AoDD2: Rise of the Serpent
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- DEEMAN223344
- Rainbow MegaStar
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- DEEMAN223344
- Rainbow MegaStar
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- Joined: Tue Dec 04, 2007 8:07 pm
Okay, Time for demo 0.4!
http://www.mediafire.com/?219sweqn88k9sct
http://www.mediafire.com/?219sweqn88k9sct
- boywhoflies
- Rainbow Spirit Chaser
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- DEEMAN223344
- Rainbow MegaStar
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- boywhoflies
- Rainbow Spirit Chaser
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I had to go to bed right after I downloaded it. 
Anyway, I loved it. Exept for the views, you still kinda need to guess if there's something to land on. But that's my only complaint.
You can jump over Soap, but it seems he usaly/allwas destroys walls you will need if he's in front of you.
BTW, The Simpsons Game music?

Anyway, I loved it. Exept for the views, you still kinda need to guess if there's something to land on. But that's my only complaint.
You can jump over Soap, but it seems he usaly/allwas destroys walls you will need if he's in front of you.
BTW, The Simpsons Game music?
- DEEMAN223344
- Rainbow MegaStar
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- MyNameIsKooky
- Rainbow Spirit Master
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- DEEMAN223344
- Rainbow MegaStar
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- DEEMAN223344
- Rainbow MegaStar
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- StinkerSquad01
- Rainbow AllStar
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- boywhoflies
- Rainbow Spirit Chaser
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- DEEMAN223344
- Rainbow MegaStar
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not if i paid for it originally. You can't pirate something you've already purchased. Besides, Last time I got a reply, it reactivated by itself.StinkerSquad01 wrote:Wouldn't that be illegal? Can't you contact customer support?DEEMAN223344 wrote:On a related note, GM is being evil again and reverted to lite. Can someone PM me a different activation code?
- DEEMAN223344
- Rainbow MegaStar
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- DEEMAN223344
- Rainbow MegaStar
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- boywhoflies
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- Master Wonder Mage
- Rainbow SuperStar
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- DEEMAN223344
- Rainbow MegaStar
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- DEEMAN223344
- Rainbow MegaStar
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Okay, Revelation time.
This game will, at first, be divided into chapters.
That is, until ET kidnaps you in the Wominator after Level 3, where things change.
The game will require you to complete chapter 2 in Worminator before you can return to the normal hub.
Afterwards, it will spit. Green Apples will appear in cages all over. Some Chapters require you to free apples. Generally, the only levels with more than one Apple are the ones in the Worminator Worlds. Worminator Worlds have Dungeons available after all of their levels are beaten. That is where you fight the boss and get keys, which are required to fight the final boss.
This game will, at first, be divided into chapters.
That is, until ET kidnaps you in the Wominator after Level 3, where things change.
The game will require you to complete chapter 2 in Worminator before you can return to the normal hub.
Afterwards, it will spit. Green Apples will appear in cages all over. Some Chapters require you to free apples. Generally, the only levels with more than one Apple are the ones in the Worminator Worlds. Worminator Worlds have Dungeons available after all of their levels are beaten. That is where you fight the boss and get keys, which are required to fight the final boss.
- DEEMAN223344
- Rainbow MegaStar
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- MyNameIsKooky
- Rainbow Spirit Master
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- DEEMAN223344
- Rainbow MegaStar
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I did delete them. I had to record the game audio myself in order to rip it.
Here's the Code:
Here's the Code:
Deeman using Game Maker wrote:Information about object: LavaRising
Sprite: LAVATOP
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
start moving in directions 000000010 with speed set to .25
set variable speed2 to 4
set variable lavatimes to 0
set Alarm 0 to 128
Alarm Event for alarm 0:
for all LavaRising: set variable lavatimes relative to 1
create instance of object BottomRising at relative position (0,32)
if lavatimes is equal to 10
start moving in directions 000000010 with speed set to .5
set Alarm 0 to 64
else
if lavatimes is equal to 20
start moving in directions 000000010 with speed set to 1
set Alarm 0 to 32
else
if lavatimes is equal to 40
start moving in directions 000000010 with speed set to 5
set Alarm 0 to 6.5
else
set Alarm 0 to 128
Game Maker using Deeman wrote:Information about object: BottomRising
Sprite: LAVA
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Step Event:
if at relative position (0,-15) there is not object LavaRising
if sprite_index is not equal to LAVATOP
set the sprite to LAVATOP with subimage 0 and speed 1
- MyNameIsKooky
- Rainbow Spirit Master
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- DEEMAN223344
- Rainbow MegaStar
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For the BottomRising, I added that for when the problem was happening.MyNameIsKooky wrote:You probably don't need that stuff in the step event for BottomRising.
I'm not sure exactly what you're trying to do with LavaRising. Are you trying to make it speed up over time?
For the LavaRising, I was trying to speed it up over time, and also keep creating BottomRising below it.
- MyNameIsKooky
- Rainbow Spirit Master
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Rising lava creating "lava trails" to signify flooding is kind of glitchy. For BottomRising, put this in the create event:
That way, you won't need to have LavaRising create more BottomRisings. You can just have the largely-scaled BottomRisings move up along with the LavaRisings. In the create event of either BottomRising or LavaRising, set it so that they both start moving up at the same speed.
To make them speed up at a constant rate, have one of them set both of their speeds relative to 0.1 (or something higher) in an alarm event.
If you still can't get it to work, I'll make an example.
Code: Select all
Create Event:
scale the sprite with 1 in the xdir, 20 in the ydir, rotate over 0, and no mirroring
To make them speed up at a constant rate, have one of them set both of their speeds relative to 0.1 (or something higher) in an alarm event.
If you still can't get it to work, I'll make an example.
- DEEMAN223344
- Rainbow MegaStar
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- DEEMAN223344
- Rainbow MegaStar
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- Joined: Tue Dec 04, 2007 8:07 pm
I have an idea for the third level, but there's one problem:
http://www.youtube.com/watch?v=5ABEQ4vf ... re=related
http://www.youtube.com/watch?v=5ABEQ4vf ... re=related
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm