What you read is left for other users as an example how NOT to host a competition.
19th Mar: As I supposed, due to lack of interest the Project is cancelled.There are a few reasons to set this project up. First of all, WA CC seems a quite interesting idea, but it has never got as much attention as we could expect. After my attempts to make a hub before WA3 Editor, I can also say it is much easier for a developer to make a short adventure based on one idea than a long adventure which keeps the player interested. Besides, I think I'm much better with level integration an decorating than with puzzle making, so I'd like to accompany those with good levels rather than with my self-made crap. Finally, I know that there are many great designers around and I'd also like to see if an idea of community-made hub is possible to realise.
So, welcome to...
WA3 Editor Weekly Challenge Project!
The main idea is that the designers get points for completing challenges, which are of course adventures to be made. Every week a new challenge appears and you have 2 weeks to complete it. There will be specified scoring method for each challenge and anyone who completes at least one challenge will appear on the scorelist. After a challenge period ends, the scores for that challenge are published. The best entries, called Creator's Picks, will be added to the hub which the Project Creator (me this time, the winner of this edition will choose the next Project Creator) makes after reaching the number of 50 Creator's Picks (adventures are used with full credits of course), while all the entries which don't make it to the final version will be published together with the scores.
Rules:
1. Weekly Challenge Project (WCP) entries have to be send to me via PM as a packed .zip archive, containing everything needed to play and modify an adventure.
2. By participating in WCP you agree your adventures to be modified by me for hub-suiting reasons if they become Creator's Picks. No adventures which are not chosen Creator's Picks will be modified.
3. Every week one challenge is opened. It's closed after 2 weeks and a day or two after it's closed the resluts are published and the scorelist is updated.
4. You may get the full score in every challenge only once. If you send multiple entries for one challenge, only the best one is given points.
5. You cannot decide to participate in a challenge that was closed.
6. Your adventures must meet the weekly challenge's criteria. If they don't they will get no points.
7. You must work on your entries alone. You can however ask other users about Editor functions.
8. There's no 'Eyecandy', 'Appearance' or any scoring category like that. Please don't use decorative objects in your levels, as this makes the decorating them while making a hub harder.
9. Use of custom stuff is (textures, models, icons, music) is forbidden.
10. In your entries, exploiting any game bugs should be avoided. If the jury finds them annoying in your entry that entry may not get any points.
11. You mustn't introduce new NPC characters in your entries.
12. You mustn't use model nor logic swapping, movement changing commands or any other stuff which makes the level derivated from base PotZ gameplay. If you think your idea for such modification is great, you can PM me and we'll see how to treat it.
13. Any rude, provocative or other improper behaviour may result in your disqualification. Please be aware of that!
14. If you have any questions about the project, please PM me. I'll try to reply as quick as possible.
15. The current project edition is meant to be closed after reaching the magic number of 50 Creator's Picks. After that I'll let the highscore table leader (considered a winner of 1st edition of WCP from then on) choose next Project Creator, who'll take care of the next WCP edition. Of course the winning person can choose themself.
16. All the rules stated above can be changed by Project Creator at any time. However, they shouldn't be changed without serious reason to prevent the project going unstable.
How is your entry scored?
Every entry is given points in following categories:
Gameplay: 30 p
This is for general playability of your adventure, it just says if it is fun to play.
Creativity & Invention: 6 p
Interesting use of elements, clever contraptions - they are all welcome! Combine those with Bonus Quests and you'll be the master.
Complexity: 8 p
Minimalistic adventures won't get many point here (although if the idea is clever and needs not many elements it will get high score here), so won't overcrowded ones. Just try to keep things nicely balanced.
You can also get additional points:
- Creator's Pick bonus: 10 p
- Bonus Quest completion: 2p (Easy), 5p (Medium), 8p (Hard).
How to prepare an entry?
As the use of custom stuff is not allowed, just send me a .wa3 of your adventure. Make sure your adventure is solvable with a Gold status!
Well, we'll begin with a series of 3 Get all Gems challenges:
Weekly Challenge #1: Crimson Gems!
Cancelled
Make an adventure which has Get all Gems set as a goal, using 1 wlv not bigger than 60x60. You must use at least 1 Floing charger.
Allowed Elements:
Tile Logics: everything except lava.
Boxes: none.
Bridges: all Bridges, Conveyors, FlipBridges, Transporters, Springs.
Buttons: every visible button.
Gates: AutoDoors and ColourBlock.
Items: red gems, coins, keys.
Magic: normal or faint Floing chargers.
Monsters: FireFlowers (no IceFlowers!), Chompers, Water Chompers.
NPC: BabyBoomer, WeeStinker.
Outdoor: Tentacle.
Teleports: ColourTeleporter.
Bonus Quests:
Magic of the Forest (Easy: +2p): use only objects from Items, Magic, Monsters, NPC, Outdoor and Teleports categories.
Little Helpers (Medium: +5p): from Monsters, NPC and Outdoor categories, use exactly 2 WeeStinkers, 4 FireFlowers, 3 Chompers (normal or Water ones) and 5 Tentacles. No FlipBridges, colour changing buttons nor Teleporters allowed.
Engineer (Hard: +8p): use no objects from Monsters, NPC nor Outdoor categories.