Community Toaster 1
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
- LittleZbot
- Rainbow MegaStar
- Posts: 3039
- Joined: Fri Jul 03, 2009 10:51 pm
- Contact:
But we love it. No-one(except MS) on this forum can make as good GM games as you. You are highly skilled, and we always look forward to your games.
However, you COULD make selling games, with how good you are.

However, you COULD make selling games, with how good you are.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
- LittleZbot
- Rainbow MegaStar
- Posts: 3039
- Joined: Fri Jul 03, 2009 10:51 pm
- Contact:
I meant that, but as I went on forgot to delete it.Nobody wrote:Actually, there aren't any good GM games by Midnight Synergy. Just awesome Blitz3D ones.

Mods, delete that part please?
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- tyteen4a03
- Rainbow AllStar
- Posts: 4386
- Joined: Wed Jul 12, 2006 7:16 am
- Contact:
About code: do NOT rely on create_code on sprites. Just represent stuff using an id (and possibly the frequency). So an example would be like this:
0=air
1=player
2=grass
3=rock
4=water
#=dimension separation symbol
&=metadata/content sepatation symbol
;=block/metadata entity separation symbol
└(for example) = EOF (end of file)
So a code of:
x=16;y=16;description=If a separation character contains a symbol used as a separator, escape them with a \ like \&, that would do#0=5;1=1;3=3;4=3&4=16└
would generate a level like:
A=air
P=player
G=grass
R=rock
W=water
AAAAAPGGGRRR
WWWWWWWWWWWW
And with a metadata of:
x=16, y=16 (merely for checking of dimensions, if they do not match raise an error)
A bit of a description for the level
At last wrap it up using BASE64 or any other two-way encryption althograms. There you go, you are now ready to share your level with others.
Note that this is a very simple example, as items are still not saved yet. Either with another bit of metadata specifying where they are, or just use a coordinate system for the content and insert them as a coordinate entity. I personally recommend the first example because it seems easier.
0=air
1=player
2=grass
3=rock
4=water
#=dimension separation symbol
&=metadata/content sepatation symbol
;=block/metadata entity separation symbol
└(for example) = EOF (end of file)
So a code of:
x=16;y=16;description=If a separation character contains a symbol used as a separator, escape them with a \ like \&, that would do#0=5;1=1;3=3;4=3&4=16└
would generate a level like:
A=air
P=player
G=grass
R=rock
W=water
AAAAAPGGGRRR
WWWWWWWWWWWW
And with a metadata of:
x=16, y=16 (merely for checking of dimensions, if they do not match raise an error)
A bit of a description for the level
At last wrap it up using BASE64 or any other two-way encryption althograms. There you go, you are now ready to share your level with others.
Note that this is a very simple example, as items are still not saved yet. Either with another bit of metadata specifying where they are, or just use a coordinate system for the content and insert them as a coordinate entity. I personally recommend the first example because it seems easier.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
Fixed it.
EDITOR V0.01 RELEASED!
-=-CONTROLS-=-
W/A/S/D: Move cursor
Spacebar: Place selected object on selected space
Control/CTRL: Delete objects on selected space
Z: Change music
X: Change leveltexture (you should do this last because newly placed walls won't change until you press X)
Roll middle mouse button: Cycle through objects in current category
E: Go to next category of objects
Q: Go to previous category of objects
-PLAY MODE ONLY-
These are for modifying your stats to fit the custom level's difficulty if you like.
C: Increase max health.
D: Increase Max Splapples.
R: Increase Splapple Burst.
-=-CATEGORIES-=-
You can select different object categories by pressing E and Q. The individual objects can be used by rolling the middle mouse button.
Category 1: Core gameplay objects
Category 2: Special platforms (like grating, disappearing platforms, etc.)
Category 3: Buttons, Targets, and Switches
Category 4: Roflcopters and similar things
Category 5: Hazards
Category 6: Enemies
-=-INTERFACE-=-
You'll see a few new things by your health and Gropples.
The first thing is a floppy disk. Click it to save the level. It conveniently saves the level as .LV6 so you can conveniently upload it to the forum.
The second thing is a folder. Click it to open a level for editing.
The third thing is the play button. Click it to select a level you want to play/test.
WARNING FROM TYTEEN: The new editor is vulnerable and CAN put your computer at risk if misused (though I wonder who would). Use at your own risk.
DOWNLOAD: http://www.mediafire.com/?8crmeuwu3m9b6tu
I have uploaded an example level you can play or edit. If people make enough levels, I'll add some new objects to the editor as well as improve it once I know that people actually like using it.
Note that since the editor green apple cages don't have individual variables, they will respawn when you die. This will be fixed for your level if it makes it into a Community Toaster game.
EDITOR V0.01 RELEASED!
-=-CONTROLS-=-
W/A/S/D: Move cursor
Spacebar: Place selected object on selected space
Control/CTRL: Delete objects on selected space
Z: Change music
X: Change leveltexture (you should do this last because newly placed walls won't change until you press X)
Roll middle mouse button: Cycle through objects in current category
E: Go to next category of objects
Q: Go to previous category of objects
-PLAY MODE ONLY-
These are for modifying your stats to fit the custom level's difficulty if you like.
C: Increase max health.
D: Increase Max Splapples.
R: Increase Splapple Burst.
-=-CATEGORIES-=-
You can select different object categories by pressing E and Q. The individual objects can be used by rolling the middle mouse button.
Category 1: Core gameplay objects
Category 2: Special platforms (like grating, disappearing platforms, etc.)
Category 3: Buttons, Targets, and Switches
Category 4: Roflcopters and similar things
Category 5: Hazards
Category 6: Enemies
-=-INTERFACE-=-
You'll see a few new things by your health and Gropples.
The first thing is a floppy disk. Click it to save the level. It conveniently saves the level as .LV6 so you can conveniently upload it to the forum.
The second thing is a folder. Click it to open a level for editing.
The third thing is the play button. Click it to select a level you want to play/test.
WARNING FROM TYTEEN: The new editor is vulnerable and CAN put your computer at risk if misused (though I wonder who would). Use at your own risk.
DOWNLOAD: http://www.mediafire.com/?8crmeuwu3m9b6tu
I have uploaded an example level you can play or edit. If people make enough levels, I'll add some new objects to the editor as well as improve it once I know that people actually like using it.
Note that since the editor green apple cages don't have individual variables, they will respawn when you die. This will be fixed for your level if it makes it into a Community Toaster game.
- Attachments
-
- SinisterPlanes.LV6
- (7.29 KiB) Downloaded 96 times
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
It does? You have to find and open the level file when you want to play it, otherwise the editor will close. This means you'll have to save the level before you playtest it.DEVINT wrote:The editor crashes opon testing.
If you mean the editor interface, then check my above post.DEVINT wrote:I also have no clue what have this stuff does probably because i cant beat the spatula.
If you mean the objects, this editor is for Evil Toaster 3, which would explain why you don't get anything. The editor assumes you know how lots of things in the game works.
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- Sammy_P
- Rainbow SuperStar
- Posts: 2905
- Joined: Fri May 11, 2007 9:01 pm
- Location: he/they land
- Contact:
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
The editor does not yet have support for We Brawl-type levels since you can't change backgrounds. There isn't support for the detection system for "all enemies dead" yet, either.StinkerSquad01 wrote:Once it's done I will make a level and hope it will get picked! I think I might make a We Brawl sort of level. I liked those.
It's still the same as always.StinkerSquad01 wrote:Since I haven't downloaded the latest Evil Toaster, what are all the toasts and toasters?
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am