure that It's the one
9- compile it and copy it's wlvs and stuff
10-paste it on Adventure1 replacing old wlvs, when you want to add more levels in the hub, add adventure star and change their data numbers to 2,3,4,etc., they must correspond with the adventure file's number.
11- download Jafo's tools and then take the master data of the adventure1
12- open the master file
13- go to your hub by the editor And check the X and Y position of the adventure star
14- take the position behind it, or choose wherever you want to, depending if you won or not, there are rules there anyway
15- save it replacing the old one and try it. :)

any mistakes?
LEVEL LIS1
The Hidd3n Archive, Part Four: [33%, Paused]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Thu Jul 12, 2012 11:13 am

Nope

Its really a good guide... :)
It might just need text formatting :?
Hammer Bro
Gold Wonderlander
Posts: 63
Joined: Mon Jul 09, 2012 2:07 pm

Post by Hammer Bro » Thu Jul 12, 2012 11:21 am

Dark Drago wrote:Nope

Its really a good guide... :)
It might just need text formatting :?
Which you are talking? make it more specific to not confues
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Thu Jul 12, 2012 11:28 am

Hammer Bro wrote:
Dark Drago wrote:Nope

Its really a good guide... :)
It might just need text formatting :?
Which you are talking? make it more specific to not confues
Another solution!
LACK OF SPECIFICITY...
I got it!

By the way, I was mentioning about ab47's post
Hammer Bro
Gold Wonderlander
Posts: 63
Joined: Mon Jul 09, 2012 2:07 pm

Post by Hammer Bro » Thu Jul 12, 2012 11:35 am

Dark Drago wrote:
Hammer Bro wrote:
Dark Drago wrote:Nope

Its really a good guide... :)
It might just need text formatting :?
Which you are talking? make it more specific to not confues
Another solution!
LACK OF SPECIFICITY...
I got it!

By the way, I was mentioning about ab47's post
I will help you and anyone in trouble
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Thu Jul 12, 2012 11:44 am

Thanks... :D
New Best Friend! 8)
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4249
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Tue Aug 14, 2012 9:24 pm

I don't want this to fall into 2nd-page world.
User avatar
Wonderman109
Rainbow MegaStar
Posts: 3530
Joined: Thu Jun 28, 2012 11:25 pm

Post by Wonderman109 » Tue Aug 14, 2012 9:30 pm

StinkerSquad01 wrote:I don't want this to fall into 2nd-page world.
:?: :?
Wonderman109 wrote:Emerald, for the dialog visual adjusters, RT could stand for ReverberaTe.
Just in case you missed that, Emerald.

Also, I just noticed Dark Drago/Hammer Bro was replying to himself there and making it sound like the two were different people... :roll:
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4249
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Tue Aug 14, 2012 9:41 pm

Wonderman109 wrote:
StinkerSquad01 wrote:I don't want this to fall into 2nd-page world.
:?: :?
Why...oh nevermind.
User avatar
Yzfm
Rainbow Master
Posts: 853
Joined: Mon Jul 02, 2012 11:35 am

Post by Yzfm » Tue Aug 14, 2012 9:42 pm

Yes, I guess :lol:

Oh and BTW you forgot to put TextureName and WaterReact (or whatever in common adjustments section in Chapter 6, Emerald.

A lot of people who are new to the editor need to know these (I'm not new to the editor and don't know what waterreact is....)
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
User avatar
Wonderman109
Rainbow MegaStar
Posts: 3530
Joined: Thu Jun 28, 2012 11:25 pm

Post by Wonderman109 » Tue Aug 14, 2012 10:33 pm

Yzfm wrote:I'm not new to the editor and don't know what waterreact is....
Neither do I. What is it anyways? :? :(
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4249
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Tue Aug 14, 2012 11:53 pm

WaterReact has no known use and TextureName was hacked to be available to us, so I think they are fine not being in the guide.
As for what WaterReact does, I remember seeing an old test video of early WA where MS put some things into water, and they sunk and moved about, so I wouldn't be surprised if he had added that variable to the editor things to do something like that, but decided to scrap it and ended up leaving the variable in there by mistake.
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Wed Aug 15, 2012 12:23 am

StinkerSquad01 wrote:WaterReact has no known use and TextureName was hacked to be available to us, so I think they are fine not being in the guide.
As for what WaterReact does, I remember seeing an old test video of early WA where MS put some things into water, and they sunk and moved about, so I wouldn't be surprised if he had added that variable to the editor things to do something like that, but decided to scrap it and ended up leaving the variable in there by mistake.
Yeah, I'm fairly sure this is all there is to it. In the video, objects sunk to different levels in the water and moved around in different patterns; if WaterReact is a remnant of this behavior it's likely still in the game because it's easier to simply dummy the code out instead of remove it altogether.
Image
User avatar
Yzfm
Rainbow Master
Posts: 853
Joined: Mon Jul 02, 2012 11:35 am

Post by Yzfm » Wed Aug 15, 2012 12:36 am

Now I discovered that the barrel's WaterReact value is default set to 10

Hmmm..
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Emerald141
Rainbow AllStar
Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Wed Aug 15, 2012 12:36 am

Last edited by Emerald141 on Fri Sep 02, 2022 5:35 pm, edited 1 time in total.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4249
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Wed Aug 15, 2012 1:15 am

Well, that was abrupt.
Post Reply