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Blitz3D and BlitzPlus are now open source!!
Posted: Sat Feb 14, 2015 5:29 pm
by HumanGamer
If you go to their website and scroll down on the homepage: You will see that it is now open source on github. You can also download the last official release by registering the code: FREEBLITZ3D for Blitz3D and: FREEBLITZPLUS for BlitzPlus.
The official site is:
http://www.blitzbasic.com/
Have Fun!

Posted: Sat Feb 14, 2015 7:25 pm
by Kilicool64
Unfortunately, I'm not sure how useful this will be for us, seeing how we can't make any changes to the Wonderland games without their source code.
Posted: Sat Feb 14, 2015 7:35 pm
by Koopson44
Toonys trying his hardest to pirate IMEAN get the source code for wonderland
Posted: Sat Feb 14, 2015 7:56 pm
by SearchForReality
Cooldudepoke is
Toony?

Would not have guessed that without this post.
Posted: Sat Feb 14, 2015 8:04 pm
by Sofoulini
What?!?
Cooldudepoke is Toony?
Are you joking right?

Posted: Sat Feb 14, 2015 8:23 pm
by Muzozavr
Guys, just because Caton's barrage of weird questions got on your nerves doesn't mean you should trampoline to the wrong conclusions so soon.
cooldudepoke has given us news about a creative toolkit (in this case, a particular programming environment) going free and open source. What do you find so awfully wrong with this that you're trying to jump at cooldudepoke's throat?
I thought we were supposed to be a creative community?? I thought we were supposed to welcome news like this??
Unfortunately, I'm not sure how useful this will be for us, seeing how we can't make any changes to the Wonderland games without their source code.
Toonys trying his hardest to pirate IMEAN get the source code for wonderland
HOW IS THAT EVEN RELEVANT?!?!?!?! There IS no relevance! cooldudepoke did NOT say anything about Wonderland's source code. The topic isn't even in "General Wonderland Discussions", for Stinky's sake, it's in off-topic.
trying his hardest to pirate
No, this is not piracy. Stop being lazy and actually check out the link. It's official, BlitzBasic (strictly speaking, it's BlitzPlus and Blitz3D, but whatever) is really free and really open source. No catch, no strings attached, free for all, open source for everyone. This is not the first time an old, previously commercial toolkit or engine has gone open source -- the Doom engine is now open source, too.
Anyway, I believe I speak for every sane member of the forum when I say
WHAT THE %$#@ IS YOUR COLLECTIVE PROBLEM!?!?!?!?!??!
Anybody who might have wanted to try their own hand at Blitz3D/BlitzPlus can now do so for free. This is exciting news for potential beginners and capable Blitz developers alike.
cooldudepoke has shared some exciting news with us and has done nothing wrong.
I demand you all to apologize to cooldudepoke, because you sure as
hell should.
/thread
Posted: Sat Feb 14, 2015 8:47 pm
by Qloof234
Literally three posts in, and the topic's already fallen apart. Come on, guys. There's no excuse for this. Muzozavr is completely right.
Thread locked.
Cooldudepoke, I apologize for how this thread tanked so quickly.
Posted: Mon Feb 16, 2015 7:55 am
by tyteen4a03
Reopened.
This doesn't come as a surprise for me as Blitz3D is pretty outdated as a game toolkit.
Posted: Mon Feb 16, 2015 10:25 am
by Muzozavr
Already posted this in the apologies topic, but I myself am sorry for continuing the misunderstanding and leading it further down the ugly road.
Anyway, I'd still say it's exciting news for any potential BASIC programmer who wants to make retro-ish games. Plus, the games will run fine even on older machines, specifically because it's an outdated toolkit. Still, though, there are newer alternatives like pygame (for Python) and others...
Also, as far as I know, DarkBasic Pro is also open source now and has been for quite some time.
Posted: Tue Feb 17, 2015 1:24 pm
by HumanGamer
Even if it's outdated now, you could technically update the codebase to use DX9+ or OpenGL because it's open source.
Might be a lot of work though...
~ Matt
Posted: Wed Feb 18, 2015 5:59 pm
by tyteen4a03
cooldudepoke wrote:Even if it's outdated now, you could technically update the codebase to use DX9+ or OpenGL because it's open source.
Might be a lot of work though...
~ Matt
The Blitz engine is DX7. Unless you want to bother refactoring the engine which would probably mean a rewrite...
There's BlitzMax if you really, really want to go down that path...