Slide-a new game I'm working on

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boywhoflies
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Slide-a new game I'm working on

Post by boywhoflies » Sat Jun 04, 2011 5:29 pm

For a while I've been looking for a idea for a unique puzzle game. Well, I got the idea right here.

In this game, you use the arrow keys to slide around. You can't change direction until you stop, by hitting a wall. You need to get to the goal. Evreything common stops right there! When you pass by a wall, you will uncontrolably go away from it. Look at the screenshot and I'll explain it to you.

You are the red square. The blue squares are walls. The pink squares stop you when you land on them. Anyway, lets say you were to go down, then up. When you go back up to where you started, you would start to go left because you went by a wall on your right. Get it?
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Post by ~xpr'd~ » Sat Jun 04, 2011 5:30 pm

Looks interesting. I'd love to play it :3
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Post by boywhoflies » Sat Jun 04, 2011 5:33 pm

I posted this about 5 seconds ago. :shock: :lol:

Thanks! How about a early demo of 20 levels, that might(MIGHT) get out today? I've only been working on this for about half a hour and I got the engine and 3 levels down. 25 minutes of which were making the engine. :P
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Technos72
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Post by Technos72 » Sat Jun 04, 2011 6:21 pm

It's about time we had a community puzzle game. Im interested too
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Post by boywhoflies » Sat Jun 04, 2011 6:26 pm

Great!

But what do you mean by a "community" puzzle game?

7 levels down, 12+1 in case you are superstitious to go. :lol:
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Post by Technos72 » Sat Jun 04, 2011 6:28 pm

meh, I was talking about custom games informed to people here in the wonderland forums.
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Post by boywhoflies » Sat Jun 04, 2011 6:44 pm

Oh. Ok.

Actually, I'm thinking of adding a level editor and putting some "community" levels into amother game, like with CT1 or SL3.
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Guppy Star
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Post by Guppy Star » Sun Jun 05, 2011 4:32 am

Does your game have bonuses and traps?
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Post by Nobody » Sun Jun 05, 2011 4:53 pm

This looks cool. 8)
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Post by Muzozavr » Sun Jun 05, 2011 5:33 pm

Left, left, up, right, right, down.
Or have I misunderstood the rules?

Idea sounds neat.
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Post by StinkerSquad01 » Sun Jun 05, 2011 6:02 pm

I think you misunderstood, i tried that in my head, and it didnt work. You are the red square, were you thinking you were the green one?

Anyway, I've played games like this before, they're pretty fun.
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Post by boywhoflies » Sun Jun 05, 2011 6:26 pm

Guppy Star wrote:Does your game have bonuses and traps?
No. It's puzzle, so traps don't fit(but there is a orange floor that warps you back to the start), and I don't know how to fit bonuses into this kind of gameplay.
Nobody wrote:This looks cool. 8)
Thanks! :D
Muzozavr wrote:Left, left, up, right, right, down.
Or have I misunderstood the rules?

Idea sounds neat.
Correct, and thanks! :D
StinkerSquad01 wrote:I think you misunderstood, i tried that in my head, and it didnt work. You are the red square, were you thinking you were the green one?

Anyway, I've played games like this before, they're pretty fun.
No, he didn't. When you pass the wall at the top it sends you down. That's the unique(and confusing) part of the game. The blue squares are walls, the pink ones stop you, the green one is the goal, and the red one is you.

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Post by Muzozavr » Sun Jun 05, 2011 8:32 pm

To complicate the game further, can you have levels with several green squares? You'd have to visit all of them to complete the level.

Otherwise they stop you like pink floors, but once you step off one of them, it disappears.

That could make for some deliciously complicated levels. :P

The one on the screen shot is fairly simple, is it going to be one of the tutorial ones?
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Post by boywhoflies » Sun Jun 05, 2011 8:47 pm

Actually, I allready added purple squares that you must pick up(all of them) to open the exit. It took forever to make a level with them, though, saddly. :lol:

It's not realy a toutorial, but it's only level 3, so it's eazy. That's not actually where you start, just for the record.


Demo 1 is 50% done.


Here's a screenshot of Level 10, with purple squares. You can break these cracked walls when they stop you by moving ino them. However, when you break them you don't actually need to keep going in the direction you broke them in. Lets say, you could break one to your right without moving then go to your left. Also, going through walls with either one above and another below or one on the right and one on the left will stop you. Can you solve in mentaly?
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Post by Muzozavr » Sun Jun 05, 2011 10:11 pm

Do purple squares stop you like the pink ones? Or do you collect them and then slide further with no way to stop?
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Post by boywhoflies » Sun Jun 05, 2011 10:13 pm

You just keep sliding.
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Post by StinkerSquad01 » Mon Jun 06, 2011 1:14 am

Oh, I didn't see the part were you are sent away by walls near you.
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Post by boywhoflies » Mon Jun 06, 2011 1:30 am

Oh. Ok.
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Post by LittleZbot » Mon Jun 06, 2011 10:10 pm

I played a game like this. It was called something like "Slider." It was actually the first computer game I ever played. :P
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Post by Nobody » Tue Jun 07, 2011 12:31 am

If you're referring to Slyder/Super Slyder, this is totally different.

If not... *prepares to google Slider*
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Post by LittleZbot » Tue Jun 07, 2011 1:21 am

Yeah, I think it's Slyder.

And it's not too different. You still slide around and stop when you collide with a wall. And other things.
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Post by boywhoflies » Tue Jun 07, 2011 1:39 am

Actually, I was thinking of adding some random other square that acts like the cube dude from Slyder.

Also, I wanted a plot for this. I found one. Your square will repaced with a ailen.

You're name is Slide. You are a ailen in the year 5378. By this time, humans have been far extinct, like evrey other plant and species on earth. Almost. You travel to earth as explorer, and, you find a small forest still alive. To your species, this is the first find of "ailen life", and you set out to find more on earth. After exploring and setting up a outpost on earth, you come to the artic. Saddly, you get lost in the artic, in a place where there's only ice. That's why you slide around.

I might change the plot so that you get stranded on a very cold planet instead.

The good thing about having a plot is that you can have charecters, and in this case I could make a "sequel" as a platformer and it would make a bit more scence.
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Post by Nobody » Tue Jun 07, 2011 1:49 am

Aww. I sort of liked the minimalistic squares. Maybe you could have them unlockable as an alternate graphics thingy?
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Post by boywhoflies » Tue Jun 07, 2011 1:53 am

Why not? WP has 8 playable charecters with only 1 object. I think I can handle 2 over here. :P Also, the yellow was gonna be swaped with ice. Should I have 1 mode where you keep the origianl and another where you get the new stuff?
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Post by Emerald141 » Tue Jun 07, 2011 2:01 am

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Post by boywhoflies » Tue Jun 07, 2011 2:05 am

Ok, and thanks! :D
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Post by Nobody » Tue Jun 07, 2011 2:10 am

boywhoflies wrote:Why not? WP has 8 playable charecters with only 1 object. I think I can handle 2 over here. :P Also, the yellow was gonna be swaped with ice. Should I have 1 mode where you keep the origianl and another where you get the new stuff?
Yeah, that sounds good. :D
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Post by boywhoflies » Tue Jun 07, 2011 8:34 pm

Alright, good. :)

P.S. I posted this with my 3DS. It's awesome. :p
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Post by ~xpr'd~ » Wed Jun 08, 2011 4:40 am

Well, only in my opinion, I don't really like the plot or the idea of one. A game about squares doesn't need such a steriotypical plot.

P.S. I posted this on my iPhone4. It's awesome too. :3
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Post by Guppy Star » Wed Jun 08, 2011 4:43 am

Maybe you can make a white square that will move you like ice and grey conveyor squares too
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