Noob Hunter -demo 1 released-

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boywhoflies
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Post by boywhoflies » Thu Apr 21, 2011 12:56 am

No updates. I know I said I was gonna finish up level 7 and put it up a while ago...I keep forgeting.
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boywhoflies
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Post by boywhoflies » Mon Sep 26, 2011 9:38 pm

BUMP

Wow. I missed those posts and I was re-visiting the topic because I needed screenshots for a project. You guys still interested in this?
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boywhoflies
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Post by boywhoflies » Mon Sep 26, 2011 10:02 pm

Wait, I did see that post, I replied to it there...AH NOW I R B CONFUSED
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DEEMAN223344
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Post by DEEMAN223344 » Sat Dec 10, 2011 1:13 pm

I want this game. Please continue it!
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boywhoflies
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Post by boywhoflies » Sat Dec 10, 2011 5:16 pm

I'll try to get hooked on the idea again, but after I release V0.2 of NFWE. I want to get it out before Christmas so I can have a smilie for it.

(It will be in the shop, even though when V0.2 is releaced you won't be able to swap smilies. When that is added though, if you bought it you would be able to use it)
(I would remove that smilie from the shop a few days after Christmas, and possibly add a New Year's smilie.)
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boywhoflies
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Post by boywhoflies » Sun Dec 11, 2011 11:48 am

DP

In return for the save system, I promise to get demo 2 out.
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boywhoflies
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Post by boywhoflies » Sun Jan 01, 2012 5:55 pm

TP

Progress report of whatever tiam.

-"Noob Hunter" now has a actual name. Everyone, meet Buck.
-Level 7 is finaly done.
-I am planning on having 2 or more playable charecters. The 2nd will either be Buck's girlfriend or best friend, but IDK who. Whoever it is, they have all the same moves as Buck but he/she will throw bombs rather than having a gun.
-There is now a real plot. The closest thing to a plot originaly planned is that Buck(or NH at the time) was hunting ilegaly because it's not Noob Hunting season.
-I'm updating the speech engine.
-I hope on using Deeman's save engine so you don't have to put down the codes. The code system will be removed by demo 3, if it comes out.(you will be able to acsess your levels in the small chance that you still have your codes, but with the new save engine it will go automatically.)
Deeman, would you mind if I used it?(If I can't, no changes will be made to the saving)
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boywhoflies
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Post by boywhoflies » Wed Jan 04, 2012 8:53 pm

QP

MORE ZOMBIES! (Lika block)
And updates.

-The 2nd playable charecter is now comfirmed. Everyone meet Colton, Buck's best friend.
-I'm making a bunch of improvements before I continue with the actual level design(IDK if I'll add Colton before of after). Here's a list.

Indigo=Unplaned, just a idea
Red=Planed/Comfirmed
Blue=Started
Green=Done
  • A brief fix up with depth
    Removing items and extra lives durring boss battles(you get the items back after)
    Fixing up the laser engine to be actualy realistic
    Fixing up the graphics on the Rare Giant Braces Seisure Noob(Or RGBSN. I thought mabye some people forgot about him so I used the full name.)
    Updating the dialouge engine
    A timer for the levels
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boywhoflies
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Post by boywhoflies » Wed Jan 04, 2012 11:21 pm

  • A brief fix up with depth
    Removing items and extra lives durring boss battles(you get the items back after)
    Fixing up the laser engine to be actualy realistic
    Fixing up the graphics on the Rare Giant Braces Seisure Noob(Or RGBSN. I thought mabye some people forgot about him so I used the full name.)
    Updating the dialouge engine
    A timer for the levels
    Make the "ice balls" not seem to come out of nowhere
    Touch up the background
    Fix a key collision bug
    Add a boss health bar
    Fix a bug regerding buying items
    Fix a bug regarding the money loss system
I remade the RGBSN sprite. It took like 2 hours(I'm very bad at making larger sprites)but I'm proud of the result. :3
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