Adventure 16: The Mysterious Duck part 12 FIXED
- Master Wonder Mage
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Adventure 16: The Mysterious Duck part 12 FIXED
Fixed various glitches. Reuploaded.
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Last edited by Master Wonder Mage on Fri Dec 16, 2011 11:29 pm, edited 1 time in total.
- MyNameIsKooky
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- Master Wonder Mage
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- MyNameIsKooky
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I beat it. And I have to say... YOU HAVE A LOT OF FIXING TO DO, MISTER.
1. Puzzle Guy's puzzle in the Guard Tower area doesn't work correctly. He walks away before the Dragon Turtle can reach the corner he formed.
2. You can use the orange key to open the orange gate on the third floor that leads to a MAV arrow.
3. Red isn't red.
4. Use less TNT barrels. They slowed my game down an insane amount as they blew up...
5. The houses in the random snow town with the Spikeyball pens aren't solid.
6. EASE DOWN THE FLOOPING CHOMPER AMBUSH!!!
1. Puzzle Guy's puzzle in the Guard Tower area doesn't work correctly. He walks away before the Dragon Turtle can reach the corner he formed.
2. You can use the orange key to open the orange gate on the third floor that leads to a MAV arrow.
3. Red isn't red.
4. Use less TNT barrels. They slowed my game down an insane amount as they blew up...
5. The houses in the random snow town with the Spikeyball pens aren't solid.
6. EASE DOWN THE FLOOPING CHOMPER AMBUSH!!!
- Master Wonder Mage
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- Master Wonder Mage
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- MyNameIsKooky
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- Master Wonder Mage
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I just finished. It was good, but like multiple people said above, the kegs caused major lag, and the chomper fight should be eased down.
Storywise, there are a couple of things that have been bothering me. One, now that the stinkers are at the base, shouldn't they have examined the artifact? Second, was it ever explained why there were so many powder kegs around Wonderland?
Storywise, there are a couple of things that have been bothering me. One, now that the stinkers are at the base, shouldn't they have examined the artifact? Second, was it ever explained why there were so many powder kegs around Wonderland?
Insert stupid jokes here.
- MyNameIsKooky
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Quinty had the artifact. All the player had to do was escort Quinty and Napooty to Tantsy's base before returning to Ozi's base.ILoveWonderland wrote:Storywise, there are a couple of things that have been bothering me. One, now that the stinkers are at the base, shouldn't they have examined the artifact?
It's implied that the Duckoids have something to do with it. In Part 6 near some powder kegs, there's a dialogue that says something like "More TNT barrels. You know where the Duckoids have been."ILoveWonderland wrote:Second, was it ever explained why there were so many powder kegs around Wonderland?
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