Sonic The Hedgehog Fan Game - Caton

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Caton
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Sonic The Hedgehog Fan Game - Caton

Post by Caton » Sun Dec 28, 2014 4:47 am

I have been working on a Fan Made Sonic game if anybody wants to see previews or game plays or cut scenes from the game just ask...
It was made with blitz3d and userlibs...
there will be videos on my youtube channel
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Post by Caton » Sun Dec 28, 2014 4:53 pm

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Koopson44
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Post by Koopson44 » Sun Dec 28, 2014 10:25 pm

Looks 10 times better than sonic boom.
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Post by Caton » Mon Dec 29, 2014 5:10 am

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Post by Caton » Mon Dec 29, 2014 5:15 am

so...
what do you guys think of it so far?
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Post by garirry » Mon Dec 29, 2014 6:58 am

Koopson44 wrote:Looks 10 times better than sonic boom.
Agreed 100%, Sonic Boom is such a pathetic game.
Caton wrote:what do you guys think of it so far?
If you were the one who actually fully made it, then it looks great! :D
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Post by Caton » Mon Dec 29, 2014 8:45 am

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Post by Koopson44 » Mon Dec 29, 2014 7:16 pm

Oh my... That looks legitimately good.
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Post by Caton » Mon Dec 29, 2014 10:41 pm

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Post by Caton » Tue Dec 30, 2014 4:15 am

what did, you guys think of the video?
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Post by garirry » Tue Dec 30, 2014 5:23 am

Caton wrote:what did, you guys think of the video?
It's pretty good actually. :)
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Post by Muzozavr » Tue Dec 30, 2014 10:44 am

Where did you get the graphics from? They look quite nice.

Anyway, I'm not sure why Sonic has some kind of a "hovering" jump as an extra ability but the implementation of everything looks legitimately good. Hoverjump aside (I don't think I've seen that in other Sonic games, so I can't compare) even the physics looks quite good, similar to what a 3D Sonic game should have.

Keep going. You're doing great.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Caton » Tue Dec 30, 2014 6:56 pm

that because I added where sonic can fly for stage testing...
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Post by Caton » Tue Dec 30, 2014 7:50 pm

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Post by Muzozavr » Tue Dec 30, 2014 8:21 pm

Very impressive that it actually works. Did you do the animation directly in Blitz code or separately?

Cutscene 0: Mephiles moves choppily in a weird way, with body parts moving separately. It looks strange, but you might be going for some effect here. Is this Mephiles "reawakening"?

You might want to either make the movement more smoother (make all of his body react, not just the parts that are moving) or use more camera angles to "sell" this choppy kind of character movement to the audience. It can look either bad or awesomely creepy depending on what you do with it.

Cutscene 1: nice. I like how the camera moves forward at the end. You may want to experiment with making his body react to the head turn. Spinning the head while leaving the body completely still doesn't look entirely natural.

Cutscene 2: there are some more "body parts moving separately" moments, but what worries me more is that I can't understand what's happening. Are there supposed to be emeralds that we can't see because they aren't programmed in yet?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Caton » Wed Dec 31, 2014 12:10 am

when I was making the cut scenes...
it was not easy to animate...
I used milkshape3D. to animate
but now I will be animating it with blender...
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Post by garirry » Wed Dec 31, 2014 7:03 am

Caton wrote:when I was making the cut scenes...
it was not easy to animate...
I used milkshape3D. to animate
but now I will be animating it with blender...
Blender is a good choice for animation. It obviously should be a pre-rendered cutscene. Anyways, I'm really not sure what to say about them. As Muzozavr said, there are too much separate movements in the cut scenes. Also, add much more camera movements, as well as make all three cut scenes be together (I'm pretty sure they're meant for that) by pre-rendering them and putting them together in a video editor. Finally, I just can't understand what is happening in the cut scenes (unless it is unfinished). In conclusion, you can definitely do better, but you are still doing great.
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Post by Caton » Wed Dec 31, 2014 1:47 pm

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Post by Caton » Wed Dec 31, 2014 9:15 pm

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Post by Muzozavr » Wed Dec 31, 2014 10:42 pm

OK, so Mephiles doesn't actually do anything yet, right? The transition is already there, though.

The engine looks quite good and so far I haven't noticed any glitches in the video. Keep up the good work.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Koopson44 » Wed Dec 31, 2014 10:47 pm

Long as it doesn't turn into sonic Boom or sonic and the black knight, im fully supportive of it.
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Post by myuacc1studios » Wed Dec 31, 2014 11:26 pm

Koopson44 wrote:Long as it doesn't turn into sonic Boom or sonic and the black knight, im fully supportive of it.
You forgot Sonic 06.
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Post by Koopson44 » Wed Dec 31, 2014 11:57 pm

myuacc1studios wrote:
Koopson44 wrote:Long as it doesn't turn into sonic Boom or sonic and the black knight, im fully supportive of it.
You forgot Sonic 06.
Shhhhhhhhh.
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Post by Caton » Sat Jan 10, 2015 5:02 am

[Project Inactive]
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Post by Caton » Wed Jan 21, 2015 9:50 am

I may have or not lost the sonic project.
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Post by boh123321 » Mon Jan 26, 2015 2:14 am

Caton wrote:I may have or not lost the sonic project.
:|
no
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Post by Koopson44 » Mon Jan 26, 2015 2:17 am

Caton wrote:I may have or not lost the sonic project.
*clap* *clap* *clap*
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Post by garirry » Mon Jan 26, 2015 3:42 am

Caton wrote:I may have or not lost the sonic project.
wut
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Post by Caton » Tue Mar 10, 2015 2:08 am

this topic is reopen I found the source! :D
Project Active!
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Post by Caton » Sat Apr 04, 2015 2:41 am

New Mephiles
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