epicdude15 wrote:im done shelloter island i need help on all the islands with adv stars and mofi trees on dooms island
What is it that you dont understand?
Here: STEP 1: Place the adventure star where you need it.
STEP 2: Notice Dat0; it tells what adventure to load. Set it to the adventure you need id to be. (e.g. if its the 1st adventure set it to 1)
STEP 3: Open MasterDAT Editor and.................I gosh I forgot can someone tell what you do for it?
i got them working but when i enter the level the tittle name is follow the river and i need a torch and its all black i really need help!
You are making the adventures right?
You have to make sure they're called AdventureN! N means any number.
Then take the that folder form you editing folder and replace AdventureN in the MOFI folder.
It isnt that hard...you might be best off waiting for the new WAE.
Okay, since you're quite new here, I'm gonna cut you some slack.
STEP 1 : Please make sure that the main part (aka the part where you put the adventure stars) is called Hub. I mean the filename, and if it isnt, go in WAEditorv096>User Data>Adventures>Editing>Current (if its not there try looking in the archived folder)
I. Getting Started
.....i. Introduction
.....ii. Disclaimer
.....iii. Download Link
II. The WA Player
.....i. Creating Your Stinker
.....ii. Downloading and Uploading Adventures
.....iii. Playing Adventures
.....iv. Archiving and Deleting Adventures
.....v. Player Options
III. The Main Editor Screen
.....i. Creating Your Username
.....ii. Creating/Archiving Adventures
.....iii. Transferring Adventures from the Player
.....iv. Title and Description
.....v. Adventure Goal
.....vi. Custom Icons
.....vii. Three Ways to Exit
IV. Creating a Level
V. Dialogs
VI. Making it All Come Together VII. Hub Making
VIII. Glitches
LEVEL TEXTURES
1. WA EDITOR/user data/custom content/textures/ ... copy your textures
2. MOFI DEMO/game data/custom content/textures/ ... paste your textures
3. DON'T FORGET: you must make such folders in MOFI DEMO
ADVENTURE STARS
1. In editor, make this; Data0 = adventureN (N = 1,2,3...)
2. Copy and paste that adventure in
3. In MOFI DEMO/data/adventures/adventureN (N = 1.2.3...)
4. Suppose data0 = 2,
5. Then type adventure2 and do step 1 to 3
MASTER DAT EDITOR
1. Place an adventure star in a level
2. See the coordinates in bottom of screen in editor X=_ , Y=_
3. In master dat editor, open master.dat of adventureN
4. Lose X = 1 X coordinate away from star
5. Lose Y = similar but Y co..
6. Win X and Win Y you can tell same coordinates or different coordinates
7. General commands - you know how
MOFI CUSTOM ADVENTURE MODE
1. Open wg.exe from HEX EDITOR
2. Find this using search feature 89 5C 24 04 E8 FC FF FF FF 89 04 24 E8 FC FF FF FF C7 05 00 00 00 00 02 00 00 00
3. Change the 00 02 00 into 00 00 00 and save wg.exe
4. Copy the contents inside USER DATA and paste it into GAMEDATA
5. Download a wa2 file from some custom adventure
6. Copy and paste the wa2 file into MOFI DEMO/gamedata/adventures/downloads inbox/ paste it
7. Now you can play any complied adventure inside MOFI volcano icon
MOFI CONVERSION
1. Place one of cbloopy's wop example red crab in adventure2 and save
2. Make a copy of the adventure2 from WA EDITOR to MOFI DEMO/data/...
3. Use the MOFI level converter
4. Open from EDITOR/user data/adventures/editing/current/adventure2/1.wlv
5. Convert it and save it in MOFI DEMO/gamedata/adventures/current/adventure2/1.wlv
6. You must replace the file
7. Play with MOFI volcano icon
8. If proper crab is there, then use the adventure stars option
9. Copy and paste the adventure2 inside GAME DATA directory to data/adventures/adventure2
If your editor is not able to load MOFI TREES, I'll send a copy of my editor