Now for my first GMS Game/Workshop Submission, I'm working on a retro/minimalist Picross game inspired by too much Picross Touch (Which I grew tired of). But this one will be unique as it will be one of those Picross games involving multiple colors. Yes there will be a level editor, yes it's my first game with one! (Though, it will require some GML scripting because I have never done an editor before)

(I haven't done the left numbers at the moment ツ)
I have done most of the gameplay portion of the engine. There will be a "Level" script that generates everything, even for level editors out there once I release this game to Workshop. Though, I'm unable to program feedback for completing each puzzle, so just solve it and run away

In other words, I'm trying to work on my first original game for Tabletop Simulator. It will be some kind of DnD Pokemon game with 3D figurines I have actually made in Blender, and gameplay that functions similar to games like Heroscape, Master of Monsters, and Tactics Ogre, if you know what all those are

To start off, I made my first pokemon figurine for such game. Electrode because basic sphere.

I'm just erecting this topic for any minor audience feedback, constructive criticism, etc. that can help make the game better. But not as over-manipulative with other games back in the day, back 4-5 years ago when I was developing like crazy on Epigam.