Evil Toaster 4: Lost in Time (Complete)

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MyNameIsKooky
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Post by MyNameIsKooky » Mon Mar 28, 2011 6:54 pm

StinkerSquad01 wrote:It spins the other way, and it's supposed to be hard to notice. :roll: :lol:
I don't want to make evil traps like that.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Apr 17, 2011 6:54 pm

DP.

I'm still planning to make Evil Toaster 4. However, with the plot I planned, there probably won't be any official sequels.

As for my other games:
Lost Data: Probably canceled. The plot is a tangled and unorganized mess.
Incarceron: Delayed for a long time if not canceled... I'm too lazy at the moment. Although, in somewhat unrelated news, it's getting a movie! :D

Anyways, features/removals that might be in Evil Toaster 4... I can't guarantee anything, though.

-Seven time eras with six levels each (May change).
-Two new abilities (I think I might ditch Toast Blasting for this).
-Gems. Get Gems by collecting all of the Gropples in a level without dying. Gems will be used to buy health upgrades rather than earning them from bosses.
-No more bosses in normal levels. Each boss will be in a temporary visit to present time.
-No more Pod CPUs.
-Apple Pads.
-A satisfying "Save Point reached" system.
-The White Button will be replaced with Gropple Value upgrades.
-Cutscenes each time you reach a new time era to keep the plot going.
-New obstacles!
-Perhaps more.
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Nobody
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Post by Nobody » Sun Apr 17, 2011 6:57 pm

MyNameIsKooky wrote:DP.

I'm still planning to make Evil Toaster 4. However, with the plot I planned, there probably won't be any official sequels.

As for my other games:
Lost Data: Probably canceled. The plot is a tangled and unorganized mess.
CAN YOU GIMME THE PLOT? I LIEK STORIES.
Incarceron: Delayed for a long time if not canceled... I'm too lazy at the moment. Although, in somewhat unrelated news, it's getting a movie! :D

Anyways, features/removals that might be in Evil Toaster 4... I can't guarantee anything, though.

-Seven time eras with six levels each (May change).
-Two new abilities (I think I might ditch Toast Blasting for this).
-Gems. Get Gems by collecting all of the Gropples in a level without dying. Gems will be used to buy health upgrades rather than earning them from bosses.
-No more bosses in normal levels. Each boss will be in a temporary visit to present time.
-No more Pod CPUs.
AWWWW
-Apple Pads.
-A satisfying "Save Point reached" system.
-The White Button will be replaced with Gropple Value upgrades.
-Cutscenes each time you reach a new time era to keep the plot going.
-New obstacles!
-Perhaps more.
i should change my signature to be rude to people who hate pictures of valves
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boywhoflies
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Post by boywhoflies » Sun Apr 17, 2011 7:08 pm

That sounds awesome! :D
I have a idea for the POD CPU. Since you allrady have it "programed", you could have it that you can buy it as a minigame, even though it has nothing to do with the story. :P
Mr. Robot never dies! :D

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MyNameIsKooky
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Post by MyNameIsKooky » Sun Apr 17, 2011 7:09 pm

Nobody wrote:CAN YOU GIMME THE PLOT? I LIEK STORIES.
NO!!!!!!!!!!!! :evil: :evil: :evil: :evil: :evil: :evil: :evil:
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Post by Nobody » Sun Apr 17, 2011 7:13 pm

MyNameIsKooky wrote:
Nobody wrote:CAN YOU GIMME THE PLOT? I LIEK STORIES.
NO!!!!!!!!!!!! :evil: :evil: :evil: :evil: :evil: :evil: :evil:
OK. *hides in bomb shelter*
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Apr 17, 2011 7:17 pm

Nobody wrote:
MyNameIsKooky wrote:
Nobody wrote:CAN YOU GIMME THE PLOT? I LIEK STORIES.
NO!!!!!!!!!!!! :evil: :evil: :evil: :evil: :evil: :evil: :evil:
OK. *hides in bomb shelter*
ATTA BOY
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Emerald141
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Post by Emerald141 » Mon Apr 18, 2011 12:09 am

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Post by boywhoflies » Mon Apr 18, 2011 12:18 am

MyNameIsKooky wrote:I'm still planning to make Evil Toaster 4.
Remember?
Mr. Robot never dies! :D

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Post by Emerald141 » Mon Apr 18, 2011 12:23 am

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MyNameIsKooky
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Post by MyNameIsKooky » Mon Apr 18, 2011 12:43 am

Emerald141 wrote:Eh, I don't understand. If the game's never going to get made, why hold on to the storyline?
Because it's too long and extensive. It was going to be several games long and I don't feel like typing it all out.
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Post by Emerald141 » Mon Apr 18, 2011 2:21 am

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Post by boywhoflies » Mon Apr 18, 2011 2:47 pm

Emerald141 wrote:I think he was referring to the plot for Lost Data. If Nobody meant the plot for ET4 for some reason, no duh MyNameIsKooky shouldn't give that out. :P
Sorry about that. I messed up... :P
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Apr 18, 2011 10:59 pm

Emerald141 wrote:And don't shoot me for this, but... on a scale of 1 to 73, how fun do you think this game will be? *runs*
No idea, but it will be better than Evil Toaster 3 with all of the new features.

Anyways, was the Evil Toaster 3 dialogue system okay? I need to know.
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Post by LittleZbot » Mon Apr 18, 2011 11:30 pm

It was great!
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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Post by boywhoflies » Mon Apr 18, 2011 11:49 pm

The ET3 dialouge was epic. But there was a problem, sometimes you don't read fast eneugh and if goes to the next thing before you finish. I think you should keep it the same, but you make it that you go to the next speech like you did in ET2. :wink:
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Post by MyNameIsKooky » Mon Apr 18, 2011 11:51 pm

Hmm, yeah. I was thinking of that.
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Post by boywhoflies » Mon Apr 18, 2011 11:56 pm

Awesomesause.
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Post by MyNameIsKooky » Tue Apr 19, 2011 12:18 am

Ho hum... ZZZ...
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Post by LittleZbot » Tue Apr 19, 2011 12:19 am

SLIDING!
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Apr 19, 2011 12:20 am

LittleZbot wrote:SLIDING!
Maybe.
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boywhoflies
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Post by boywhoflies » Tue Apr 19, 2011 12:25 am

Going up ramps. I like.
That is what it is, right?
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Post by MyNameIsKooky » Tue Apr 19, 2011 12:27 am

boywhoflies wrote:Going up ramps. I like.
That is what it is, right?
Yes. It will make levels look more aesthetically pleasing, but the ramps will make you move slower while you're moving up them. This will become important in chase levels... :twisted:
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Post by boywhoflies » Tue Apr 19, 2011 12:29 am

Can you jump when on them?
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Post by MyNameIsKooky » Tue Apr 19, 2011 12:30 am

Yes, but the ramps won't affect your jumps.

I might make a sliding thing if you D-Smash on them.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Apr 19, 2011 1:51 am

DP.

I've decided to not include sliding because of glitchyness. Ramps will still be in, however.

Right now I'm working on implementing gems. I'm getting all of the hard features out of the way first so I can level design without interruptions.
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Post by MyNameIsKooky » Tue Apr 19, 2011 2:45 am

TP.

Finished Gems, but glitches already... However, here is the final thing of what the game will have:

-7 eras
-5 levels per era
-35 gems
-300 apples
-5 bosses (including the final boss)
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Post by Emerald141 » Tue Apr 19, 2011 2:46 am

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Post by Sammy_P » Tue Apr 19, 2011 2:52 am

MyNameIsKooky wrote: -7 eras
-5 levels per era
-300 apples
MyNameIsKooky should be really crazy for getting up to 300 green apples in 35 levels somehow *shot*
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Post by MyNameIsKooky » Tue Apr 19, 2011 3:49 am

I'm bringing the Enemy Index back, and that means I'm going to add new toast/toaster enemies!

Have any suggestions? Go all out!
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