Adventures Of Dancing Duck - Not-Locked version - DEMO4
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
- boywhoflies
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- DEEMAN223344
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Seriously? You changed the title to No Tyteen Allowed? All he did was say the Google Translator sucks!
He didn't do anything wrong!
He's my role model! April Fools!



He didn't do anything wrong!
He's my role model! April Fools!
Last edited by hoomdoom on Sun Apr 01, 2012 12:36 pm, edited 1 time in total.
Hoomdoom is my cat's name.
- DEEMAN223344
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- DEEMAN223344
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- DEEMAN223344
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- DEEMAN223344
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I'll make a video.StinkerSquad01 wrote:You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster.DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
http://www.youtube.com/watch?v=_g07Yr8-nBw
The battle is at 1:55, FYI.DEEMAN223344 wrote:I'll make a video.StinkerSquad01 wrote:You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster.DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
http://www.youtube.com/watch?v=_g07Yr8-nBw

- MyNameIsKooky
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You're using so many Evil Toaster elements at this point that you might as well call this "Adventures of Dancing Duck and Maybe Some Apples." 

Thanks for implying that ET2 isn't fun to play. And everyone was wondering why I want to quit making games.StinkerSquad01 wrote:You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster.DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
Depends on how you're going about programming them. Can I see the current pseudo-code?DEEMAN223344 wrote:The appearers don't work yet. Can you help me, kooky?
- DEEMAN223344
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Only Soap, Motewolon, and Tex will appear, aside form some brief mentions and cameos. The Purple, green, and red blocks will be there, but they are in the AoDD area in ET3 anyway.MyNameIsKooky wrote:You're using so many Evil Toaster elements at this point that you might as well call this "Adventures of Dancing Duck and Maybe Some Apples."
Thanks for implying that ET2 isn't fun to play. And everyone was wondering why I want to quit making games.StinkerSquad01 wrote:You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster.DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
Depends on how you're going about programming them. Can I see the current pseudo-code?DEEMAN223344 wrote:The appearers don't work yet. Can you help me, kooky?
As for the appearers, they currently have no code. They are just there. EDIT: The bombs and their tubes will be there too.
EDIT2: Yellow blocks were there, too.
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- MyNameIsKooky
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uhhhhhhhDEEMAN223344 wrote:Only Soap, Motewolon, and Tex will appear, aside form some brief mentions and cameos. The Purple, green, and red blocks will be there, but they are in the AoDD area in ET3 anyway.
EDIT: The bombs and their tubes will be there too.
EDIT2: Yellow blocks were there, too.
Give the appearers an alarm that will make them change into an enemy.DEEMAN223344 wrote:As for the appearers, they currently have no code. They are just there.
- StinkerSquad01
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That is what I meant.Emerald141 wrote:He could have just been implying that it was too difficult for him to complete, not that it was bad.MyNameIsKooky wrote:Thanks for implying that ET2 isn't fun to play. And everyone was wondering why I want to quit making games.StinkerSquad01 wrote:You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster.DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.

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Thanks!
AAAAGH THE SOAPBOXES WON'T WORK!!!!!!!!!!!!!!!!!!
AAAAGH THE SOAPBOXES WON'T WORK!!!!!!!!!!!!!!!!!!
Code: Select all
Information about object: OBJSoapbox
Sprite: soapbox
Solid: false
Visible: true
Depth: 400
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Step Event:
if number of objects D is Equal to 0
exit this event
if number of objects BoxSoap is Equal to 0
if D.x is smaller than self.x-96
if D.x is larger than self.x+96
create instance of object BoxSoap at relative position (0,0)
if at relative position (0,28) there is object BoxSoap
for all BoxSoap: if vspeed is larger than 0
for all BoxSoap: destroy the instance
play sound worm; looping: false
Collision Event with object BoxSoap:
for other object: if vspeed is larger than -1
for other object: if oob is equal to 0
if at relative position (0,4) there is not object BoxSoap
move in direction direction at most 16 till a contact with all objects
for other object: start moving in directions 000010000 with speed set to 0
for other object: jump to position (xprevious,yprevious)
for other object: set variable air to 0
Code: Select all
Information about object: BoxSoap
Sprite: soapbase
Solid: false
Visible: true
Depth: 500
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
set the vertical speed to -8
set the gravity to 270 in direction 0.6
play sound boing; looping: false
set variable air to 1
set variable oob to 0
Step Event:
if number of objects D is Equal to 0
exit this event
if air is equal to 0
if D.x is smaller than self.x-96
set the vertical speed to -8
play sound boing; looping: false
set variable air to 1
if D.x is larger than self.x+96
set the vertical speed to -8
play sound boing; looping: false
set variable air to 1
if D.x is larger than self.x-96
if D.x is smaller than self.x+96
set variable oob to 0
else
set variable oob to 1
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