Community Toaster 1

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Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

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Nobody
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Post by Nobody » Mon Mar 21, 2011 8:56 pm

oh no *shot for spamming twice*
i should change my signature to be rude to people who hate pictures of valves
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LittleZbot
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Post by LittleZbot » Mon Mar 21, 2011 8:56 pm

But we love it. No-one(except MS) on this forum can make as good GM games as you. You are highly skilled, and we always look forward to your games. :wink:

However, you COULD make selling games, with how good you are.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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Nobody
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Post by Nobody » Mon Mar 21, 2011 8:57 pm

Actually, there aren't any good GM games by Midnight Synergy. Just awesome Blitz3D ones. :wink:
i should change my signature to be rude to people who hate pictures of valves
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LittleZbot
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Post by LittleZbot » Mon Mar 21, 2011 8:59 pm

Nobody wrote:Actually, there aren't any good GM games by Midnight Synergy. Just awesome Blitz3D ones. :wink:
I meant that, but as I went on forgot to delete it. :lol:

Mods, delete that part please?
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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boywhoflies
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Post by boywhoflies » Mon Mar 21, 2011 9:29 pm

-reads the first page-

If Kooky dosen't want to make games, he dosen't have to. Lets not make him feel bad for it. :|
Mr. Robot never dies! :D

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MyNameIsKooky
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Post by MyNameIsKooky » Mon Mar 21, 2011 10:12 pm

Editor is almost ready, I think...
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boywhoflies
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Post by boywhoflies » Mon Mar 21, 2011 10:17 pm

Yay! :D
Mr. Robot never dies! :D

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Technos72
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Post by Technos72 » Mon Mar 21, 2011 10:26 pm

awesome :shock:
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Mar 21, 2011 11:02 pm

No release this week because it's too glitchy ATM.
Emerald141
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Post by Emerald141 » Mon Mar 21, 2011 11:59 pm

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Nobody
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Post by Nobody » Tue Mar 22, 2011 12:03 am

They limit enemy movement-enemies can't go past them. They are invisible in-game.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 22, 2011 1:06 am

Nobody wrote:They limit enemy movement-enemies can't go past them. They are invisible in-game.
Yes.
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tyteen4a03
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Post by tyteen4a03 » Tue Mar 22, 2011 5:11 am

About code: do NOT rely on create_code on sprites. Just represent stuff using an id (and possibly the frequency). So an example would be like this:
0=air
1=player
2=grass
3=rock
4=water
#=dimension separation symbol
&=metadata/content sepatation symbol
;=block/metadata entity separation symbol
└(for example) = EOF (end of file)
So a code of:
x=16;y=16;description=If a separation character contains a symbol used as a separator, escape them with a \ like \&, that would do#0=5;1=1;3=3;4=3&4=16└

would generate a level like:
A=air
P=player
G=grass
R=rock
W=water
AAAAAPGGGRRR
WWWWWWWWWWWW

And with a metadata of:
x=16, y=16 (merely for checking of dimensions, if they do not match raise an error)
A bit of a description for the level

At last wrap it up using BASE64 or any other two-way encryption althograms. There you go, you are now ready to share your level with others.

Note that this is a very simple example, as items are still not saved yet. Either with another bit of metadata specifying where they are, or just use a coordinate system for the content and insert them as a coordinate entity. I personally recommend the first example because it seems easier.
and the duck went moo

Beep bloop
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 22, 2011 6:51 pm

I already got an effective level save/load system a while ago. I considered the method you mentioned, but Evil Toaster levels are too large for that.

The glitchiness is in the play system when you die.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 22, 2011 8:15 pm

Fixed it.

EDITOR V0.01 RELEASED!

-=-CONTROLS-=-

W/A/S/D: Move cursor
Spacebar: Place selected object on selected space
Control/CTRL: Delete objects on selected space
Z: Change music
X: Change leveltexture (you should do this last because newly placed walls won't change until you press X)
Roll middle mouse button: Cycle through objects in current category
E: Go to next category of objects
Q: Go to previous category of objects

-PLAY MODE ONLY-
These are for modifying your stats to fit the custom level's difficulty if you like.

C: Increase max health.
D: Increase Max Splapples.
R: Increase Splapple Burst.

-=-CATEGORIES-=-

You can select different object categories by pressing E and Q. The individual objects can be used by rolling the middle mouse button.

Category 1: Core gameplay objects
Category 2: Special platforms (like grating, disappearing platforms, etc.)
Category 3: Buttons, Targets, and Switches
Category 4: Roflcopters and similar things
Category 5: Hazards
Category 6: Enemies

-=-INTERFACE-=-

You'll see a few new things by your health and Gropples.

The first thing is a floppy disk. Click it to save the level. It conveniently saves the level as .LV6 so you can conveniently upload it to the forum.

The second thing is a folder. Click it to open a level for editing.

The third thing is the play button. Click it to select a level you want to play/test.

WARNING FROM TYTEEN: The new editor is vulnerable and CAN put your computer at risk if misused (though I wonder who would). Use at your own risk.

DOWNLOAD: http://www.mediafire.com/?8crmeuwu3m9b6tu

I have uploaded an example level you can play or edit. If people make enough levels, I'll add some new objects to the editor as well as improve it once I know that people actually like using it.

Note that since the editor green apple cages don't have individual variables, they will respawn when you die. This will be fixed for your level if it makes it into a Community Toaster game.
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DEVINT
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Post by DEVINT » Tue Mar 22, 2011 8:44 pm

The editor crashes opon testing. I also have no clue what have this stuff does probably because i cant beat the spatula.
I'm one of those odd guys who doesn't enjoy the WA series
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 22, 2011 9:15 pm

DEVINT wrote:The editor crashes opon testing.
It does? You have to find and open the level file when you want to play it, otherwise the editor will close. This means you'll have to save the level before you playtest it.
DEVINT wrote:I also have no clue what have this stuff does probably because i cant beat the spatula.
If you mean the editor interface, then check my above post.

If you mean the objects, this editor is for Evil Toaster 3, which would explain why you don't get anything. The editor assumes you know how lots of things in the game works.
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DEVINT
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Post by DEVINT » Tue Mar 22, 2011 9:28 pm

I figured out some but i wont figure out any more because of the square
I'm one of those odd guys who doesn't enjoy the WA series
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Master Wonder Mage
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Post by Master Wonder Mage » Tue Mar 22, 2011 10:03 pm

Can you open it in RTW...
*downloads*
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 22, 2011 10:50 pm

Master Wonder Mage wrote:Can you open it in RTW...
*downloads*
I'm pretty sure they'd crash RTW. :(
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Sammy_P
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Post by Sammy_P » Tue Mar 22, 2011 10:55 pm

Heres my level.
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StinkerSquad01
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Post by StinkerSquad01 » Tue Mar 22, 2011 11:24 pm

I wanna download it, but I'm afraid it might give a virus to my computer. :(
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 22, 2011 11:29 pm

StinkerSquad01 wrote:I wanna download it, but I'm afraid it might give a virus to my computer. :(
...

You think I'd post a virus?

You downloaded Evil Toaster 3, why won't you download this?
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StinkerSquad01
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Post by StinkerSquad01 » Tue Mar 22, 2011 11:34 pm

Well I just want to be safe. For all I know mediafire might put a virus with it. Besides I'm supposed to ask to download something because theres been viruses before. I can download it though, I just asked.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 22, 2011 11:35 pm

Nice to see that you made a level, Sammy_P. It shows that people might actually use this. :D

It's too short to be in Community Toaster 1, though. I know it was a test level, though. I hope to see a possible real level soon. :)
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 22, 2011 11:35 pm

StinkerSquad01 wrote:Well I just want to be safe. For all I know mediafire might put a virus with it. Besides I'm supposed to ask to download something because theres been viruses before. I can download it though, I just asked.
I've used mediafire for years and it never puts viruses in anything.
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StinkerSquad01
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Post by StinkerSquad01 » Tue Mar 22, 2011 11:37 pm

Once it's done I will make a level and hope it will get picked! I think I might make a We Brawl sort of level. I liked those.
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StinkerSquad01
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Post by StinkerSquad01 » Tue Mar 22, 2011 11:56 pm

Since I haven't downloaded the latest Evil Toaster, what are all the toasts and toasters?
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Mar 23, 2011 12:25 am

StinkerSquad01 wrote:Once it's done I will make a level and hope it will get picked! I think I might make a We Brawl sort of level. I liked those.
The editor does not yet have support for We Brawl-type levels since you can't change backgrounds. There isn't support for the detection system for "all enemies dead" yet, either.
StinkerSquad01 wrote:Since I haven't downloaded the latest Evil Toaster, what are all the toasts and toasters?
It's still the same as always.
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StinkerSquad01
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Post by StinkerSquad01 » Wed Mar 23, 2011 12:33 am

I noticed about the We Brawl problem. Instead I'm making a Victory Climb level dubbed "Tower of Attack" :)
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