AoDD2: Rise of the Serpent

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DEEMAN223344
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Post by DEEMAN223344 » Sun Oct 30, 2011 1:42 am

Thanks!
BTW, I just listened to the Portal 2 credits theme for the first time. It's scary how fitting it is DEEPARAEVILMAN's full backstory. Maybe a surprise for you who will beat the game?
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DEEMAN223344
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Post by DEEMAN223344 » Mon Oct 31, 2011 12:04 am

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boywhoflies
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Post by boywhoflies » Mon Oct 31, 2011 12:46 am

Me plai now

Well, right after I upload that thing I'm uploading. :P
Mr. Robot never dies! :D

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DEEMAN223344
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Post by DEEMAN223344 » Mon Oct 31, 2011 9:40 pm

So, how's the demo?
BTW MNIK, I need help on the death and save engine.
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boywhoflies
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Post by boywhoflies » Mon Oct 31, 2011 9:44 pm

I had to go to bed right after I downloaded it. :|

Anyway, I loved it. Exept for the views, you still kinda need to guess if there's something to land on. But that's my only complaint.

You can jump over Soap, but it seems he usaly/allwas destroys walls you will need if he's in front of you.

BTW, The Simpsons Game music?
Mr. Robot never dies! :D

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DEEMAN223344
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Post by DEEMAN223344 » Mon Oct 31, 2011 9:51 pm

Yes. It was also intended for you to run away from Soap.
Thanks!
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Nov 01, 2011 7:32 pm

I missed the anvil on the Soap chase and ended up getting stuck. You should make a proper exit.

Also, fix the views or suffer my curse.
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DEEMAN223344
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Post by DEEMAN223344 » Fri Nov 04, 2011 9:41 pm

Both problems fixed.
New problems:
A) I haven't said this enough? The death engine is crap.
B) I made a Tiny Toaster engine myself in order to flow along with the plot, but DD is too tall to shoot them.
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Nobody
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Post by Nobody » Fri Nov 04, 2011 10:29 pm

DEEMAN223344 wrote:B) I made a Tiny Toaster engine myself in order to flow along with the plot, but DD is too tall to shoot them.
YES. KEEP IT THAT WAY!!!
i should change my signature to be rude to people who hate pictures of valves
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DEEMAN223344
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Post by DEEMAN223344 » Fri Nov 04, 2011 10:38 pm

And how do you defeat them then?
On a related note, GM is being evil again and reverted to lite. Can someone PM me a different activation code?
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StinkerSquad01
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Post by StinkerSquad01 » Fri Nov 04, 2011 10:47 pm

DEEMAN223344 wrote:On a related note, GM is being evil again and reverted to lite. Can someone PM me a different activation code?
Wouldn't that be illegal? Can't you contact customer support?
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boywhoflies
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Post by boywhoflies » Sat Nov 05, 2011 12:17 am

Tiny Toaster ideas:
-Give DD the ability to crouch and shoot lower.
-Make the TTs jump higher.
-Make the TTs bigger.
Mr. Robot never dies! :D

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DEEMAN223344
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Post by DEEMAN223344 » Sat Nov 05, 2011 2:28 am

StinkerSquad01 wrote:
DEEMAN223344 wrote:On a related note, GM is being evil again and reverted to lite. Can someone PM me a different activation code?
Wouldn't that be illegal? Can't you contact customer support?
not if i paid for it originally. You can't pirate something you've already purchased. Besides, Last time I got a reply, it reactivated by itself.
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DEEMAN223344
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Post by DEEMAN223344 » Sat Nov 05, 2011 2:32 pm

Okay, Now GM is just playing games with me. I reverted to Pro again.
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DEEMAN223344
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Post by DEEMAN223344 » Thu Nov 10, 2011 10:34 pm

I'm also going to work on alternate versions of the plot for different playable characters.
Here's the difference between a scene in the normal game and the soap version.
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boywhoflies
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Post by boywhoflies » Thu Nov 10, 2011 10:42 pm

I like. :3
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Micman27
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Post by Micman27 » Thu Nov 10, 2011 11:05 pm

oh my gosh everything TOAST D:
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Every Ending Matters Demo 3 progress: 0%
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Master Wonder Mage
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Post by Master Wonder Mage » Fri Nov 18, 2011 11:38 pm

By the way, for the death engine, I don't see what's so bad about it. Just do like in ET and make it sleep for a second. That's my only advice for it.
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DEEMAN223344
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Post by DEEMAN223344 » Fri Nov 18, 2011 11:51 pm

It just didn't work, so I made it like ET.
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DEEMAN223344
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Post by DEEMAN223344 » Sun Nov 20, 2011 3:10 pm

Okay, Revelation time.
This game will, at first, be divided into chapters.
That is, until ET kidnaps you in the Wominator after Level 3, where things change.
The game will require you to complete chapter 2 in Worminator before you can return to the normal hub.
Afterwards, it will spit. Green Apples will appear in cages all over. Some Chapters require you to free apples. Generally, the only levels with more than one Apple are the ones in the Worminator Worlds. Worminator Worlds have Dungeons available after all of their levels are beaten. That is where you fight the boss and get keys, which are required to fight the final boss.
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DEEMAN223344
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Post by DEEMAN223344 » Sun Nov 20, 2011 7:22 pm

TP.
Can someone help me fix the lava?
http://www.youtube.com/watch?v=fRwnhUT4 ... ture=g-all
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Nov 20, 2011 7:51 pm

Post the pseudo-code for whatever lava objects there are.

Also, how do you have the EnemyDie sound effect from my games? I thought you said you deleted the decompiled files.
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DEEMAN223344
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Post by DEEMAN223344 » Sun Nov 20, 2011 8:13 pm

I did delete them. I had to record the game audio myself in order to rip it.
Here's the Code:
Deeman using Game Maker wrote:Information about object: LavaRising

Sprite: LAVATOP
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>

Create Event:
start moving in directions 000000010 with speed set to .25
set variable speed2 to 4
set variable lavatimes to 0
set Alarm 0 to 128

Alarm Event for alarm 0:
for all LavaRising: set variable lavatimes relative to 1
create instance of object BottomRising at relative position (0,32)
if lavatimes is equal to 10
start moving in directions 000000010 with speed set to .5
set Alarm 0 to 64
else
if lavatimes is equal to 20
start moving in directions 000000010 with speed set to 1
set Alarm 0 to 32
else
if lavatimes is equal to 40
start moving in directions 000000010 with speed set to 5
set Alarm 0 to 6.5
else
set Alarm 0 to 128
Game Maker using Deeman wrote:Information about object: BottomRising

Sprite: LAVA
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>

Step Event:
if at relative position (0,-15) there is not object LavaRising
if sprite_index is not equal to LAVATOP
set the sprite to LAVATOP with subimage 0 and speed 1
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Nov 20, 2011 8:21 pm

You probably don't need that stuff in the step event for BottomRising.

I'm not sure exactly what you're trying to do with LavaRising. Are you trying to make it speed up over time?
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DEEMAN223344
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Post by DEEMAN223344 » Sun Nov 20, 2011 8:28 pm

MyNameIsKooky wrote:You probably don't need that stuff in the step event for BottomRising.

I'm not sure exactly what you're trying to do with LavaRising. Are you trying to make it speed up over time?
For the BottomRising, I added that for when the problem was happening.
For the LavaRising, I was trying to speed it up over time, and also keep creating BottomRising below it.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Nov 20, 2011 8:33 pm

Rising lava creating "lava trails" to signify flooding is kind of glitchy. For BottomRising, put this in the create event:

Code: Select all

Create Event&#58;
scale the sprite with 1 in the xdir, 20 in the ydir, rotate over 0, and no mirroring
That way, you won't need to have LavaRising create more BottomRisings. You can just have the largely-scaled BottomRisings move up along with the LavaRisings. In the create event of either BottomRising or LavaRising, set it so that they both start moving up at the same speed.

To make them speed up at a constant rate, have one of them set both of their speeds relative to 0.1 (or something higher) in an alarm event.

If you still can't get it to work, I'll make an example.
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DEEMAN223344
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Post by DEEMAN223344 » Sun Nov 20, 2011 9:00 pm

It worked. Thanks!
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DEEMAN223344
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Post by DEEMAN223344 » Mon Nov 21, 2011 1:09 am

I have an idea for the third level, but there's one problem:
http://www.youtube.com/watch?v=5ABEQ4vf ... re=related
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Micman27
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Post by Micman27 » Mon Nov 21, 2011 11:12 pm

I got the video "I am Evil Homer"

If you are just kidding, then LISHDLSKJ

If you are not, then theres too many toasters!

in other words i dunno what you are getting at if your not lying
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DEEMAN223344
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Post by DEEMAN223344 » Mon Nov 21, 2011 11:23 pm

I couldn't find any "Evil Deeman" videos, so I had to improvise.
But seriously, I'm going to unleash utter evil on Dancing Duck's house in the third level.
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