Paradise Quest - The Wonder Shards - Uploading...

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Blazeknight
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Post by Blazeknight » Fri Jan 17, 2014 4:07 pm

Krishiv738 wrote:Where are those orb hunters/collectors? Because I have some orbs in my inventory.
West of the town before the Frostice mountain
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Krishiv738
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Post by Krishiv738 » Sun Jan 19, 2014 12:02 pm

How can I open rainbow gates going to Frostice Mountains and Blaze island?I cheated to open those gates(using midnight vault).The adventure after the 160 star gate in the Rainbow's end MAV'ed. Some of the adventures's descriptions were weird like(Complete the adventure to get SWAMP key) in the acid pools.
I am getting outta here, nothing is new, everything is boring.
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Blazeknight
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Post by Blazeknight » Sun Jan 19, 2014 2:46 pm

Krishiv738 wrote:How can I open rainbow gates going to Frostice Mountains and Blaze island?I cheated to open those gates(using midnight vault).The adventure after the 160 star gate in the Rainbow's end MAV'ed. Some of the adventures's descriptions were weird like(Complete the adventure to get SWAMP key) in the acid pools.
If u solve the 2 stone temple entrance adventures and finish magic training 2 (6 more magics) of the academy, all the gates in the town will open.

Sorry about the acids. They are bridges not gates. I'll change that tomorrow. Last adv mavs? I'll fix that. Figured out I put 261 in 262.
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Blazeknight
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Post by Blazeknight » Sat Feb 01, 2014 1:32 pm

Pawelec has finished my hub with 159 stars! (One of those was lost in the boomer adv). I'll need someone's help to fix boomer rescue as fireballs in Potz don't have the same range as that in Mofi and that I don't have mly pc here. So who s gonna finish it next? Excitements sure! :D
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samuelthx
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Post by samuelthx » Sun Feb 02, 2014 9:46 am

Blazeknight wrote:Pawelec has finished my hub with 159 stars! (One of those was lost in the boomer adv). I'll need someone's help to fix boomer rescue as fireballs in Potz don't have the same range as that in Mofi and that I don't have mly pc here. So who s gonna finish it next? Excitements sure! :D
I'd prefer to wait for the bug-free version (unless it isn't coming out).
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Blazeknight
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Post by Blazeknight » Sun Feb 02, 2014 12:37 pm

samuelthx wrote:
Blazeknight wrote:Pawelec has finished my hub with 159 stars! (One of those was lost in the boomer adv). I'll need someone's help to fix boomer rescue as fireballs in Potz don't have the same range as that in Mofi and that I don't have mly pc here. So who s gonna finish it next? Excitements sure! :D
I'd prefer to wait for the bug-free version (unless it isn't coming out).
It will come out immediately if someone helps me on that; otherwise it will take March 1st to do it as I'll be going home only then. Now since I'm in hostel, I don't have a laptop (that supports .NET 4.0 framework) to work with.
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samuelthx
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Post by samuelthx » Mon Feb 03, 2014 5:21 am

Blazeknight wrote:
samuelthx wrote:
Blazeknight wrote:Pawelec has finished my hub with 159 stars! (One of those was lost in the boomer adv). I'll need someone's help to fix boomer rescue as fireballs in Potz don't have the same range as that in Mofi and that I don't have mly pc here. So who s gonna finish it next? Excitements sure! :D
I'd prefer to wait for the bug-free version (unless it isn't coming out).
It will come out immediately if someone helps me on that; otherwise it will take March 1st to do it as I'll be going home only then. Now since I'm in hostel, I don't have a laptop (that supports .NET 4.0 framework) to work with.
I don't think I can help you, because I have not yet dared to delve into the complicated editor, much less jafo's.
Couldn't you use your Ultimate POTZ editor (or does that require .NET 4.0 framework too)?
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Blazeknight
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Post by Blazeknight » Mon Feb 03, 2014 7:44 am

samuelthx wrote:
Blazeknight wrote:
samuelthx wrote:
Blazeknight wrote:Pawelec has finished my hub with 159 stars! (One of those was lost in the boomer adv). I'll need someone's help to fix boomer rescue as fireballs in Potz don't have the same range as that in Mofi and that I don't have mly pc here. So who s gonna finish it next? Excitements sure! :D
I'd prefer to wait for the bug-free version (unless it isn't coming out).
It will come out immediately if someone helps me on that; otherwise it will take March 1st to do it as I'll be going home only then. Now since I'm in hostel, I don't have a laptop (that supports .NET 4.0 framework) to work with.
I don't think I can help you, because I have not yet dared to delve into the complicated editor, much less jafo's.
Couldn't you use your Ultimate POTZ editor (or does that require .NET 4.0 framework too)?
Sadly yes... it reqs that too
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Krishiv738
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Post by Krishiv738 » Mon Feb 03, 2014 9:13 am

Well,HOW DID YOU CHANGE THE MENU SONG?By hex editing? Or what?
I am getting outta here, nothing is new, everything is boring.
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Blazeknight
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Post by Blazeknight » Wed Feb 12, 2014 9:17 am

Krishiv738 wrote:Well,HOW DID YOU CHANGE THE MENU SONG?By hex editing? Or what?
By changing the music numbers
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Blazeknight
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Post by Blazeknight » Thu Feb 27, 2014 2:52 am

It's done! The new version is ready!
https://www.dropbox.com/s/xrovsagh6ohho ... w-advs.rar
Last edited by Blazeknight on Thu Feb 27, 2014 2:59 pm, edited 1 time in total.
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samuelthx
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Post by samuelthx » Thu Feb 27, 2014 12:45 pm

Blazeknight wrote:It's done! The new version is ready!
https://www.dropbox.com/s/xrovsagh6ohho ... w-advs.rar
Great! Thanks for the early upload! :D
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samuelthx
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Post by samuelthx » Thu Feb 27, 2014 1:32 pm

Blazeknight, I have a problem.
When I try copying the Adventures folder to Data\Adventures, I get the following error:
Error 0x80070570: The file or directory is corrupted and unreadable.
What should I do? Is this an error on my side, or yours?
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Blazeknight
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Post by Blazeknight » Thu Feb 27, 2014 2:52 pm

Make a copy of POTZ directory...
Delete all adventures and player profiles...
Then, extract the contents of wapq-full-plus file into it by overwriting...
Then, copy the adventures folder into the data directory...
Start the game...

The reason that glitch happened before was due to too much traffic and messed up copying
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Blazeknight
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Post by Blazeknight » Sat Mar 22, 2014 4:34 pm

I'm gonna port these adventures into the WA3 editor. Here are some things that I've observed/noted/taken into consideration...

1. The MOFI & POTZ conversion wops which used to work with Jafo tools are REALLY the converted models in the editor itself. By that I mean, a crab looks like a flattened power cube in the WA1 editor but it looks like a crab itself in the WA3... which makes work easier for me as they have the wop attributes of the Wa3 editor itself eventhough Qloof and others included less attributes in their modded wops.

2. There is literally like a custom object texture in every level. So, I'm not wasting time on deleting them and replacing the existing !Texturename thingies... So, this version will include the "Custom" folder in the main directory if you wanna play. Also, the same MOFI and POTZ textures must be added to the custom leveltextures.

3. I've worked with only one set of gates (hbuft.wdf & cvuupo.wdf) which includes changing the mushroom into water and 14 into sand. So, players are requested to duplicate waeditor300 into two, one for usual and one for WA-PQ specifically. It also includes the custom icons. I'd like you all to replace the icons wdf too. If it's not done, the gates will look bizzare and keys of color 14; invisible

4. I'm testing currently and will release in another 2-3 weeks as I've to play with the wa3 player now with my adventures. Until then, thank you for your patience.

5. This hub's gonna have adventures toughened and rid of openings like the ones found in my first POTZ adventure created 2 weeks ago. If there's any other remark or discovered glitches, please report them before April 9th 2014. Cos it'd be tedious to keep updating and releasing in quick successions.
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Blazeknight
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Post by Blazeknight » Thu Apr 03, 2014 5:25 am

Can someone tell me how to do these, please?

1. Make portals suck you
2. Why music 12,13 are actually slow in potz's wg.exe
3. Thwarts dialogue changes are troubling me
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jdl
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Post by jdl » Thu Apr 03, 2014 11:12 am

For #1, put a suction tube below ground by the portal frame. This makes you get sucked into the portal, and it also produces the particles for the suction tube even though it's underground. :D
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Blazeknight
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Post by Blazeknight » Thu Apr 03, 2014 2:10 pm

Thanks :D
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Post by rainbowworm » Wed May 14, 2014 6:19 pm

Great hub, love it! Started today and already 11 stars :) I found one typo. When you talk with the guy that has red hat (he talks about looking in water to see my reflection) somewhere at start, you say "Wierd [...]" instead of "Weird" at the end of dialogue.
This hub is as great as the official games! :-)
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Blazeknight
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Post by Blazeknight » Sun Jul 27, 2014 5:56 am

Thank you for the reply... It's nice to see people loving it... I'll fix the errors soon and release the Original Full Version of the game :D

And by that... it will take roughly a 2-3 weeks' time
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Master Wonder Mage
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Post by Master Wonder Mage » Sun Jul 27, 2014 7:39 pm

Wait, so you didn't make a backup before you intentionally built in errors?
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Blazeknight
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Post by Blazeknight » Mon Jul 28, 2014 4:28 am

Master Wonder Mage wrote:Wait, so you didn't make a backup before you intentionally built in errors?
I did have the January's version with 5 bug adventures.. I'll have to fix them and do more decorations and stuff... it'll come within a week
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Blazeknight
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Post by Blazeknight » Mon Jul 28, 2014 7:35 am

I'll be uploading this in a while... it's almost over with 165 stars... Revised and Set
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