Adventures Of Dancing Duck - Not-Locked version - DEMO4

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boywhoflies
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Post by boywhoflies » Sat Mar 31, 2012 4:32 pm

OHHH A FOWARD FACING DD

Just a suggestion, take the GM apple sprites and colorise them yourself. A slightly off-hue sprite would be better than the sides of the impossible-to-get-the-original-without-exissive-skill-as-far-as-I-know-as-it-blends-at-the-sides ones you have now.
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DEEMAN223344
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Post by DEEMAN223344 » Sat Mar 31, 2012 5:40 pm

Kooky wrote:OUR MINDS ARE LINKED
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hoomdoom
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Post by hoomdoom » Sat Mar 31, 2012 9:44 pm

Seriously? You changed the title to No Tyteen Allowed? All he did was say the Google Translator sucks! :evil: :evil: :evil:

He didn't do anything wrong!

He's my role model! April Fools!
Last edited by hoomdoom on Sun Apr 01, 2012 12:36 pm, edited 1 time in total.
Hoomdoom is my cat's name.
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hoomdoom
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Post by hoomdoom » Sun Apr 01, 2012 12:36 pm

(Sorry for DP)

I will now enlarge the smallest part of my previous statement.
Hoomdoom is my cat's name.
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DEEMAN223344
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Post by DEEMAN223344 » Mon Apr 02, 2012 8:54 pm

SOAP'S EPIC RETURN
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hoomdoom
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Post by hoomdoom » Mon Apr 02, 2012 9:11 pm

You spelled "Professor" wrong. :roll: :roll:

But it still looks awesome!
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DEEMAN223344
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Post by DEEMAN223344 » Tue Apr 03, 2012 9:09 pm

Thanks!
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DEEMAN223344
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Post by DEEMAN223344 » Fri Apr 06, 2012 3:14 pm

:twisted: :twisted: :twisted:
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The appearers don't work yet. Can you help me, kooky?
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StinkerSquad01
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Post by StinkerSquad01 » Fri Apr 06, 2012 3:53 pm

What do appearers do? :?
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DEEMAN223344
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Post by DEEMAN223344 » Fri Apr 06, 2012 3:56 pm

Fight Motewolon in ET2. Then you'll know.
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StinkerSquad01
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Post by StinkerSquad01 » Fri Apr 06, 2012 3:57 pm

DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster. :roll:
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DEEMAN223344
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Post by DEEMAN223344 » Fri Apr 06, 2012 4:24 pm

StinkerSquad01 wrote:
DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster. :roll:
I'll make a video.
http://www.youtube.com/watch?v=_g07Yr8-nBw
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Sammy_Bro
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Post by Sammy_Bro » Fri Apr 06, 2012 4:30 pm

DEEMAN223344 wrote:
StinkerSquad01 wrote:
DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster. :roll:
I'll make a video.
http://www.youtube.com/watch?v=_g07Yr8-nBw
The battle is at 1:55, FYI.
:D
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 06, 2012 7:02 pm

You're using so many Evil Toaster elements at this point that you might as well call this "Adventures of Dancing Duck and Maybe Some Apples." :lol:
StinkerSquad01 wrote:
DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster. :roll:
Thanks for implying that ET2 isn't fun to play. And everyone was wondering why I want to quit making games.
DEEMAN223344 wrote:The appearers don't work yet. Can you help me, kooky?
Depends on how you're going about programming them. Can I see the current pseudo-code?
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DEEMAN223344
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Post by DEEMAN223344 » Fri Apr 06, 2012 7:16 pm

MyNameIsKooky wrote:You're using so many Evil Toaster elements at this point that you might as well call this "Adventures of Dancing Duck and Maybe Some Apples." :lol:
StinkerSquad01 wrote:
DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster. :roll:
Thanks for implying that ET2 isn't fun to play. And everyone was wondering why I want to quit making games.
DEEMAN223344 wrote:The appearers don't work yet. Can you help me, kooky?
Depends on how you're going about programming them. Can I see the current pseudo-code?
Only Soap, Motewolon, and Tex will appear, aside form some brief mentions and cameos. The Purple, green, and red blocks will be there, but they are in the AoDD area in ET3 anyway.
As for the appearers, they currently have no code. They are just there. EDIT: The bombs and their tubes will be there too.
EDIT2: Yellow blocks were there, too.
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Post by Emerald141 » Fri Apr 06, 2012 9:46 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 06, 2012 11:12 pm

DEEMAN223344 wrote:Only Soap, Motewolon, and Tex will appear, aside form some brief mentions and cameos. The Purple, green, and red blocks will be there, but they are in the AoDD area in ET3 anyway.
EDIT: The bombs and their tubes will be there too.
EDIT2: Yellow blocks were there, too.
uhhhhhhh
DEEMAN223344 wrote:As for the appearers, they currently have no code. They are just there.
Give the appearers an alarm that will make them change into an enemy.
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StinkerSquad01
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Post by StinkerSquad01 » Fri Apr 06, 2012 11:20 pm

Emerald141 wrote:
MyNameIsKooky wrote:
StinkerSquad01 wrote:
DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster. :roll:
Thanks for implying that ET2 isn't fun to play. And everyone was wondering why I want to quit making games.
He could have just been implying that it was too difficult for him to complete, not that it was bad.
That is what I meant. :(
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 06, 2012 11:26 pm

OK then, I misread you. Now be happy!
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StinkerSquad01
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Post by StinkerSquad01 » Fri Apr 06, 2012 11:29 pm

MyNameIsKooky wrote:OK then, I misread you. Now be happy!
NEVVVEERRRRR. :lol:
Anyways, Deeman, are the Appearers working?
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DEEMAN223344
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Post by DEEMAN223344 » Sat Apr 07, 2012 12:40 am

StinkerSquad01 wrote:
MyNameIsKooky wrote:OK then, I misread you. Now be happy!
NEVVVEERRRRR. :lol:
Anyways, Deeman, are the Appearers working?
Yes.
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DEEMAN223344
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Post by DEEMAN223344 » Sat Apr 07, 2012 7:49 pm

30 pictures!!
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|Cookie|
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Post by |Cookie| » Sun Apr 08, 2012 8:44 am

DEEMAN223344 wrote:30 pictures!!
Wow...
I like the background! :shock:
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DEEMAN223344
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Post by DEEMAN223344 » Sun Apr 08, 2012 2:15 pm

Thanks!
AAAAGH THE SOAPBOXES WON'T WORK!!!!!!!!!!!!!!!!!!

Code: Select all

Information about object: OBJSoapbox

Sprite: soapbox
Solid: false
Visible: true
Depth: 400
Persistent: false
Parent&#58; <no parent>
Mask&#58; <same as sprite>

 Step Event&#58;
if number of objects D is Equal to 0
      exit this event
if number of objects BoxSoap is Equal to 0
      if D.x is smaller than self.x-96
      if D.x is larger than self.x+96
      create instance of object BoxSoap at relative position &#40;0,0&#41;
if at relative position &#40;0,28&#41; there is object BoxSoap
      for all BoxSoap&#58; if vspeed is larger than 0
      for all BoxSoap&#58; destroy the instance
      play sound worm; looping&#58; false

Collision Event with object BoxSoap&#58;
for other object&#58; if vspeed is larger than -1
      for other object&#58; if oob is equal to 0
      if at relative position &#40;0,4&#41; there is not object BoxSoap
      move in direction direction at most 16 till a contact with all objects
      for other object&#58; start moving in directions 000010000 with speed set to 0
      for other object&#58; jump to position &#40;xprevious,yprevious&#41;
      for other object&#58; set variable air to 0

Code: Select all

Information about object&#58; BoxSoap

Sprite&#58; soapbase
Solid&#58; false
Visible&#58; true
Depth&#58; 500
Persistent&#58; false
Parent&#58; <no parent>
Mask&#58; <same as sprite>

Create Event&#58;
set the vertical speed to -8
set the gravity to 270 in direction 0.6
play sound boing; looping&#58; false
set variable air to 1
set variable oob to 0

 Step Event&#58;
if number of objects D is Equal to 0
      exit this event
if air is equal to 0
      if D.x is smaller than self.x-96
      set the vertical speed to -8
      play sound boing; looping&#58; false
      set variable air to 1
if D.x is larger than self.x+96
      set the vertical speed to -8
      play sound boing; looping&#58; false
      set variable air to 1
if D.x is larger than self.x-96
      if D.x is smaller than self.x+96
      set variable oob to 0
else
      set variable oob to 1
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StinkerSquad01
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Post by StinkerSquad01 » Sun Apr 08, 2012 2:33 pm

Hm, "set the gravity to 270 in direction 0.6."
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DEEMAN223344
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Post by DEEMAN223344 » Sun Apr 08, 2012 3:04 pm

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DEEMAN223344
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Post by DEEMAN223344 » Tue Apr 10, 2012 12:17 am

Thanks, MNIK! Soap finally works.
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StinkerSquad01
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Post by StinkerSquad01 » Tue Apr 10, 2012 12:23 am

Check out my amazing house replacement sprite:
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DEEMAN223344
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Post by DEEMAN223344 » Tue Apr 10, 2012 12:24 am

Thanks!
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Dark Drago
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Post by Dark Drago » Wed Apr 11, 2012 1:07 pm

That's quite a background.
You can even make the floors a little rocky to fit the background well! :o
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