md wrote:I was going to ask: have you ever considered making a hub/large adventure (like a storyline adventure)?
Yes, I've
considered it

I actually have two projects in mind, I'm just not sure if I'm ever gonna finish either of them.
The first one is what I've just ominously called LucWA07 so far. This was supposed to be a small pseudo-hub (about 25 puzzles) packed into a large adventure, but as I said, considering the news about the POTZ editor, I think I'm just gonna put this one aside until there's a more simple way to create actual hubs yourself. It's supposed to be focused entirely on scritter manipulation because I still find it amazing how one of the first puzzle elements introduced in WA can still be used to create devious puzzles (as some of your adventures show). I wanted to include a short tutorial section that completely analyses scritter movement and 7 "puzzle floors" (containing 3 puzzles each) with an ascending difficulty level, from "okay, that's easy" to "now that's clearly impossible" as well as a bonus section, quite in the manner of Larry Murk's DROD holds (just in case there are any DROD players around), though of course not quite as high quality. I've already designed a few puzzles for this, but as I'm gonna wait for POTZ anyway, I'd also like to wait for the new puzzle elements introduced (pretty excited about that) as well as being able to use MOFI's elements (which I can say from my own experience are a lot of fun to work with) before going any further.
The second project is a lot less elaborated so far. It's actually just a plot-line I came up with as well as the idea of creating a lot of (for me, at least) unusual puzzles (containing NPC interaction and stuff). My original idea was to split it up into 8 adventures just like a lot of designers like to do, each containing a few puzzles as well as advancing the plot, but again, considering the POTZ editor (man, I bet my expectations for that are way too high.. Then again, MS hasn't let me down so far), I'm thinking about expanding the plotline a bit more and turning it into a bigger project. Also I have to reconsider if my plot makes any sense

.
Anyway, the problem with both of these ideas is that I'm not sure if I'm gonna have the time, stamina and inspiration to finish either of them, especially considering that I'm going back to university in a few weeks and my next semester is probably going to be quite time-consuming.
EDIT: Oh, and while we're already talking about DROD, I must admit that this adventure was partly inspired by some rooms in that game. I actually just "wonderized" the idea.