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xWorld - not a math game

Posted: Tue Apr 19, 2011 1:05 am
by Sammy_P
This is the progress topic for xWorld.

Posted: Tue Apr 19, 2011 2:05 am
by LittleZbot
Qloof234 wrote:Please stop making topics about projects you haven't actually started yet, let alone proclaiming how excellent your own projects will be - it doesn't increase people's expectations unless they already have a high standard to work with.
Tut tut tut. :P

Posted: Tue Apr 19, 2011 2:26 am
by Sammy_P
IT HAS STARTED. ALREADY.

Posted: Tue Apr 19, 2011 3:03 am
by Sammy_P
I am posting a sneak peek right now, but then I gotta use Windows Movie Maker to cut some parts out, then its sent to YouTube. :D

Posted: Tue Apr 19, 2011 3:29 am
by Sammy_P
TP.

Enjoy. :)

Posted: Wed Apr 20, 2011 10:46 pm
by LittleZbot
Nice. :)

Posted: Wed Apr 20, 2011 11:53 pm
by Sammy_P
Thank you!

The game will NOT look like that..

1. ADs are now transparent.
2. Background!
3. Cheat codes! (sorry to disappoint, but you must hex/debug the game) (cheat codes: ;drill; ;grav; ;tele;)
4. Enemies!
5. Sound!
6. If the game FPS (Frames per second) is too low, the game trys to make the lag lower! (Not yet tested)
7. Other stuff I might have forgot

Posted: Wed Apr 20, 2011 11:59 pm
by boywhoflies
If 6 is by changing the room speed, sorry, it's read-only. :(

Can I use that kind of map in a sequel to Noob Shooter?

Posted: Thu Apr 21, 2011 12:03 am
by Sammy_P
Yeah..but I'll have to send you the GM81. 'but hold on, that will be tonight (maybe)'

Posted: Thu Apr 21, 2011 12:04 am
by boywhoflies
It's ok. I was just asking about the look. :wink:

Posted: Thu Apr 21, 2011 12:05 am
by boywhoflies
ARG I FORGOT TO SAY THANKS WHAT IS WRONG WITH ME

:lol:

Thanks! :D

Posted: Thu Apr 21, 2011 12:09 am
by Sammy_P
Actually..

Do you want it in GMK or GM81?

Quote this, then put the choice in the bold part.

REMOVE THIS AND REPLACE IT WITH YOUR ANSWER

Posted: Thu Apr 21, 2011 12:10 am
by MyNameIsKooky
Sammy_P wrote:Do you want it in GMK or GM81?
GAME MAKER 8.1 USES A NEW FILE EXTENSION?! :(

Posted: Thu Apr 21, 2011 12:12 am
by boywhoflies
Sammy_P wrote:Actually..

Do you want it in GMK or GM81?

Quote this, then put the choice in the bold part.

Neither. I just wanted to give Noob Shooter 2 a similar look.

Posted: Thu Apr 21, 2011 12:14 am
by Sammy_P
MyNameIsKooky wrote:
Sammy_P wrote:Do you want it in GMK or GM81?
GAME MAKER 8.1 USES A NEW FILE EXTENSION?! :(
You can still use 8.1 to open GMKs. :roll:

Posted: Thu Apr 21, 2011 12:15 am
by MyNameIsKooky
Sammy_P wrote:
MyNameIsKooky wrote:
Sammy_P wrote:Do you want it in GMK or GM81?
GAME MAKER 8.1 USES A NEW FILE EXTENSION?! :(
You can still use 8.1 to open GMKs. :roll:
Obviously, but you can't open GM81 with previous versions.

Posted: Thu Apr 21, 2011 12:17 am
by Sammy_P
MyNameIsKooky wrote:
Sammy_P wrote:
MyNameIsKooky wrote:
Sammy_P wrote:Do you want it in GMK or GM81?
GAME MAKER 8.1 USES A NEW FILE EXTENSION?! :(
You can still use 8.1 to open GMKs. :roll:
Obviously, but you can't open GM81 with previous versions.
kthxbai

'Captain!'

Posted: Thu Apr 21, 2011 1:20 am
by LittleZbot
Sammy_P wrote: 3. Cheat codes! (sorry to disappoint, but you must hex/debug the game) (cheat codes: ;drill; ;grav; ;tele;)
MUST GET RID OF!

I'm sorry, but Cheat Codes totally ruined the Wonderland Games for me. I'd hate to see them ruin someone else's game. :(

Posted: Thu Apr 21, 2011 1:48 am
by Sammy_P
Why? You cannot do anything to get to them, only I can.

Posted: Thu Apr 21, 2011 2:33 am
by MyNameIsKooky
Sammy_P wrote:Why? You cannot do anything to get to them, only I can.
So why are you telling us?

Posted: Thu Apr 21, 2011 2:56 am
by LittleZbot
You might as well not tell us and remove them as soon as you are done testing. :P

Posted: Sun Apr 24, 2011 12:38 am
by MyNameIsKooky
How did you give the X a trail?

Posted: Sun Apr 24, 2011 12:49 am
by Sammy_P
Create a new sprite. Make it the same as the player sprite, but make it slowly disappear.

Create a new object with the sprite. Add an -Animation End- event, and put in the action -Destroy the instance-. Set it to self.

In the Player object, create an -Begin Step- event, in that add this action. -Create instance, 0x,0y, relative, the Trail object-.

Play, and you should see a trail.

However, MY trail makes the game non-lag on what your FPS is, if it is high, the trail should be long, low FPS makes a short trail. 8)

Posted: Sun Apr 24, 2011 12:51 am
by MyNameIsKooky
Sammy_P wrote:Create a new sprite. Make it the same as the player sprite, but make it slowly disappear.
This was all I needed, thanks. :)

Posted: Sun Apr 24, 2011 1:37 am
by Sammy_P
No problem.

BTW, where are you going to use the trails? :?:

Posted: Sun Apr 24, 2011 1:38 am
by MyNameIsKooky
I was going to use them while the Apple D-Smashes in Evil Toaster 4. However, I decided against it because it would look bad if the apple's still spinning from a double jump.

Posted: Sun Apr 24, 2011 1:41 am
by Sammy_P
You could make a separate sprite of The Apple with a spinning trail. You might need another Variable to see if you are double-jumping. (if so already, you just need to make it so the trail object changes its sprite to your double-jump (if you are, and if you are not))

Posted: Sun Apr 24, 2011 1:43 am
by MyNameIsKooky
I was thinking of doing that, but the trail wouldn't be in sync with the spinning apple's subimage.

Posted: Sun Apr 24, 2011 1:45 am
by Sammy_P
Maybe another variable on what subimage the double-jump sprite is on? If it works?

Posted: Sun Apr 24, 2011 1:47 am
by MyNameIsKooky
I think that something along the lines of

spinningphase = subimage

(with spinningphase being the variable)

but knowing my luck that probably won't work.