Adventures Of Dancing Duck - Not-Locked version - DEMO4
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
That's because the remote island has a huge tower almost as big as NYC and so tall that it goes into space. The rest of the remote island is a vacation place for humans and a wildlife preserve where animals can live like in the old days. Also, other animals can visit other animal countries. The majority and the government is the specific animal, though.
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
NO HOOOMANS!
seriously though, are we extinct in their times ?

seriously though, are we extinct in their times ?

LEVEL LIS1
All previous projects currently on hiatus OR cancelled
All previous projects currently on hiatus OR cancelled
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
TP: THIS IS URGENT
The batteries are supposed to orbit, but they won''t move at all!
Code: Select all
Information about object: DestructibleBattery
Sprite: sprite400
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
set Alarm 0 to 50
set variable spin to 0
Alarm Event for alarm 0:
set Alarm 0 to 50
set the health relative to 5
Step Event:
if number of objects BossRobot2 is Larger than 0
execute code:
spin+=1
x=BossRobot.x+lengthdir_x(BossRobot.sprite_width,spin)
y=BossRobot.y+lengthdir_y(BossRobot.sprite_height,spin)
Collision Event with object ThrowBomb:
for other object: destroy the instance
destroy the instance
play sound EnemyDie; looping: false
create a large effect of type smoke up relative at (16,16) of color 12632256 above objects
create instance of object Coin at relative position (8,8)
Draw Event:
if number of objects BossRobot is Larger than 0
execute code:
draw_line_color(x+16,y+16,BossRobot.x+50,BossRobot.y+50,c_yellow,c_yellow)
draw_sprite(sprite400,0,x,y)
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
According to the code, the battery is intended to rotate around the BossRobot object, not the BossRobot2 object. That might be your problem.DEEMAN223344 wrote:Code: Select all
Step Event: if number of objects BossRobot2 is Larger than 0 execute code:
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
Current Dance Plans:
The format for reading is:
The format for reading is:
Code: Select all
World Name - Minigame (INTRO DANCE, MID WORLD DANCE, CLIMATIC DANCE)
Code: Select all
Rocky Mountains – Mining (Dance, Unclog Dance, Lazer dance)
Bomb Factory – Bomb assembly(Drill dance, Whip Dance, Tornado Dance)
Atlantic Ocean – Garbage Collecting (Filterfeed, Air Glilde, Fishery)
Penguin Empire – Circus(AntiGravity, Ice Slide, Fire Dance)
Turkey – Bakery(Herding, Bubble Blow, Boomerang)
--SPOILERS START HERE--
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- Dark Drago
- Rainbow Master
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- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- Dark Drago
- Rainbow Master
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