Rvian
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
Rvian
Well, I made this game in honor of my friend R.Vishal. It's a fun-platformer with action and puzzle.
http://sandbox.yoyogames.com/games/216516-rvian
http://sandbox.yoyogames.com/games/216516-rvian
Last edited by Blazeknight on Fri May 10, 2013 1:29 am, edited 1 time in total.
Quick question, is this in beta, or is it the official release?
Anyway, this game has some really good gameplay elements, and some interesting ideas. I enjoy that music you used, it does suit the game and its theme. It is also quite fun to play.
Things that could be improved is adding a HUD rather than having the window's handle have the HUD, so then we can play it in full-screen. Also, a higher resolution would be good, maybe with an aspect ratio of 16:9. Some options would be nice, as I would prefer to use different controls. I also think checkpoints would be good, as it was annoying when you died, you had to start from the start (unless there are already some). The sprites were also a bit buggy (like how the players frames didn't stop when it wasn't moving). Some sounds and particle effects would also be nice.
I see lots of potential in this game. Maybe you could add an editor so we can make our own levels. Also, perhaps some better graphics and your own custom I/O system for game and player files?
Overall, this game has some really good gameplay elements and is enjoyable, but is washed away from some of the graphics. I recommend adding some particle effects, and fixing up some of the sprite's frames. ~ 6/10
Anyway, this game has some really good gameplay elements, and some interesting ideas. I enjoy that music you used, it does suit the game and its theme. It is also quite fun to play.
Things that could be improved is adding a HUD rather than having the window's handle have the HUD, so then we can play it in full-screen. Also, a higher resolution would be good, maybe with an aspect ratio of 16:9. Some options would be nice, as I would prefer to use different controls. I also think checkpoints would be good, as it was annoying when you died, you had to start from the start (unless there are already some). The sprites were also a bit buggy (like how the players frames didn't stop when it wasn't moving). Some sounds and particle effects would also be nice.
I see lots of potential in this game. Maybe you could add an editor so we can make our own levels. Also, perhaps some better graphics and your own custom I/O system for game and player files?
Overall, this game has some really good gameplay elements and is enjoyable, but is washed away from some of the graphics. I recommend adding some particle effects, and fixing up some of the sprite's frames. ~ 6/10
Last edited by md on Mon May 06, 2013 9:29 pm, edited 1 time in total.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
This is the full version of my game. It has 17 levels including the bosses. I made the music using anvil studio. If it's good, thank you for praising my first own music track ever.
I remember placing a lot of checkpoints in the game. Those red boards that turn blue are the checkpoints. Is there any fault with it? Nope, it's perfect. I'll take care of that sprite sheet in the future.
First thing about level editors, I absolutely have 0% idea of how to make one.
And to Sammy, it's not about the number of feedback that matters to me. It's the fun creating and playing it, that matters. Anyways, I'll post it there soon.
I remember placing a lot of checkpoints in the game. Those red boards that turn blue are the checkpoints. Is there any fault with it? Nope, it's perfect. I'll take care of that sprite sheet in the future.
First thing about level editors, I absolutely have 0% idea of how to make one.
And to Sammy, it's not about the number of feedback that matters to me. It's the fun creating and playing it, that matters. Anyways, I'll post it there soon.

So there are checkpoints... ok then. Also, it's a bit annoying how a message for the sign appears when you touch it (especially if you have already read it).Blazeknight wrote:This is the full version of my game. It has 17 levels including the bosses. I made the music using anvil studio. If it's good, thank you for praising my first own music track ever.
I remember placing a lot of checkpoints in the game. Those red boards that turn blue are the checkpoints. Is there any fault with it? Nope, it's perfect. I'll take care of that sprite sheet in the future.
First thing about level editors, I absolutely have 0% idea of how to make one.
And to Sammy, it's not about the number of feedback that matters to me. It's the fun creating and playing it, that matters. Anyways, I'll post it there soon.
For an editor, there are some tutorials on how to make a level editor for Game Maker games. I can also give you an idea of how to make one.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
Yes, but if you die and restart, then you can still read it again (which gets a bit annoying). Also, if you want to start the game again.Blazeknight wrote:A message can be read only once
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
I recommend just extending from Rvian (what you already have), adding the 16:9 resolutions and stuff.
I'm not sure if Game Maker supports 16:9, but you can try, or just use virtual resolution (only do this as a last resort).
It'll be easier since you already have the code and stuff.
I'm not sure if Game Maker supports 16:9, but you can try, or just use virtual resolution (only do this as a last resort).
It'll be easier since you already have the code and stuff.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- LittleZbot
- Rainbow MegaStar
- Posts: 3039
- Joined: Fri Jul 03, 2009 10:51 pm
- Contact:
I vote for that, too.
Also, you should make a poll here about that so people don't have to post when they vote.
Also, you should make a poll here about that so people don't have to post when they vote.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
4:3 resolution means 320:240 pixelsmd wrote:I recommend just extending from Rvian (what you already have), adding the 16:9 resolutions and stuff.
I'm not sure if Game Maker supports 16:9, but you can try, or just use virtual resolution (only do this as a last resort).
It'll be easier since you already have the code and stuff.
16:9 resolution means 384:216
But, the thing is I need to remake every level with -24 vertical placements. That'll be a lot tedious

- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
No, you don't have to. Just set the resolution to say 1920x1080 and Game Maker should automatically scale it for you.Blazeknight wrote:4:3 resolution means 320:240 pixelsmd wrote:I recommend just extending from Rvian (what you already have), adding the 16:9 resolutions and stuff.
I'm not sure if Game Maker supports 16:9, but you can try, or just use virtual resolution (only do this as a last resort).
It'll be easier since you already have the code and stuff.
16:9 resolution means 384:216
But, the thing is I need to remake every level with -24 vertical placements. That'll be a lot tedious
Also, 320x240 is an extremely low resolution, and don't use 384x216.
You don't even have to use a 16:9 resolution. You can just use a 4:3 resolution (say 800x600) and actually change the resolution to that, and most computers/monitors should stretch it automatically.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
Screen Size - This is the size of the actual game space. The resolution still remains at that of what the monitor is set to.Blazeknight wrote:You mean the screensize? Okay, 640x480 will do?
Resolution - The actual width and height of the amount of pixels displayed on the screen.
Game Maker automatically stretches the screen size to match the resolution, but does not actually change the resolution, nor the aspect ratio, unless done so manually.
640x480 is a bit small, I recommend at least 800x600 (you can scale the sprites up if it's any hassle). If it's too difficult to make a larger resolution, than just stick to a low resolution.
You can also keep the screen size at 640x480 and change the resolution to something else (although it may look a bit distorted).
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
Yeah, there are some really good new graphics in this.
However, can you please implement an in-game HUD, rather than using the window border. That way we can have it in fullscreen. Maybe you could make the health into a bar (rather than numbers).
Also, where did you get the resolution 400x240 from? That doesn't fit any standard display (4:3, 16:9 or 16:10).
However, can you please implement an in-game HUD, rather than using the window border. That way we can have it in fullscreen. Maybe you could make the health into a bar (rather than numbers).
Also, where did you get the resolution 400x240 from? That doesn't fit any standard display (4:3, 16:9 or 16:10).
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
I used 400x240 because it fits the screensize of my laptop which is 1280x768 pizels long.md wrote:Yeah, there are some really good new graphics in this.
However, can you please implement an in-game HUD, rather than using the window border. That way we can have it in fullscreen. Maybe you could make the health into a bar (rather than numbers).
Also, where did you get the resolution 400x240 from? That doesn't fit any standard display (4:3, 16:9 or 16:10).
I'm having some trouble with the hud. So, I'll work on it after watching tutorials and stuff.