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Choose your own adventure New GM Game!

Posted: Sat Mar 12, 2011 5:30 am
by LexieTheFox
I'm gonna make a choose your own adventure game in Game Maker 8 Pro.
(yes i have it)
Its not used with the keyboard.
Only clicking.

I want your guy's opinion.
Should i include bad things for clicking the wrong options?
For example
"Take the right path to funland"
And have a bad thing happen.
Hows about it?

Posted: Sat Mar 12, 2011 5:40 am
by LittleZbot
I think you should have it so that some wrong choices lead somewhere else, and some make you lose, rather than having them all make you lose. It increases the possibilities.

Posted: Sat Mar 12, 2011 6:24 am
by LexieTheFox
Thats what i meant :lol:

Posted: Sat Mar 12, 2011 5:21 pm
by MyNameIsKooky
Well, it wouldn't really be a "Choose your own adventure" game if you have to choose a right path. There shouldn't be any "wrong" answers.

Posted: Sat Mar 12, 2011 7:48 pm
by LexieTheFox
MyNameIsKooky wrote:Well, it wouldn't really be a "Choose your own adventure" game if you have to choose a right path. There shouldn't be any "wrong" answers.
Problem-
Abandoning this project.
Mynameiskooky is right.
Its not that i won't put wrong awnsers, i can't. I can only set a clickable option to go to the next room. and i can't set it to skip the next room and go to the third. that kinda defeats the purpose of Consequences

Posted: Sat Mar 12, 2011 8:21 pm
by MyNameIsKooky
Don't use "go to next room", use "go to different room"