Wonderland Adventures : The Witching Hour

Help Topics, Bug Reports, Feature Requests, etc.
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epicdude15
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Wonderland Adventures : The Witching Hour

Post by epicdude15 » Mon Nov 11, 2013 5:18 am

Start off back in Planet Barren and Journey across the universe to save the Rainbow wizards! Stop the white Witch and figure out who they really is! Travel Planet to Planet as you find all 7 of the most powerful forces in wonderland! Except Morklin... Something happened to him when he arrived to Wonerland after the GREAT Z-BOT JOURNEY... Nobody has seen him since... Except Wysp... Who is not to be seen... What has happened to them? Find out in this one big game! Wonderland Adventures:The Witching Hour.
Last edited by epicdude15 on Thu Dec 26, 2013 10:15 am, edited 4 times in total.
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LexieTheFox
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Post by LexieTheFox » Mon Nov 11, 2013 5:31 am

Sounds like a interesting enough plot (No offense meant there.)
Hope to see the demo out soon, also. Would it be too much to ask for at least one screenshot of SOMETHING? :)
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epicdude15
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Post by epicdude15 » Mon Nov 11, 2013 5:39 am

I'm just starting progress now, To play you NEED PoTZ, I just need to figure out where you spawn in PoTZ so I can start the building.
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Qloof234
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Post by Qloof234 » Mon Nov 11, 2013 5:44 am

PoTZ's spawnpoint is 10, 28 on level 1.
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epicdude15
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Post by epicdude15 » Mon Nov 11, 2013 5:51 am

Thanks!
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Post by epicdude15 » Mon Nov 11, 2013 6:29 am

Any Help? I just launched my game to test it and then when I enter, it says Array index out of bounds... Can somebody help me fix this problem?
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dig 222
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Post by dig 222 » Mon Nov 11, 2013 7:00 am

epicdude15 wrote:Any Help? I just launched my game to test it and then when I enter, it says Array index out of bounds... Can somebody help me fix this problem?
Are you playing it on POTZ?
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Post by epicdude15 » Mon Nov 11, 2013 7:03 am

Yeah, why?
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Post by epicdude15 » Mon Nov 11, 2013 7:37 am

Any help here?
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Blazeknight
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Post by Blazeknight » Mon Nov 11, 2013 7:46 am

Wait... could it be possible? To make your own POTZ hub using mofi editor and converting the wlvs?
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LexieTheFox
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Post by LexieTheFox » Mon Nov 11, 2013 7:53 am

epicdude15 wrote:Any help here?
My only guess is that, maybe. Just maybe. You've created or removed (to make way for the hub's content and such) that was used on the title screen, that was vital. And since that something (Now I don't know what. Maybe a gui, model, or map or whatever?) is gone. It fails to load and simply gives you an array index out of bounds. I'm not entirely sure, as that's my only guess. (And I'd absolutely love it if someone used one of my custom textures in any kind of project, referring to the glovecharge textures I made.)
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Post by Qloof234 » Mon Nov 11, 2013 7:56 am

I'm not actually sure why it'd be doing that. If it were because of a missing file, the game would likely just throw out an MAV.

Does it run fine in the Editor/Player, assuming you haven't put any PoTZ (or MoFI, I suppose, if you're using the WA1 Editor) elements in it?
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Post by epicdude15 » Mon Nov 11, 2013 7:59 am

It runs fine in editor, I can't open player, I'm using the MOFI editor, but even without any MOFI items it does this.
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Post by epicdude15 » Mon Nov 11, 2013 8:16 am

I tried putting other levels up, it seemed to work. I don't know why my Hub doesn't work. I may need to delete something, may be they cause glitches?
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Post by Blazeknight » Mon Nov 11, 2013 8:47 am

If you have your editor levels safe, you can copy POTZ folder again and try it now with more care
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Post by Qloof234 » Mon Nov 11, 2013 8:48 am

epicdude15 wrote:It runs fine in editor, I can't open player, I'm using the MOFI editor, but even without any MOFI items it does this.
What do you mean, you "can't open player"?
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Blazeknight
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Post by Blazeknight » Mon Nov 11, 2013 8:50 am

Qloof234 wrote:
epicdude15 wrote:It runs fine in editor, I can't open player, I'm using the MOFI editor, but even without any MOFI items it does this.
What do you mean, you "can't open player"?
I think he meant that the player is not loading when double-clicked
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Post by epicdude15 » Mon Nov 11, 2013 9:00 am

I'm making a new map now, not much different from the original, it works, I just don't get why my other map didn't work :L oh well...
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Post by epicdude15 » Mon Nov 11, 2013 9:27 am

Making Progress! The last thing I need is for my textures to work! Any help on that? I put them in the PoTZ texture folders, but they aren't working!
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Post by LexieTheFox » Mon Nov 11, 2013 9:29 am

epicdude15 wrote:Making Progress! The last thing I need is for my textures to work! Any help on that? I put them in the PoTZ texture folders, but they aren't working!
Which PoTZ Texture folders?
yourgametitle/data/leveltextures or models/modelname or graphics?
or...
yourgametitle/gamedata/custom?
If it's not the latter, any custom material needs to be there.
Just making sure. :)
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Post by epicdude15 » Mon Nov 11, 2013 9:34 am

I have them on Editor, I also have them in Computer/Local Disk (C:)/Planet of the Z-bots/Data/LevelTextures Is that right?
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Post by Blazeknight » Mon Nov 11, 2013 9:42 am

epicdude15 wrote:I have them on Editor, I also have them in Computer/Local Disk (C:)/Planet of the Z-bots/Data/LevelTextures Is that right?
you must put that in Gamedata/CustomContent/Textures and Gamedata/Custom/Textures too. Make two such directories and see the result
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Post by LexieTheFox » Mon Nov 11, 2013 9:45 am

Blazeknight wrote:
epicdude15 wrote:I have them on Editor, I also have them in Computer/Local Disk (C:)/Planet of the Z-bots/Data/LevelTextures Is that right?
you must put that in Gamedata/CustomContent/Textures and Gamedata/Custom/Textures too. Make two such directories and see the result
Actually, it's just yourgametitle/GameData/Custom/Leveltextures or Icons for Item Icons.
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Post by Blazeknight » Mon Nov 11, 2013 9:46 am

LexieTheFox wrote:
Blazeknight wrote:
epicdude15 wrote:I have them on Editor, I also have them in Computer/Local Disk (C:)/Planet of the Z-bots/Data/LevelTextures Is that right?
you must put that in Gamedata/CustomContent/Textures and Gamedata/Custom/Textures too. Make two such directories and see the result
Actually, it's just yourgametitle/GameData/Custom/Leveltextures or Icons for Item Icons.
Yup... I missed that :(
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epicdude15
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Post by epicdude15 » Mon Nov 11, 2013 10:14 am

Why Do I not have GameData on it?
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Post by Blazeknight » Mon Nov 11, 2013 10:17 am

epicdude15 wrote:Why Do I not have GameData on it?
Did you download the POTZ Player package? Anyways, make a folder like that and then put the textures
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Post by epicdude15 » Mon Nov 11, 2013 10:20 am

I feel silly, I forgot all about that...
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Post by epicdude15 » Mon Nov 11, 2013 10:33 am

Turns out I forgot to turn Localsaveoff to localsaveon..

Anyways, first picture.

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EDIT:
2nd Image to owe up.

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Post by Blazeknight » Mon Nov 11, 2013 10:52 am

Looks nice :D
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Post by epicdude15 » Mon Nov 11, 2013 8:46 pm

I'm a bit rusty. Anybody know the command to keep dialogue at one number?
Like it goes up to #10 but I want to keep it at #10 instead of it restarting at #1. Any help?
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