Formulas Page

Help Topics, Bug Reports, Feature Requests, etc.
Post Reply
User avatar
Wonderman109
Rainbow MegaStar
Posts: 3530
Joined: Thu Jun 28, 2012 11:25 pm

Formulas Page

Post by Wonderman109 » Thu Aug 30, 2012 12:50 pm

New users like me often mess up the most on their levels with putting the wrong digit for a music track or for a gate colour in a dialog. To fix this, I've made a mega-list here of all gate colours from red 0 to grey 4, and soon I will post a list as well of hex-edit digits for all music packs, once I record all of them.

Red

0 0 = 500
0 1 = 501
0 2 = 502
0 3 = 503
0 4 = 504


Orange

1 0 = 505
1 1 = 506
1 2 = 507
1 3 = 508
1 4 = 509


Yellow

2 0 = 510
2 1 = 511
2 2 = 512
2 3 = 513
2 4 = 514


Green

3 0 = 515
3 1 = 516
3 2 = 517
3 3 = 518
3 4 = 519


Blue

4 0 = 520
4 1 = 521
4 2 = 522
4 3 = 523
4 4 = 524


Indigo

5 0 = 525
5 1 = 526
5 2 = 527
5 3 = 528
5 4 = 529


Purple

6 0 = 530
6 1 = 531
6 2 = 532
6 3 = 533
6 4 = 534


White

7 0 = 535
7 1 = 536
7 2 = 537
7 3 = 538
7 4 = 539


R a i n b o w

8 0 = 540
8 1 = 541
8 2 = 542
8 3 = 543
8 4 = 544 [/color]


Stone/Wood Brown

9 0 = 545
9 1 = 546
9 2 = 547
9 3 = 548
9 4 = 549


Grass/Moss Green

10 0 = 550
10 1 = 551
10 2 = 552
10 3 = 553
10 4 = 554


Metal/Ice Dark Blue

11 0 = 555
11 1 = 556
11 2 = 557
11 3 = 558
11 4 = 559


Fire Orange

12 0 = 560
12 1 = 561
12 2 = 562
12 3 = 563
12 4 = 564


Mushroom(WA) / Shimmer (MoFI)

13 0 = 565
13 1 = 566
13 2 = 567
13 3 = 568
13 4 = 569


Black

14 0 = 570
14 1 = 571
14 2 = 572
14 3 = 573
14 4 = 574


Dark Grey

15 0 = 575
15 1 = 576
15 2 = 577
15 3 = 578
15 4 = 579
Last edited by Wonderman109 on Fri Aug 31, 2012 2:00 pm, edited 2 times in total.
User avatar
Yzfm
Rainbow Master
Posts: 853
Joined: Mon Jul 02, 2012 11:35 am

Post by Yzfm » Thu Aug 30, 2012 7:30 pm

Good work..

I'll just put the main formula here as well..

Gates/Bridges/Teleports/Transporters ID are calculated like this:

ID= 500+color*5+subcolor
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
User avatar
Master Wonder Mage
Rainbow SuperStar
Posts: 2124
Joined: Sat Jan 08, 2011 5:26 pm

Post by Master Wonder Mage » Fri Aug 31, 2012 2:15 am

Note: In MoFI Mushroom is replaced by some weird color, I think the one used for the ice gates.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4250
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Fri Aug 31, 2012 2:34 am

Some blueish lapis color.
User avatar
llarson
Rainbow Star
Posts: 1438
Joined: Sun May 20, 2007 11:36 pm

Post by llarson » Fri Aug 31, 2012 2:41 am

Thank you :D
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
User avatar
Wonderman109
Rainbow MegaStar
Posts: 3530
Joined: Thu Jun 28, 2012 11:25 pm

Post by Wonderman109 » Fri Aug 31, 2012 1:53 pm

Master Wonder Mage wrote:Note: In MoFI Mushroom is replaced by some weird color, I think the one used for the ice gates.
I always thought it was colour 11...but who knows? I'll check to be sure if you like.
You do not have the required permissions to view the files attached to this post.
ab-47
Rainbow Star
Posts: 1991
Joined: Thu Mar 04, 2010 5:10 pm

Post by ab-47 » Fri Aug 31, 2012 1:55 pm

this could be useful,

about color 13, there's one in kaboom village! :)
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
User avatar
Wonderman109
Rainbow MegaStar
Posts: 3530
Joined: Thu Jun 28, 2012 11:25 pm

Post by Wonderman109 » Mon Sep 10, 2012 8:10 pm

Here's a pattern for firetraps and alternating bridges:

TimerMax 0=Always burning for firetraps; always active for bridges unless they fade or grow instead of moving up and down.

TimerMax 25=Almost constantly on and off. Uncrossable but bridges are active long enough to stop a transporter or turtle.

TimerMax 50=You have just barely enough time for the player to cross.

TimerMax 75=Player can cross two obstacles at most with very little time left over.

TimerMax 100=Three at most with a little time left over.

TimerMax 200=Seven at most with a little time left over.
Post Reply