Evil Toaster 5: The End of Evil Toaster

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Emerald141
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Post by Emerald141 » Sat Mar 17, 2012 2:22 am

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Sammy_P
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Post by Sammy_P » Sat Mar 17, 2012 2:39 am

MyNameIsKooky wrote:i have not forgotten
kudos to me for IDEAS
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boywhoflies
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Post by boywhoflies » Sat Mar 17, 2012 2:48 am

MyNameIsKooky wrote:i have not forgotten
GASP!
Mr. Robot never dies! :D

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Master Wonder Mage
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Post by Master Wonder Mage » Sat Mar 17, 2012 2:53 am

In-level worminators? This will be interesting.
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Sammy_P
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Post by Sammy_P » Sat Mar 17, 2012 3:02 am

Master Wonder Mage wrote:In-level worminators? This will be interesting.
WRONG

Me and MNIK discussed this, and I've found out that it will add 16 new levels to Demo 4.

BE HAPPY EMERALD.
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Nobody
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Post by Nobody » Sat Mar 17, 2012 4:01 am

wait WHAAAAAAAAAAAAAAAAAAAAAAAAT :shock: :) :D
i should change my signature to be rude to people who hate pictures of valves
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Sammy_P
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Post by Sammy_P » Sat Mar 17, 2012 4:03 am

Nobody wrote:wait WHAAAAAAAAAAAAAAAAAAAAAAAAT :shock: :) :D
OK, I SHOULD STOP SPOILING STUFFS
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Nobody
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Post by Nobody » Sat Mar 17, 2012 4:43 am

Wait, 16 + 5 + 1 = 22 / 22 - 1 = 21 / MyNameIsKooky's signature consists of the number 21 / ONLY ONE MORE LEVEL UNTIL DEMO 4?

...just a theory.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Mar 17, 2012 5:22 am

.
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Sammy_P
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Post by Sammy_P » Sat Mar 17, 2012 5:24 am

BLUE = 100% GEMS?????
RED = DOOMY GEMS?????
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|Cookie|
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Post by |Cookie| » Sat Mar 17, 2012 6:56 am

MyNameIsKooky wrote:.
WHAT THE???
BLUE???
RED????
OMG!
Here's what i think:
Blue:If you collect all the gripples in a level you will get 1.And maybe they will open new levels???
Red:Errr...No ideas.But i think if you kill something you will get it...
Right???Or:If you collect 5 gems and 5 blue gems you will got 1!Or:If you Win a chapter you will got 1.


I'm sure it's wrong! :lol:
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|Cookie|
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Post by |Cookie| » Sat Mar 17, 2012 1:08 pm

DP
What do you mean by (Better than YOU!)??
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|Cookie|
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Post by |Cookie| » Sat Mar 17, 2012 1:22 pm

TP
MyNameIsKooky wrote:
kidkidaaa1 wrote:Can you tell me how you make it ????
That depends on the behavior that you want from the ice. The ice in ET5 is going to be completely frictionless (although increasing your acceleration won't be possible. Sorry!). If you want slippery ice with a bit of friction, then I don't know an efficient way to code that.
I know it's old post but..
Tell me the way and i don't care if it's code or not!
And in ET5 you use the ice as the same way i want!
And thanks! :D
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boywhoflies
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Post by boywhoflies » Sat Mar 17, 2012 2:34 pm

Since there seems to be a blue gem in every level, I'm guessing it's something like gripples where you can always get it.
Mr. Robot never dies! :D

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|Cookie|
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Post by |Cookie| » Sat Mar 17, 2012 4:17 pm

boywhoflies wrote:Since there seems to be a blue gem in every level, I'm guessing it's something like gripples where you can always get it.
Or maybe...
Hiding place!
I'm sure this good idea!
I use this idea for my game to hide the extras lives! :D
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boywhoflies
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Post by boywhoflies » Sat Mar 17, 2012 6:02 pm

Just realised this. Well, actualy, I realised this long ago I was just too lazy to ask.

Since Shaman can teleport, why doesn't he teleport out of the cage in the second climatic level?

Theory:Shaman is cursed to be unable to use magic when inside conveinently placed traps.
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DEEMAN223344
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Post by DEEMAN223344 » Sat Mar 17, 2012 8:03 pm

boywhoflies wrote:Just realised this. Well, actualy, I realised this long ago I was just too lazy to ask.

Since Shaman can teleport, why doesn't he teleport out of the cage in the second climatic level?

Theory:Shaman is cursed to be unable to use magic when inside conveinently placed traps.
Why doesn't he do that in the other games? Caged Shaman is a staple of the series!
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StinkerSquad01
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Post by StinkerSquad01 » Sat Mar 17, 2012 8:13 pm

boywhoflies wrote:Just realised this. Well, actualy, I realised this long ago I was just too lazy to ask.

Since Shaman can teleport, why doesn't he teleport out of the cage in the second climatic level?

Theory:Shaman is cursed to be unable to use magic when inside conveinently placed traps.
Gertrude says it's a magic-proof cage.
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Nobody
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Post by Nobody » Sat Mar 17, 2012 8:20 pm

Actually, she just says it's explosion-proof, but not teleport-proof...

unlike cages in wefight
i should change my signature to be rude to people who hate pictures of valves
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boywhoflies
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Post by boywhoflies » Sat Mar 17, 2012 8:52 pm

DEEMAN223344 wrote:
boywhoflies wrote:Just realised this. Well, actualy, I realised this long ago I was just too lazy to ask.

Since Shaman can teleport, why doesn't he teleport out of the cage in the second climatic level?

Theory:Shaman is cursed to be unable to use magic when inside conveinently placed traps.
Why doesn't he do that in the other games? Caged Shaman is a staple of the series!
Good point. :3 I guess it only came to mind for ET5 because he'd only teleported at that point and he was in the middle of a pwn.
Mr. Robot never dies! :D

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Emerald141
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Post by Emerald141 » Sat Mar 17, 2012 11:27 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Mar 17, 2012 11:30 pm

Emerald141 wrote:Also, what's with the 22 in your sig?
It's the total number of finished levels in ET5 right now, including bonus levels.
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Nobody
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Post by Nobody » Sun Mar 18, 2012 12:58 am

I WAS RIGHT!

Well, partially right. MyNameIsKooky's sig says 23 so I was wrong about it ending at 22.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Mar 18, 2012 1:51 am

they're back i guess
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boywhoflies
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Post by boywhoflies » Sun Mar 18, 2012 1:56 am

And now you see where they go. I like very much.
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StinkerSquad01
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Post by StinkerSquad01 » Sun Mar 18, 2012 2:12 am

Neat, is it travelling along a path and there is just an object, or is it actually sensing where the line is? I assume a path.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Mar 18, 2012 2:15 am

It's just traveling along a predetermined path, which gets drawn onto the level.
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|Cookie|
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Post by |Cookie| » Sun Mar 18, 2012 6:20 am

MyNameIsKooky wrote:they're back i guess
WOW!
That aowesome! :shock:
I wanna play this game! :D
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StinkerSquad01
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Post by StinkerSquad01 » Sun Mar 18, 2012 3:50 pm

MyNameIsKooky wrote:It's just traveling along a predetermined path, which gets drawn onto the level.
Oh, I didn't know there was a draw path function. ~_~
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Post by Emerald141 » Tue Mar 20, 2012 12:37 am

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