Voidy - New GM Game whose first demo will be out soon-ish!

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Do you think I will be able to finish demo 1 by April?

Poll ended at Sun Apr 01, 2012 12:32 am

Yes!
6
75%
No!
1
13%
IDK
1
13%
 
Total votes: 8
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Nov 22, 2011 11:11 pm

I don't see any problems. It should work.

Maybe it's because you set the mouse to invisible in the Global Game Settings (if you actually did do that)?
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StinkerSquad01
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Post by StinkerSquad01 » Tue Nov 22, 2011 11:16 pm

I tried it with cursor visible and invisible. Voidy seems a bit off-center in the radius, is it possible to fix it or would that be annoying?
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Nov 22, 2011 11:19 pm

It shouldn't be hard to fix.

What are the dimensions of the sprites of Voidy and the orbs?
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StinkerSquad01
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Post by StinkerSquad01 » Tue Nov 22, 2011 11:24 pm

Voidy: 22 by 22
Orbs: 6 by 6
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Nov 22, 2011 11:25 pm

Resize the canvas of the orb sprite so that it is also 22x22.
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StinkerSquad01
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Post by StinkerSquad01 » Tue Nov 22, 2011 11:28 pm

Worked, thanks! The effect I gave Voidy looks really nice, with little fade in & out orbs like your Wisps and orbs gravitating towards Voidy! :D

EDIT: This is strange. I made a test on the Switch-belts so they are destroyed when clicked, and that works!
EDIT: This is REALLY strange! The transformation works fine with the switchbelts going right, but not left!
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StinkerSquad01
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Post by StinkerSquad01 » Tue Nov 22, 2011 11:42 pm

I decided to make it so you right click on left-going belts to change them to right, and vice versa.
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DEEMAN223344
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Post by DEEMAN223344 » Tue Nov 22, 2011 11:49 pm

Game Maker wrote: ___________________________________________
ERROR in
action number 1
of Draw Event
for object DestructibleBattery:

Error in code at line 1:
draw_line_color(x,y,BossRobot.x,BossRobot.y,col_yellow,col_yellow)
^
at position 45: Unknown variable col_yellow
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boywhoflies
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Post by boywhoflies » Tue Nov 22, 2011 11:50 pm

Aren't you supposed to use c_yellow ?
Mr. Robot never dies! :D

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DEEMAN223344
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Post by DEEMAN223344 » Tue Nov 22, 2011 11:51 pm

Ok. EDIT: It worked, Thanks BWF!
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StinkerSquad01
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Post by StinkerSquad01 » Tue Nov 22, 2011 11:52 pm

Aren't you supposed to be talking about this somewhere else? :mrgreen:
(sorry couldn't help it)
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Nov 22, 2011 11:53 pm

boywhoflies wrote:Aren't you supposed to use c_yellow ?
col_red worked for my lasers, but whatever.

EDIT: Never mind, I checked, and it was indeed c_red. Oops. :oops:
Last edited by MyNameIsKooky on Tue Nov 22, 2011 11:54 pm, edited 2 times in total.
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boywhoflies
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Post by boywhoflies » Tue Nov 22, 2011 11:53 pm

DEEMAN223344 wrote:Ok. EDIT: It worked, Thanks BWF!
YES! I did something useful! :D

@SS01:Yeah, I think so. :P
Mr. Robot never dies! :D

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StinkerSquad01
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Post by StinkerSquad01 » Tue Nov 22, 2011 11:57 pm

boywhoflies wrote:
DEEMAN223344 wrote:Ok. EDIT: It worked, Thanks BWF!
YES! I did something useful! :D

@SS01:Yeah, I think so. :P
Hey BWF, since I'm constantly testing your games, you can test this once I get decent progress, if you want. MNIK, you can too if you wish since you are the one who's mainly helping me.
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boywhoflies
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Post by boywhoflies » Wed Nov 23, 2011 12:33 am

IOU, so I will. Plus this sounds realy fun. *shot*

It died down so don't eat me
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StinkerSquad01
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Post by StinkerSquad01 » Wed Nov 23, 2011 6:49 pm

Hey MNIK, is it possible for your line code to work for Voidy and the cursor power? I tried to make it work but it said I needed pro.

Anyway, I am planning to use music by Bit Shifter, the artist of some the songs in BIT.TRIP BEAT and FLUX! I found the albums online and they are free to use.
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StinkerSquad01
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Post by StinkerSquad01 » Wed Nov 23, 2011 7:02 pm

DP

OH, YES! I found 'Left', Minusbaby's album containing some music that got used in BIT.TRIP FATE!
I found Nullsleep's album containing some trax from BIT.TRIP VOID aswell!

I found 8-bit Christmas songs! maybe I can add icey levels or something!
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StinkerSquad01
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Post by StinkerSquad01 » Wed Nov 23, 2011 8:53 pm

TP

Having a problem, I want it so my little room operator checks to see if Voidy is dead, if he is, then it will restart the room. When I test, the room keeps restarting.

Code: Select all

Information about object: obj_roommaster
Sprite: 
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: 
Mask: 

Step Event:

if score is smaller than 1
      COMMENT: test lives
If lives are smaller than 1
      play sound snd_voidydeath; looping: false
sleep 1000 milliseconds; redrawing the screen: true
restart the current room with transition effect Blend
set the score to 0
Other Event: Room Start:

set the number of lives to 3
Draw Event:

draw the lives at (view_xview+4,view_yview+24) with sprite sprite19
at position (view_xview+4,view_yview+4) draw text: Life:
at position (view_xview+4,view_yview+50) draw the value of score with caption Vexes:
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Nov 23, 2011 9:16 pm

Nah, I'd rather not test. Thanks anyways.
StinkerSquad01 wrote:Hey MNIK, is it possible for your line code to work for Voidy and the cursor power? I tried to make it work but it said I needed pro.
Try this:

Code: Select all

draw_line(x+11,y+11,mouse_x,mouse_y)
draw_sprite(Voidy,0,x,y)
StinkerSquad01 wrote:Having a problem, I want it so my little room operator checks to see if Voidy is dead, if he is, then it will restart the room. When I test, the room keeps restarting.
Note that checks like lives checks will only perform the very next action if they're true. Make sure you put all of the actions after the lives check into a block by using the arrows found under "other" in the "control" tab. That way, all of the actions after the lives check are treated as one action.
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StinkerSquad01
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Post by StinkerSquad01 » Wed Nov 23, 2011 9:56 pm

Thanks! Is it possible to change color or no?
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Nov 23, 2011 10:02 pm

StinkerSquad01 wrote:Thanks! Is it possible to change color or no?
It is possible, but only if you have Pro.
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StinkerSquad01
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Post by StinkerSquad01 » Wed Nov 23, 2011 10:05 pm

Meh. Oh well, I got some music on here, its nice.
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StinkerSquad01
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Post by StinkerSquad01 » Thu Nov 24, 2011 3:29 am

Wait a sec..are alarms universal, like if I said Set alarm to 15 and then I later had another object do the same it would reset Alarm 1's value for both to 15, or is it a separate set of alarms for every object?
Last edited by StinkerSquad01 on Thu Nov 24, 2011 3:41 am, edited 1 time in total.
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Nov 24, 2011 3:30 am

There's a separate set of alarms for each object.
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StinkerSquad01
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Post by StinkerSquad01 » Thu Nov 24, 2011 3:41 am

DARN. I started going up alarms as if the were universal, but that info helps! :D
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StinkerSquad01
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Post by StinkerSquad01 » Thu Nov 24, 2011 4:02 am

I thought it would be easier to use score as currency, just renamed, but I don't want it to say Score: on the game window! I disabled window captions, but that doesn't help! :x
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Nov 24, 2011 4:09 am

Don't use score. Use a global variable instead. Global variables are like normal variables, except their value remains carries over to other rooms. For example:

global.money

Just use that and have the variable's value be drawn somewhere on the screen. That way, you won't have a caption from using score.
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StinkerSquad01
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Post by StinkerSquad01 » Thu Nov 24, 2011 5:03 am

I am still a bit confuzzled, I tried global.money but it errored saying it didn't know the variable money. Do I use it in a piece of code?

Code: Select all


___________________________________________
ERROR in
action number 3
of Draw Event
for object obj_roommaster:

Error in expression:global.money
 position 8: Unknown variable money
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Nov 24, 2011 5:37 am

Make sure that you set global.money to 0 somewhere, like in the Game Start event of the player object.
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StinkerSquad01
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Post by StinkerSquad01 » Thu Nov 24, 2011 5:40 am

It worked, thank you! (man, I really should be getting the stuff down by now! :P)
I think I can finally start creating levels! :D
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