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Sonic The Hedgehog Fan Game - Caton

Posted: Sun Dec 28, 2014 4:47 am
by Caton
I have been working on a Fan Made Sonic game if anybody wants to see previews or game plays or cut scenes from the game just ask...
It was made with blitz3d and userlibs...
there will be videos on my youtube channel

Posted: Sun Dec 28, 2014 4:53 pm
by Caton

Posted: Sun Dec 28, 2014 10:25 pm
by Koopson44
Looks 10 times better than sonic boom.

Posted: Mon Dec 29, 2014 5:10 am
by Caton
Images-Removed

Posted: Mon Dec 29, 2014 5:15 am
by Caton
so...
what do you guys think of it so far?

Posted: Mon Dec 29, 2014 6:58 am
by garirry
Koopson44 wrote:Looks 10 times better than sonic boom.
Agreed 100%, Sonic Boom is such a pathetic game.
Caton wrote:what do you guys think of it so far?
If you were the one who actually fully made it, then it looks great! :D

Posted: Mon Dec 29, 2014 8:45 am
by Caton
Image-Removed

Posted: Mon Dec 29, 2014 7:16 pm
by Koopson44
Oh my... That looks legitimately good.

Posted: Mon Dec 29, 2014 10:41 pm
by Caton
Video - Removed

Posted: Tue Dec 30, 2014 4:15 am
by Caton
what did, you guys think of the video?

Posted: Tue Dec 30, 2014 5:23 am
by garirry
Caton wrote:what did, you guys think of the video?
It's pretty good actually. :)

Posted: Tue Dec 30, 2014 10:44 am
by Muzozavr
Where did you get the graphics from? They look quite nice.

Anyway, I'm not sure why Sonic has some kind of a "hovering" jump as an extra ability but the implementation of everything looks legitimately good. Hoverjump aside (I don't think I've seen that in other Sonic games, so I can't compare) even the physics looks quite good, similar to what a 3D Sonic game should have.

Keep going. You're doing great.

Posted: Tue Dec 30, 2014 6:56 pm
by Caton
that because I added where sonic can fly for stage testing...

Posted: Tue Dec 30, 2014 7:50 pm
by Caton
Video-Removed

Posted: Tue Dec 30, 2014 8:21 pm
by Muzozavr
Very impressive that it actually works. Did you do the animation directly in Blitz code or separately?

Cutscene 0: Mephiles moves choppily in a weird way, with body parts moving separately. It looks strange, but you might be going for some effect here. Is this Mephiles "reawakening"?

You might want to either make the movement more smoother (make all of his body react, not just the parts that are moving) or use more camera angles to "sell" this choppy kind of character movement to the audience. It can look either bad or awesomely creepy depending on what you do with it.

Cutscene 1: nice. I like how the camera moves forward at the end. You may want to experiment with making his body react to the head turn. Spinning the head while leaving the body completely still doesn't look entirely natural.

Cutscene 2: there are some more "body parts moving separately" moments, but what worries me more is that I can't understand what's happening. Are there supposed to be emeralds that we can't see because they aren't programmed in yet?

Posted: Wed Dec 31, 2014 12:10 am
by Caton
when I was making the cut scenes...
it was not easy to animate...
I used milkshape3D. to animate
but now I will be animating it with blender...

Posted: Wed Dec 31, 2014 7:03 am
by garirry
Caton wrote:when I was making the cut scenes...
it was not easy to animate...
I used milkshape3D. to animate
but now I will be animating it with blender...
Blender is a good choice for animation. It obviously should be a pre-rendered cutscene. Anyways, I'm really not sure what to say about them. As Muzozavr said, there are too much separate movements in the cut scenes. Also, add much more camera movements, as well as make all three cut scenes be together (I'm pretty sure they're meant for that) by pre-rendering them and putting them together in a video editor. Finally, I just can't understand what is happening in the cut scenes (unless it is unfinished). In conclusion, you can definitely do better, but you are still doing great.

Posted: Wed Dec 31, 2014 1:47 pm
by Caton
Image-Removed

Posted: Wed Dec 31, 2014 9:15 pm
by Caton
Removed

Posted: Wed Dec 31, 2014 10:42 pm
by Muzozavr
OK, so Mephiles doesn't actually do anything yet, right? The transition is already there, though.

The engine looks quite good and so far I haven't noticed any glitches in the video. Keep up the good work.

Posted: Wed Dec 31, 2014 10:47 pm
by Koopson44
Long as it doesn't turn into sonic Boom or sonic and the black knight, im fully supportive of it.

Posted: Wed Dec 31, 2014 11:26 pm
by myuacc1studios
Koopson44 wrote:Long as it doesn't turn into sonic Boom or sonic and the black knight, im fully supportive of it.
You forgot Sonic 06.

Posted: Wed Dec 31, 2014 11:57 pm
by Koopson44
myuacc1studios wrote:
Koopson44 wrote:Long as it doesn't turn into sonic Boom or sonic and the black knight, im fully supportive of it.
You forgot Sonic 06.
Shhhhhhhhh.

Posted: Sat Jan 10, 2015 5:02 am
by Caton
[Project Inactive]

Posted: Wed Jan 21, 2015 9:50 am
by Caton
I may have or not lost the sonic project.

Posted: Mon Jan 26, 2015 2:14 am
by boh123321
Caton wrote:I may have or not lost the sonic project.
:|

Posted: Mon Jan 26, 2015 2:17 am
by Koopson44
Caton wrote:I may have or not lost the sonic project.
*clap* *clap* *clap*

Posted: Mon Jan 26, 2015 3:42 am
by garirry
Caton wrote:I may have or not lost the sonic project.
wut

Posted: Tue Mar 10, 2015 2:08 am
by Caton
this topic is reopen I found the source! :D
Project Active!

Posted: Sat Apr 04, 2015 2:41 am
by Caton
New Mephiles