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New Game - Doom Adventure [DEMO 2]
Posted: Mon Dec 20, 2010 2:52 am
by Technos72
Technos72 wrote:After 5 months
DOOM ADVENTURE DEMO 2 FINALLY!
click here to download!
List of changes
- Reprogrammed magnet so that things get dragged to it when held
- Created the full kingdom difficulty (expert mode)
- Fixed a bug where you don't die from a dragon the second time after killed by it.
- Created menu
- Resolution set to widescreen, but both screen resolutions will be available for full version.
I realized that when you complete the game you will be sent to a room with a yellow rectangle. So when you see this, close the game. And I'm not sure if the programmig is correct since I haven't touched this for almost two months. So notify me if anything goes wrong.
My next destination is finishing the whole game. This is going to include...
- random mode, full kingdom with items and dragons except chalice in random places. Process may be short.
- The Adventure Plus world and its three difficulties.
- Any bugs you find I will try to fix them.
Have fun
I'm taking a break on WA: The Magical Tests and working on what may be my very first 3D game maker game. It's a first person clone of the old atari game "Adventure". I called it Doom Adventure because it will look like that FPS game Doom. I'll be using the FPS GM tutorial engine to make this.
It's unlikely I'll be finished by Charasmist (or whatever you spell it). Better get working!
Posted: Mon Dec 20, 2010 3:38 am
by MyNameIsKooky
A 3D game, huh? Sounds interesting!
I personally find 3D Game Maker games hard to work with, though. I feel much more adaptive in 2D.
Posted: Mon Dec 20, 2010 4:31 am
by Technos72
Anyone here in this forum manage to make a 3d game? If not, I'll be known as the one who made the first 3d game here.
Anyway I'm planning to include the following
- novice and expert mode from the original game
- my voice with my mic
- no bats
- no bridge item. Instead use a hammer to break vunerable walls in the blue maze and in the white castle.
I'll post a screenshot tomorrow. I'll put up Demo 1 after making Novice mode.
Posted: Mon Dec 20, 2010 4:38 am
by MyNameIsKooky
Blast!10 managed to make some 3D stuff I think...
And if you just worked off of an already-programmed engine, I don't think it should be counted as totally "yours".
Posted: Mon Dec 20, 2010 10:13 am
by Guppy Star
How do you do 3D games? With which software?
Posted: Mon Dec 20, 2010 7:00 pm
by Technos72
Kooky: You're right. I'll say in the game's credits "engine used - GM FPS tutorial"
Guppy Star: Game Maker Pro (NOT lite) has this feature which you can make 3d games. I'm using that to make this game. You have to buy it to use it. GM Lite is free.
Right now I finished the area around the gold castle and blue maze. I'm going to work on the blue maze next. What I've done so far
- green dragon programmed to attack you
- item sprites
--- gold key
--- black key
--- sword
- outside gold castle
- movements. strafe isn't working well. I should try to fix that.
Here's two screenshots of the game so far.
Posted: Mon Dec 20, 2010 8:03 pm
by ^_^
Looks kinda like one of classic super mario bros, but 3d.
Posted: Mon Dec 20, 2010 8:15 pm
by MyNameIsKooky
That dragon looks like something out of a kid's show!
I'm likin' it!
Posted: Mon Dec 20, 2010 9:20 pm
by StinkerSquad01
Dragon=

Rabbit= wait what

Posted: Mon Dec 20, 2010 9:57 pm
by boywhoflies
Technos72 wrote:Anyone here in this forum manage to make a 3d game? If not, I'll be known as the one who made the first 3d game here.
I've made quite a few 3D games.I know Kooky said that Blast has done it so the question is ansered, but still.
I barely know what I'm talking about.
[size=0]And I can't turn down a chance to brag.[/size]
Posted: Tue Dec 21, 2010 9:55 am
by Guppy Star
Nice, looks like wonderland where dragon will blow fire
Posted: Tue Dec 21, 2010 2:40 pm
by boywhoflies
Yeah, now that you mention it it does look like wonderland!

Posted: Tue Dec 21, 2010 2:56 pm
by Technos72
Ok I've just finished the blue maze. To finish the wall layouts, I just need to make the black castle, its two rooms inside, and inside the gold castle. Then I'll make the item functions and other stuff to finish novice mode and Demo 1.
Posted: Thu Dec 23, 2010 2:14 am
by Technos72
dp
Here's what I've done so far
- All maps done
- bigger dragons. I thought they were too small
- area transitions (like how they did in RPGs)
- twice as much frames per second. So it'll move really smoothly
- items that can be picked up and will stay gone in that area when moving through rooms.
- different floor (for a maze reason)
Things left to do for Demo 1
- Music
- Sounds
- Programming to pick up items only one, to show the item picked up, and to use.
- castle doors
and another screenshot. This is the blue maze and up in the distance is the black castle.
Posted: Fri Dec 24, 2010 7:22 pm
by Technos72
TP (where are all the posts?)
Now I just need to program all items correctly. I'm already done the yellow key and sword programming. Then after doing that I'll add the sounds and music which won't take a long time. My goal is to finish Demo 1 in 10 hours. And that's when I go to bed. After that is chrasmist time for me.
Posted: Fri Dec 24, 2010 7:57 pm
by ^_^
You should make a weapon...
that weapon is...
THE KING'S DINNER LAUNCHER! 
Posted: Fri Dec 24, 2010 8:04 pm
by Technos72
Added![/lie]
Posted: Fri Dec 24, 2010 11:37 pm
by ^_^
Technos72 wrote:Added![/lie]
D:
Posted: Sat Dec 25, 2010 5:10 am
by Guppy Star
10 hours up already now
Posted: Sat Dec 25, 2010 9:16 am
by tyteen4a03
I thought Game Maker only makes bad 3D games.
Posted: Sat Dec 25, 2010 3:35 pm
by boywhoflies
You can make good ones with it but it's tricky.
However, all coligons are still in 2-D.
Posted: Sat Dec 25, 2010 6:26 pm
by Technos72
Posted: Sat Dec 25, 2010 6:43 pm
by boywhoflies
Yay!Thanks!

Posted: Sat Dec 25, 2010 7:45 pm
by ^_^
When i started playing, i was like "Woah".
Posted: Sun Dec 26, 2010 3:25 pm
by Technos72
Stuff to do for Demo 2. Let's see if I can finish these things while avoiding the addiction of some stuff on my new ipod touch
- White key
- Magnet fix
- Expert mode layout
- Level selection screen
Posted: Sun Dec 26, 2010 4:33 pm
by ~xpr'd~
Only a few collision errors, but I like it. Fun to waste your time on. :3
Posted: Sun Dec 26, 2010 9:03 pm
by jozsefkoma
Can you post a map of the blue maze?
Posted: Sun Dec 26, 2010 11:34 pm
by Technos72
If you haven't noticed, I've sent a PM with the map.
Anyway I'll show what places I'm done, not done, and currently working on.
- cave
- white castle outskirts
- white castle
- black castle maze
Posted: Mon Dec 27, 2010 2:05 am
by ~xpr'd~
Also you should make the black castle actually black. That would rule.
Posted: Mon Dec 27, 2010 2:12 am
by Technos72
it'll be black in the black castle maze. In the normal Adventure the cave and black castle in expert are dark. So yeah.