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New Super Mario Blaze (DEMO)
Posted: Fri Jun 14, 2013 6:37 am
by Blazeknight
INTRODUCTION
Someone inspired me to make an original mario game. So, I came up with this new super mario like project. It features elements from the wii and wii u games. It has those powerups, features and extras. This is the dream mario project for me and my dream has been quite successful.
FEATURES
It has 8 distinct worlds. 6 worlds are normal and 2 are secret. The worlds are GRASS, DESERT, WATER, ICE, FOREST, ROCK, CLOUDS, LAVA. It features NEW Super Mario musics, enemies, bosses, items like propeller block, boomerang, pswitches, motion platforms and more. There are bosses like lakithunder, mumypokey, gigaboom and sensei sumobro. Also we have fake walls, towers, moving nets and all such stuff. And the powerups are fireflower, iceflower, propeller, shell, superflower, hammer, goldflower and starsuit.
SCREENSHOTS
DEMO
Feel the full fun and frolic in the full version only. Right now, I've completed 3 worlds. But yes, this is the demo!
http://blazefangaming.webs.com/mario
Posted: Fri Jun 14, 2013 6:58 am
by md
Hey, that's pretty nice. I like the graphics and the idea of a New Super Mario Bros. engine.
Are you making this in Game Maker and are you planning to make an editor for this?
Posted: Fri Jun 14, 2013 7:12 am
by arvis36
Looks great! I'm definantly going to play this when it's done.

Keep up the good work!

Posted: Fri Jun 14, 2013 7:24 am
by Blazeknight
Yes, gamemaker 8. And nope, I'm not sending an editor because I've developed it in such a way that only I can understand. If you see it, it'll be crappy and weird. It'll be totally unfamiliar. It doesn't have comments and I've used variables and objects without proper names or branching.
Posted: Fri Jun 14, 2013 4:44 pm
by Sammy_Bro
Blazeknight wrote:If you see it, it'll be crappy and weird. It'll be totally unfamiliar. It doesn't have comments and I've used variables and objects without proper names or branching.
A game without a engine that isn't easy to build off of is a game that will consume time.
Posted: Fri Jun 14, 2013 5:24 pm
by Blazeknight
Sammy_Bro wrote:Blazeknight wrote:If you see it, it'll be crappy and weird. It'll be totally unfamiliar. It doesn't have comments and I've used variables and objects without proper names or branching.
A game without a engine that isn't easy to build off of is a game that will consume time.
But the gameplay is perfect.
Re: New Super Mario Blaze
Posted: Fri Jun 14, 2013 5:30 pm
by Sammy_P
Blazeknight wrote:The worlds are GRASS, DESERT, WATER, ICE, FOREST, ROCK, CLOUDS, LAVA.
WOW! HOW ORIGINAL!
Re: New Super Mario Blaze
Posted: Fri Jun 14, 2013 5:48 pm
by jdl
Sammy_P wrote:Blazeknight wrote:The worlds are GRASS, DESERT, WATER, ICE, FOREST, ROCK, CLOUDS, LAVA.
WOW! HOW ORIGINAL!
Other than "Space," I can't think of any other world-types, so I don't really judge him.
Anyway this looks very promising, I'll try it out when it's finished.
Re: New Super Mario Blaze
Posted: Fri Jun 14, 2013 6:56 pm
by Sammy_Bro
jdl wrote:Sammy_P wrote:Blazeknight wrote:The worlds are GRASS, DESERT, WATER, ICE, FOREST, ROCK, CLOUDS, LAVA.
WOW! HOW ORIGINAL!
Other than "Space," I can't think of any other world-types, so I don't really judge him.
Anyway this looks very promising, I'll try it out when it's finished.
SODA, ELECTRONIC, LIBRARY
Posted: Fri Jun 14, 2013 9:38 pm
by md
Blazeknight wrote:Yes, gamemaker 8. And nope, I'm not sending an editor because I've developed it in such a way that only I can understand. If you see it, it'll be crappy and weird. It'll be totally unfamiliar. It doesn't have comments and I've used variables and objects without proper names or branching.
Here's the level scheme. I've planned these kinds of levels.

Okay, but why do some people not name their variables and not use comments.
Honestly, comments are really important so that if you go off for a while and comeback, you can easily tell what stuff does.
Also, variables should have names rather than var1, var2, etc. or something similar. This makes it easier for you to tell what the variables do.
Also, I'm assuming that Forest and Clouds are the 2 secret worlds (like in NSMB DS).
Posted: Sat Jun 15, 2013 6:14 am
by Blazeknight
The secret worlds are ICE and CLOUDS. SODA? As far as I remember, the forest world in NSMB U is called Soda Forest. And how on earth can I make an electricity world? It's a cliche to make electricity and library. They don't come in any Mario game.
Posted: Sat Jun 15, 2013 8:09 am
by Blazeknight
Here's a little change of plans:

Posted: Sun Jun 16, 2013 5:52 am
by Blazeknight
A BIT BAD NEWS!
I've gone to my Grandpa's house and my internet failed to function properly. So, I couldn't upload my hub files at all earlier. What's even more distressing is that, I'll be staying there till the end of JULY. My house and my Grandpa's house is over 2000 km far away. So, I can't go back and use those files.
So, I'll have to postpone all my works for another 1.5 months (45 long days). Brr... it's going to be really boring for those days. So sorry for breaking the bad news.
Posted: Tue Jul 09, 2013 2:15 am
by Blazeknight
I'm releasing a demo of 3 worlds today as I'm starting to lose interest in all game-designing for a while

Posted: Tue Jul 09, 2013 1:57 pm
by Blazeknight
DEMO IS RELEASED!
1. The midway point may look awkward but I'll fix that in the full version
2. You may find secret exits but they'll not lead to new places in the demo
3. Propeller suit as a reserve item will not work in this version
CONTROLS
z - run/shoot
x - jump/okay
c - spin jump
space - spinjump/inventory
s - propell up
f2 - restart
f1 - info
enter - pause/resume
Posted: Wed Jul 10, 2013 3:53 am
by md
Looks good, I'll have to try this out sometime.

Posted: Wed Jul 10, 2013 8:17 am
by Blazeknight
UPDATE: I made a bonus level in world 1.