Evil Toaster 5: The End of Evil Toaster

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MyNameIsKooky
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Post by MyNameIsKooky » Thu Feb 23, 2012 12:44 am

Sammy_P wrote:5% WHAT DO YOU MEAN
5% of the climatic level, including cutscenes. It'll go up super fast once I get really going. :wink:
Sammy_P wrote:SS01: USER FEEDBACK?
SS01: IF HE STOPS HE AINT GONNA SEE USER FEEDBACK FOR A LONG LONG TIME
After people stop talking about Demo 3, yes. But it'll be worth my next game.

EDIT: Plus, is the feedback really worth it if I'm really not having any fun making ET5? I'd rather work on a game I'd enjoy making.
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StinkerSquad01
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Post by StinkerSquad01 » Thu Feb 23, 2012 1:50 am

Well, I'm not stopping you. :)
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Nobody
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Post by Nobody » Thu Feb 23, 2012 6:23 am

MyNameIsKooky wrote:Not exactly. Mach was being annoying, so they tried to leave without him.

Slightly off-topic: Last night I got an awesome idea for an awesome new game which has an awesome plot and awesome characters and awesome EVERYTHING.[/ego] I might make a topic about it some time after I release Demo 3, depending on whether or not I can draw a decent human.
You constantly seem to be quitting on projects people like in favor of projects that have better plot and characters, only to get bored of the plot and characters because you know everything that's going to happen already and thus lose interest...

Thus, you should make a game with a purely improvisational plot which puts the characters into situations the resolutions of which you don't know. If you ever start to plan to much ahead, add a random subplot out of nowhere.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Feb 23, 2012 6:52 am

Nobody wrote:You constantly seem to be quitting on projects
I never said I am going to straight-out cancel ET5. It'll still be in progress, but probably either with longer gaps of time between each demo or slower progress. And maybe, ET5's development might be faster. The only reason it's been 3 months since Demo 2 was released is because I've been getting too distracted and lazy to work on games.

I did say that it might go on a hiatus forever, but that's very unlikely.
Nobody wrote:projects that have better plot and characters
The main problem I have with Evil Toaster's story is that I'm constantly having to fix plotholes I created from laziness and I have to hang lampshades due to unusually botched character development.

What I want to do is start a new game so I can start with a clean story and fresh characters.

Or maybe I'm just being paranoid and everyone here doesn't care about disorganized plots as much as I think.
Nobody wrote:only to get bored of the plot and characters because you know everything that's going to happen already and thus lose interest...
I'm not just going to cancel a game that I've dangled in front of this forum for months. The plot for ET5 still interests me, but actually making cutscenes for the plot is my least favorite thing to do. In fact, I probably spend more time making cutscenes in this game than anything else. I've spent all day trying to tackle Chapter 3's cutscenes.

...Which is saying something. Due to my lack of cutscene-making skills, I've considered making another chapter of ET5 before I try to take on the task of starting my new game.
Nobody wrote:Thus, you should make a game with a purely improvisational plot which puts the characters into situations the resolutions of which you don't know. If you ever start to plan to much ahead, add a random subplot out of nowhere.
I actually still don't know what I'm going to do for Evil Toaster 5's ending. :lol:
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StinkerSquad01
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Post by StinkerSquad01 » Thu Feb 23, 2012 9:50 pm

Yea, cutscenes are insanely annoying, it took like two days just for one single cutscene. :(
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Feb 23, 2012 9:53 pm

I'm glad to know that I'm not alone in that.

Part of the reason why I want to start a new game is because I could make a cutscene engine or something which will make things waaay easier.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Feb 24, 2012 6:06 am

Pow! The cutscenes are dead!
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Sammy_P
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Post by Sammy_P » Fri Feb 24, 2012 6:11 am

MyNameIsKooky wrote:Pow! The cutscenes are dead!
To celebrate the release of Evil Toaster 5 Demo 3, I will release the next comic early (the 26th, yo)!

:)
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Feb 24, 2012 6:14 am

At the rate I'm going now, I might release Demo 3 tomorrow. Just a heads up.
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Sammy_P
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Post by Sammy_P » Fri Feb 24, 2012 6:16 am

MyNameIsKooky wrote:At the rate I'm going now, I might release Demo 3 tomorrow. Just a heads up.
Righty. I already have had Comics 30 and 31 ready to be put up for a week now. PATIENCE, PEOPLE!
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DEEMAN223344
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Post by DEEMAN223344 » Fri Feb 24, 2012 3:02 pm

MyNameIsKooky wrote:Pow! The cutscenes are dead!
How do you make STUFF happen in between texts in the text engine?
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Feb 24, 2012 6:13 pm

DEEMAN223344 wrote:
MyNameIsKooky wrote:Pow! The cutscenes are dead!
How do you make STUFF happen in between texts in the text engine?

Code: Select all

 Step Event:
if message_display is equal to BLAH
STUFF HAPPENS
message_display is the variable that determines the current string that the dialogue is on.
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|Cookie|
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Post by |Cookie| » Fri Feb 24, 2012 6:25 pm

MyNameIsKooky wrote:
DEEMAN223344 wrote:
MyNameIsKooky wrote:Pow! The cutscenes are dead!
How do you make STUFF happen in between texts in the text engine?

Code: Select all

 Step Event:
if message_display is equal to BLAH
STUFF HAPPENS
message_display is the variable that determines the current string that the dialogue is on.
I was want that !
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DEEMAN223344
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Post by DEEMAN223344 » Fri Feb 24, 2012 6:52 pm

MyNameIsKooky wrote:
DEEMAN223344 wrote:
MyNameIsKooky wrote:Pow! The cutscenes are dead!
How do you make STUFF happen in between texts in the text engine?

Code: Select all

 Step Event:
if message_display is equal to BLAH
STUFF HAPPENS
message_display is the variable that determines the current string that the dialogue is on.
Thanks! This can also be used with Drag and Drop.
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Sammy_Bro
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Post by Sammy_Bro » Fri Feb 24, 2012 7:11 pm

DEEMAN223344 wrote:
MyNameIsKooky wrote:
DEEMAN223344 wrote:
MyNameIsKooky wrote:Pow! The cutscenes are dead!
How do you make STUFF happen in between texts in the text engine?

Code: Select all

 Step Event:
if message_display is equal to BLAH
STUFF HAPPENS
message_display is the variable that determines the current string that the dialogue is on.
Thanks! This can also be used with Drag and Drop.
I don't think MINK uses Drag and Drop.

ok, now let's stop quoting ourself.
:D
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Feb 24, 2012 7:32 pm

I actually still use Drag and Drop out of bad habit, although I do use actual code when necessary.
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Sammy_P
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Post by Sammy_P » Fri Feb 24, 2012 8:51 pm

*mynameiskooky is online, everybody gathers around the campfire*

edit: *mynameiskooky crawls back into his tomb, everybody goes home*
Last edited by Sammy_P on Fri Feb 24, 2012 8:56 pm, edited 1 time in total.
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Sammy_Bro
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Post by Sammy_Bro » Fri Feb 24, 2012 8:55 pm

MyNameIsKooky wrote:I actually still use Drag and Drop out of bad habit, although I do use actual code when necessary.
Me too, the reason why my games come out slowly is because I test too much. I usually test once I add a new enemy/gameplay object or fix a bug.

Post New Years Revolution: TEST. LESS.
:D
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Feb 24, 2012 9:06 pm

Sammy_P wrote:*mynameiskooky is online, everybody gathers around the campfire*

edit: *mynameiskooky crawls back into his tomb, everybody goes home*
Eh? I'm like, always online.
Sammy_Bro wrote:the reason why my games come out slowly is because I test too much. I usually test once I add a new enemy/gameplay object or fix a bug.

Post New Years Revolution: TEST. LESS.
I used to suffer from the same thing. Now I only let myself test once I finish making an entire level or cutscene sequence.
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Post by Emerald141 » Fri Feb 24, 2012 9:18 pm

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boywhoflies
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Post by boywhoflies » Fri Feb 24, 2012 9:47 pm

MyNameIsKooky wrote:At the rate I'm going now, I might release Demo 3 tomorrow. Just a heads up.
Made of win. -F5's for the next 24-48-whatever hours-
Mr. Robot never dies! :D

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MyNameIsKooky
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Post by MyNameIsKooky » Fri Feb 24, 2012 9:49 pm

boywhoflies wrote:
MyNameIsKooky wrote:At the rate I'm going now, I might release Demo 3 tomorrow. Just a heads up.
Made of win. -F5's for the next 24-48-whatever hours-
I posted that at 1:00 AM today, so in my terms, that means it'll be out today. So no need to F5 for THAT long. :P
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boywhoflies
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Post by boywhoflies » Fri Feb 24, 2012 9:51 pm

OIC
Mr. Robot never dies! :D

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MyNameIsKooky
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Post by MyNameIsKooky » Fri Feb 24, 2012 10:11 pm

RUN AWAY!!!
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Sammy_P
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Post by Sammy_P » Fri Feb 24, 2012 10:17 pm

EPIC
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boywhoflies
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Post by boywhoflies » Fri Feb 24, 2012 10:33 pm

WOW
Mr. Robot never dies! :D

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StinkerSquad01
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Post by StinkerSquad01 » Fri Feb 24, 2012 10:57 pm

MyNameIsKooky wrote:RUN AWAY!!!
Cool!
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Feb 25, 2012 12:45 am

do you hate me yet
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StinkerSquad01
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Post by StinkerSquad01 » Sat Feb 25, 2012 12:46 am

MyNameIsKooky wrote:do you hate me yet
Yikes, those don't look too inviting. :?
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Post by Emerald141 » Sat Feb 25, 2012 12:47 am

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