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PC Puzzle Fighters!
Posted: Tue Jan 03, 2012 9:18 pm
by Sammy_P
IN PROGRESS!!!!
Now accepting submissions for fighters!
Posted: Tue Jan 03, 2012 10:27 pm
by Emerald141
Posted: Tue Jan 03, 2012 10:27 pm
by Sammy_P
yes i mean fighters from your games!!!!
Posted: Tue Jan 03, 2012 11:06 pm
by boywhoflies
Pota and Noob Hunter...I mean Buck.
(Did I ever list Pota's abilities?)
(Edit:Also, Buck gets more abilities later in the game. If you need more moves besides his lazer-shotgun, I'll PM them to you.)
Posted: Tue Jan 03, 2012 11:11 pm
by LittleZbot
MEZORZ
Posted: Tue Jan 03, 2012 11:13 pm
by Master Wonder Mage
Could you at least tell us what type of game this is?
Posted: Tue Jan 03, 2012 11:14 pm
by Sammy_P
Heard of Super Smash Bros?
Posted: Tue Jan 03, 2012 11:14 pm
by Sammy_P
LittleZbot wrote:MEZORZ
Already listed your attacks.
Posted: Wed Jan 04, 2012 6:10 pm
by Sammy_Bro
I noticed Sammy_P removed the attacks, so this little guy I found while digging says he wants to kill.

Posted: Wed Jan 04, 2012 6:22 pm
by boywhoflies
Pirate flower? YES.
Posted: Wed Jan 04, 2012 8:40 pm
by Emerald141
Posted: Wed Jan 04, 2012 8:53 pm
by Sammy_P
i have a backup of the attacks
the attacks sounded real strong :\
Posted: Thu Jan 05, 2012 4:07 am
by Sammy_Bro
@Emerald141 MyNameIsKooky said almost the same thing,
Your bad at insults, Sammy_P. quoted from MyNameIsKooky, Anyways, back on-topic.
I noticed slow-working devolpement on this game. Maybe I am just stressed at making platform games..ugh.
It is also going to take a while for the new jumping animation for Nobody/MyNameIsKooky/LittleZBot. OOH!
Posted: Thu Jan 05, 2012 5:05 am
by boywhoflies
Oh, I thought it was charecters in our games. In that case add meh plz.
It's kinda like WB and WBA(and the unplanned WBR), then, hun?
Posted: Thu Jan 05, 2012 6:21 pm
by Sammy_Bro
No, those are characters from Wefight - The Game. We're using game characters from around the forums, such as Voidy and App. (with permission, obviously)
I am not including Sammy_P although he was in a Wefight - The Game level, he wasn't playable. If we were including NPCs from Wefight - The Game to PC Puzzle Fighters, then we would have about 5 more green characters that look exactly the same.
So if you are REALLY wanting to be in it, include a long, fun game with any of your characters. So if you make a game called like "Sammy_Bro VS. The Milk Man", and that was a LONG, fun game, I'll be in it (and maybe The Milk Man as well). But if it was like "Sammy_P fights" and it was one level, surely Sammy_P will not be in it.
So if BoyWhoFlies wants to be in, go ahead and make an epic game. I don't actually care if its a game I like and its short. I'll just make a list with the requirements if you want your character in.
First Requirement: Game must be at least 10 levels
Second Requirement: Game must have a good plot (you'll be in for free if you get an epic plot that makes me interested)
Third Requirement: Interesting Features
Fourth Requirement: Takes away boredom (optional)
Fifth Requirement: Must be fun for me (optional)
Posted: Thu Jan 05, 2012 6:43 pm
by boywhoflies
Sammy_Bro wrote:Second Requirement: Game must have a good plot (you'll be in for free if you get an epic plot that makes me interested)
I think Circuit has a pretty epic plot.(IMO, anyway. I haven't shared it so IDK about anyone else. It's planned to end in a cliffhanger, though, so you won't be able to get everything before I work on the plot for Circuit 2 and 3 which I am also planning)(with all 3 games added up it's about the size of a normal game. There's gonna be 60 levels in total.) Should I bother sending it?(IDK how hard it is to get you intrested. :3)
For Noob Hunter, I should work on it if I wanna get Buck in.
1st:ATM there's only 6 levels and a boss.
2nd:It has a plot, but I can't be the judge if it's good or not. I like it but IDK if anyone else will.
3rd:The debug cave. When it's added, at least. And some other stuff I can't say without spoilers.
4th:It does for me, at least, and I'm guessing Deeman too.
5th:If you don't, wait for demo 2. Demo 1 is very outdated compared to what I can do now.
Posted: Fri Jan 06, 2012 9:12 am
by tyteen4a03
If there are no screenshots, detailed plots/character list or any details within 2 days, this is going to be locked.
Posted: Fri Jan 06, 2012 3:41 pm
by Sammy_P
i'll be only able to work on it today then won't be able until monday.
and i JUST started working on stuff and there is nothing picture worthy.
Posted: Fri Jan 06, 2012 3:56 pm
by boywhoflies
tyteen4a03 wrote:If there are no screenshots, detailed plots/character list or any details within 2 days, this is going to be locked.
Sammy_Bro wrote:It is also going to take a while for the new jumping animation for Nobody/MyNameIsKooky/LittleZBot. OOH!
Does that count?
BTW, should I bother sending the Circuit plot in hope of getting Pota playable? (IDK how hard it is to intrest you lol)
Posted: Fri Jan 06, 2012 6:38 pm
by Sammy_Bro
boywhoflies wrote:BTW, should I bother sending the Circuit plot in hope of getting Pota playable? (IDK how hard it is to intrest you lol)
I am intrested in Circuit already. So Pota is in.
I think I am intrested in all games on the forums, but maybe not AotDD (unless I get a playable demo, of course)
I just realized the jumping animation is going to take a while to program in. Also, in my signature is what I am currently working on..
But before another day goes by, and another topic falls into a lockette, here is a picture of a test room. I haven't program the object 'Player1', but I think I can handle unique players viewing one camera or should I say, Player1, being able to use multiple characters, all viewing the same camera. I'll go explore the room by making some kind of temporary spectate cursor. It is going to take a LONG time to get NPC's working, and getting the saving/loading thingy to work.
Also, all the pictures are going into be in this post.
Posted: Fri Jan 06, 2012 7:15 pm
by Sammy_P
I need an attack idea for App. Just one.
Posted: Fri Jan 06, 2012 7:40 pm
by Sammy_Bro
I just completed effects, so..
..I don't know what I am thinking, adding effects without GM pro? THIS IS INSANE!
Posted: Sat Jan 07, 2012 3:22 am
by boywhoflies
Sammy_Bro wrote:boywhoflies wrote:BTW, should I bother sending the Circuit plot in hope of getting Pota playable? (IDK how hard it is to intrest you lol)
I am intrested in Circuit already. So Pota is in.
YAYZ! Should I PM you Pota's sprite and abilities and such?
Posted: Sat Jan 07, 2012 3:28 am
by Sammy_P
sure
Posted: Sat Jan 07, 2012 3:40 am
by StinkerSquad01
Well, I am planning to give Voidy weapons, and one of the unique ones is the HAPLE (think apple with an H at the front)
Hue
Amplification (into)
Pellets (of)
Light
Energy
When I finish the weapon I can send it to you with an un-condensed version of Voidy with the Voidy object and the HAPLE.
Posted: Sat Jan 07, 2012 11:18 pm
by StinkerSquad01
I finished the HAPLE.
Posted: Sun Jan 08, 2012 9:10 pm
by Sammy_Bro
I got something new..
When you hit T, you can toggle your Trail. You can set your trail to 4 levels, Off, 3 frames, 5 frames, and 7 frames. Text at the top-left will show your trail, and if you hit T fast, the text will not overlap.
So this is an interesting feature.
Posted: Mon Jan 16, 2012 11:20 pm
by Sammy_Bro
Yeah, the demo isn't coming anytime soon.