Voidy - New GM Game whose first demo will be out soon-ish!

For discussion of non-Wonderland topics - please read rules!

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

Do you think I will be able to finish demo 1 by April?

Poll ended at Sun Apr 01, 2012 12:32 am

Yes!
6
75%
No!
1
13%
IDK
1
13%
 
Total votes: 8
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sun Jan 08, 2012 4:19 am

Sammy_Bro wrote:Oh, sorry.

Apparently, the glass is solid, so I don't think the flask will go through..

..but if you want Voidy to collide with the glass, THAT is the problem.
Voidy is fine with the glass, as MNIK stated above, my flask is looking to see if there are solid objects beneath it, since the glass is solid, it will perform the actions that make it stop and sit on the block. I need to bypass this air check by testing for glass beneath the object, I know I can use the Check Object function, but I don't know how to set it up.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sun Jan 08, 2012 5:05 am

StinkerSquad01 wrote:
Sammy_Bro wrote:Oh, sorry.

Apparently, the glass is solid, so I don't think the flask will go through..

..but if you want Voidy to collide with the glass, THAT is the problem.
Voidy is fine with the glass, as MNIK stated above, my flask is looking to see if there are solid objects beneath it, since the glass is solid, it will perform the actions that make it stop and sit on the block. I need to bypass this air check by testing for glass beneath the object, I know I can use the Check Object function, but I don't know how to set it up.
The Check Object function isn't really the best way to go about that since Voidy needs to move to contact in order to land nicely on the glass.

Regardless, I think I know how to fix your problems with the glass.

Make the glass unsolid. That way, the flask will ignore it. However, an extra function is needed in Voidy's collision with the glass. When Voidy collides with the glass, have him jump to position (xprevious,yprevious). That should fix their collision problems.

You may need to adjust a few things to get Voidy to be able to jump off of the glass. However, I won't go into that yet. Tell me if the (xprevious,yprevious) thing is working (mostly) properly if you decide to use it.
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies » Sun Jan 08, 2012 5:14 am

No idea if this will work, but if that's the case, mabye you can keep the glass not solid, but when Voidy lands on it, you change it to solid, do the collision actions, and make it not solid again.(In the same event)
Mr. Robot never dies! :D

Chatroom
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sun Jan 08, 2012 5:18 am

Remember, the main difference between solid and non-solid objects is that the moving object executes the function to jump to position (xprevious,yprevious) when it collides with the solid object. Unsolid object collisions do not perform this function.
boywhoflies wrote:No idea if this will work, but if that's the case, mabye you can keep the glass not solid, but when Voidy lands on it, you change it to solid, do the collision actions, and make it not solid again.(In the same event)
Things could go wrong if a flask touches the glass at the same frame as Voidy does.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sun Jan 08, 2012 5:19 am

It works, but I am stuck and cannot move, then I get burnt to a crisp from the oncoming Flasks. o3o
Last edited by StinkerSquad01 on Sun Jan 08, 2012 5:28 am, edited 1 time in total.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sun Jan 08, 2012 5:19 am

give me voidy's pseudo code. NOW
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies » Sun Jan 08, 2012 5:24 am

MyNameIsKooky wrote:
boywhoflies wrote:No idea if this will work, but if that's the case, mabye you can keep the glass not solid, but when Voidy lands on it, you change it to solid, do the collision actions, and make it not solid again.(In the same event)
Things could go wrong if a flask touches the glass at the same frame as Voidy does.
I meant at the start and end of Voidy's collision event with the glass, so it's not solid again before anything else happens.
Mr. Robot never dies! :D

Chatroom
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sun Jan 08, 2012 5:25 am

MyNameIsKooky wrote:give me voidy's pseudo code. NOW
FINE. I'm PMing it to avoid spoiling a bunch a stuffs.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sun Jan 08, 2012 5:35 am

Hmm.
Try changing this (in the step event):

Code: Select all

COMMENT: check whether in air
if relative position (0,1) is collision free for Only solid objects
      set the gravity to .5 in direction 270
else
      set the gravity to 0 in direction 270
To this:

Code: Select all

COMMENT: check whether in air
if relative position (0,1) is collision free for Only solid objects
if there is not object obj_glass at relative position (0,1)
      set the gravity to .5 in direction 270
else
      set the gravity to 0 in direction 270
You'll need to use the Object Check function.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sun Jan 08, 2012 5:40 am

It works....but now I get stuck on everything else. :3
Apply same the jump to position to other blocks? (although I should probably apply the parent first..)
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sun Jan 08, 2012 5:42 am

Too bad, I did anyway.
EDIT: Still, I can't jump [because my jumping is checking for solid objects], and when I land, I pause in mid air for a little sec. When I try to move after landing, I can't. :'< ORZ
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sun Jan 08, 2012 5:55 am

Hmph, I wish there was a way to let the flasks though with the glass staying solid so I do't get these wacky collisions.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sun Jan 08, 2012 6:49 am

StinkerSquad01 wrote:Too bad, I did anyway.
EDIT: Still, I can't jump [because my jumping is checking for solid objects],
Have it check for either solid objects or glass.
StinkerSquad01 wrote:and when I land, I pause in mid air for a little sec. When I try to move after landing, I can't. :'< ORZ
It should have worked fine. Maybe you did something about the Object Check function differently or something?
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sun Jan 08, 2012 3:25 pm

I can jump on glass now, but I can't move left/right, and when I land it will pause in the air randomly before hitting the glass, and it also looks like I sink into the glass, too.
User avatar
Sammy_Bro
Rainbow Star
Posts: 1738
Joined: Thu May 07, 2009 8:58 pm

Post by Sammy_Bro » Sun Jan 08, 2012 9:01 pm

StinkerSquad01 wrote:I sink into the glass, too.
You do sink in the glass, but the glass isn't solid.
:D
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Mon Jan 09, 2012 4:54 am

Is ok to use music I have purchased in my game?
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Mon Jan 09, 2012 6:10 am

It depends. Ask the music author. Or don't. They'll never know our games exist anyways.
User avatar
Sammy_Bro
Rainbow Star
Posts: 1738
Joined: Thu May 07, 2009 8:58 pm

Post by Sammy_Bro » Tue Jan 31, 2012 10:06 pm

BUMP

any progress?
:D
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Tue Jan 31, 2012 10:08 pm

Yeah. I need to perfect the hub, I need some special collectible item for you to get. Probably to seal the [REDACTED FOR SPOILERS]. Then make levels.
User avatar
Sammy_Bro
Rainbow Star
Posts: 1738
Joined: Thu May 07, 2009 8:58 pm

Post by Sammy_Bro » Tue Jan 31, 2012 10:18 pm

StinkerSquad01 wrote:Then make levels.
...your still not on level making?

get on steam at around 6:00 pm
:D
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Fri Feb 17, 2012 1:02 am

Gonna clean up my act and start over, I was unhappy with the old one.
I made a new Voidy sprite. 8)


New and improved:
Attachments
newvoidy.png
newvoidy.png (72.04 KiB) Viewed 2894 times
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Fri Feb 17, 2012 1:03 am

But I will be porting most things over, so chillax.
User avatar
Technos72
Rainbow MegaStar
Posts: 3227
Joined: Thu Nov 26, 2009 12:20 am
Location: Usa
Contact:

Post by Technos72 » Fri Feb 17, 2012 1:47 am

If you made that new sprite, well done
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Fri Feb 17, 2012 2:16 am

Technos72 wrote:If you made that new sprite, well done
Thank you. 8)
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Fri Feb 17, 2012 10:46 pm

I need some suggestions on what the enemies should be.
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5545
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Sat Feb 18, 2012 9:55 am

Various robotic enemies called V-Bots.
i should change my signature to be rude to people who hate pictures of valves
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sat Feb 18, 2012 3:57 pm

Nobody wrote:Various robotic enemies called V-Bots.
I was thinking robots too, but it seems cliche, not that I mind.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sat Feb 18, 2012 8:46 pm

Oooh.
Attachments
newvoidyscreen2.png
newvoidyscreen2.png (60.1 KiB) Viewed 2826 times
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies » Sun Feb 19, 2012 3:29 am

G.U.I., I must say, looks epic.
Mr. Robot never dies! :D

Chatroom
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sun Feb 19, 2012 5:17 am

boywhoflies wrote:G.U.I., I must say, looks epic.
Of course, he is not just eyes. Anyway:
Attachments
voidynewscreen03.png
voidynewscreen03.png (54.75 KiB) Viewed 2808 times
Post Reply