Page 1 of 2
BALLZ - Demo 2 Out
Posted: Sat May 19, 2012 7:00 am
by Dark Drago
At last, my own unique game!
This game is a simple platform-shooter game. There are tons of balls in the world. Not many are kind. Explore the world of balls!
Clicky for demo 2:
http://darkdragogames.weebly.com/ballz.html
The download link is before the screenshots
Posted: Sun May 20, 2012 5:14 am
by Dark Drago
More updates!
PROGRESS:
1/8 worlds completed!
Posted: Sun May 20, 2012 5:54 am
by epicdude15
what a name

Posted: Sun May 20, 2012 7:44 am
by Dark Drago
I thought very SIMPLE! like a big SIMPLETON!
When I wanted to make a ball game; that time this name struck me first!
Posted: Sun May 20, 2012 8:13 am
by |Cookie|
Dark Drago wrote:I thought very SIMPLE! like a big SIMPLETON!
When I wanted to make a ball game; that time this name struck me first!
GAAH.
I'm making a game called ball adventure.
But it's not like your game!
Is your game have a storyline?

Posted: Sun May 20, 2012 9:33 am
by Dark Drago
Well, the story is to defeat king BALLLORD ( ball lord). You need to travel through 8 worlds for the sake!
UPDATE:
PROGRESS - 53%
8/15 levels in DEMO1
New pics! Explore the 2nd world - sandy desert!

Posted: Mon May 21, 2012 4:54 am
by Dark Drago
NEW UPDATES:
The cool screenshots of the METEOR world!
PROGRESS:
DEMO 1 -82%
13/15 levels done!
Demo 1 coming very soon!
Posted: Mon May 21, 2012 8:28 am
by Dark Drago
DEMO 1 released
It comes with 3 worlds!
Posted: Mon May 21, 2012 3:19 pm
by boywhoflies
I tried it. It's fun!

Posted: Mon May 21, 2012 6:43 pm
by |Cookie|
It's fun!
I win it,but when you win the game it will show you:
Code: Select all
_________________________________________
ERROR in
action number 1
of Step Event
for object e9:
Error in expression:self.x-pla.x>0
position 12: Unknown variable x
Posted: Tue May 22, 2012 2:59 am
by Dark Drago
You mean after the 3rd castle boss?
Then its demo 1 end
Posted: Tue May 22, 2012 8:12 am
by Dark Drago
PROGRESS:
Demo 2 - 55%
Levels - 9/15
Worlds 4&5 pix!

Posted: Tue May 22, 2012 12:17 pm
by StinkerSquad01
I don't like this game very much.
The graphics are not very good, or at least the ones you made, because I can tell that some of those graphics are not yours. The engine is also pretty lame. There are collision bugs, and some other bugs as well. The ones that really bugged [no pun intended] me were when try the go off a ledge to a block below, I would stop at the very edge, and when hitting the side of a block, I don't really collide, the character spazzes out and teleports repeatedly right in front of the block. Sometimes, the difficulty is pretty annoying, too. With no variable jumping, it is almost impossible to dodge two bouncing enemies on one block. There is also the not-so-good health system, I recommend having a period of invincibility after being hurt. That's my 2-cents.
Posted: Tue May 22, 2012 8:24 pm
by Emerald141
Posted: Wed May 23, 2012 2:22 am
by Dark Drago
Fault finders are welcome!
Bcos they'd be the persons who can improve my game.
I THANK YOU FOR ERROR REPORTING
I'll fix the collision bugs in demo2
Moreover, a minigame doesn't need that good graphics, right?

Posted: Wed May 23, 2012 3:13 am
by StinkerSquad01
Dark Drago wrote:
2. SS01 you could have reported bugs in a calmer manner rather than using "LAME" and etc
6. I'll also like to thank boywhoflies and kidkidaaa1 for appreciating this game, but I'm disappointed in behalf of the others
2. I am only giving my honest opinion, and you haven't really been the nicest guy either, see Emerald's post in Sammy_Bro's ragequit topic, something about you saying something about his ego.
6. *sigh* You need to learn to take crticism, okay?
No offense, but I am getting a bit fed-up with the way you act.

Posted: Wed May 23, 2012 3:19 am
by StinkerSquad01
Sorry for DP, I am on a tablet and it is just easier.
In response to 1, mini-games don't really have a plotline, as you are on a quest to defeat "Ballord." Your logic does not really make sense.

5.
I don't like this game very much.
If you make improvments, it would be better.
8. Did I mention shooting?

Edit: Do you mean that is being added?
Posted: Wed May 23, 2012 3:22 am
by Dark Drago
StinkerSquad01 wrote:Dark Drago wrote:
2. SS01 you could have reported bugs in a calmer manner rather than using "LAME" and etc
6. I'll also like to thank boywhoflies and kidkidaaa1 for appreciating this game, but I'm disappointed in behalf of the others
2. I am only giving my honest opinion, and you haven't really been the nicest guy either, see Emerald's post in Sammy_Bro's ragequit topic, something about you saying something about his ego.
6. *sigh* You need to learn to take crticism, okay?
No offense, but I am getting a bit fed-up with the way you act.

I don't think talking about someone's ego is wrong, but the thing is I apologized. Although I felt things were like that.
The way I act you say? Can someone tell me how to be nicer? By the way, how old are you?
Posted: Wed May 23, 2012 3:27 am
by StinkerSquad01
Just try to think how you will make others feel before you post, and read what you say over again. As for my age, why does it concern you?
Posted: Wed May 23, 2012 3:35 am
by Dark Drago
DELETE
Posted: Wed May 23, 2012 8:12 am
by Dark Drago
PROGRESS:
full version
31/40 - 77% done

Posted: Wed May 23, 2012 12:09 pm
by StinkerSquad01
Dark Drago wrote:
AND I'M NOT ABLE TO FIX THE WALL FALL STICK GLITCH
SO I TURNED IT INTO A FEATURE - STICKY HOLD GRIP
SO THAT YOU CAN AVOID FALLING OUT OF CONTROL
The "grip" only happens occasionally. So you might wanna redo the engine..
Posted: Wed May 23, 2012 1:37 pm
by Dark Drago
StinkerSquad01 wrote:Dark Drago wrote:
AND I'M NOT ABLE TO FIX THE WALL FALL STICK GLITCH
SO I TURNED IT INTO A FEATURE - STICKY HOLD GRIP
SO THAT YOU CAN AVOID FALLING OUT OF CONTROL
The "grip" only happens occasionally. So you might wanna redo the engine..
will try
Posted: Wed May 23, 2012 3:26 pm
by Sammy_P
*passes game award Most Laziest Explosion Sprite to Dark Drago*
no offense
Posted: Wed May 23, 2012 8:18 pm
by boywhoflies
Just so you know, I find that it's quite flawed as well. I did enjoy playing it, though.
Posted: Wed May 23, 2012 10:56 pm
by Emerald141
Posted: Thu May 24, 2012 3:41 am
by Dark Drago
Okay emerald;
Deep sorry from bottom of my heart!
I'll look forward to be a better person
But what you meant by:
Emerald wrote:The way you act is that you take it rather poorly when criticized, as seen when you said you were "disappointed" in me and SS01 when we said we found some faults with it, and also when you snapped at LittleZbot when he noted Clogo World's visual similarity to SMW3. You also very often come across as egotistical and rude yourself, as you laud and advertise your own accomplishments and occasionally take credit for other peoples' (i.e. taking credit for Epigam), while mostly shrugging off other people's ideas and accomplishments. You also word what you say very harshly and demeaningly.
What did you mean by taking credit for epigam?
I still don't get what epigam's meaning is?
Do you mean to say I give importance only to my games rather than others' games?
If that is so, I'm really sorry; I didn't know I was doing that
As far as I know, ballz is not completely similar to any other game.
Please reply
And 1 more question "is egoistic or egotistical the correct words?I really don't know:oops: "
Sammy_P wrote:*passes game award Most Laziest Explosion Sprite to Dark Drago*
no offense
thanks; I don't know why but I simply like the word -lazy
DEMO 2!
I have removed the wall collision bugs but still I couldn't remove sticky hold glitch. It comes with 6 worlds
Posted: Thu May 24, 2012 12:18 pm
by Emerald141
Posted: Thu May 24, 2012 10:21 pm
by hoomdoom
StinkerSquad01 wrote:I don't like this game very much.
The graphics are not very good, or at least the ones you made, because I can tell that some of those graphics are not yours. The engine is also pretty lame. There are collision bugs, and some other bugs as well. The ones that really bugged [no pun intended] me were when try the go off a ledge to a block below, I would stop at the very edge, and when hitting the side of a block, I don't really collide, the character spazzes out and teleports repeatedly right in front of the block. Sometimes, the difficulty is pretty annoying, too. With no variable jumping, it is almost impossible to dodge two bouncing enemies on one block. There is also the not-so-good health system, I recommend having a period of invincibility after being hurt. That's my 2-cents.
I thought it was O.K.

Posted: Fri May 25, 2012 6:42 am
by Dark Drago
PROGRESS:
80%
Full version - 36/45 levels done
World 9 is full of bonus and fun only
I'm taking a week's break from ballz designing and gonna be contributing to Wonderland works