WA EDITOR UPDATES (LATEST V10.7.0 OUT)

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Wonderman109
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Re: WA EDITOR UPDATES (LATEST V10.3.2 OUT)

Post by Wonderman109 » Fri Nov 19, 2021 12:55 pm

Reverse tentacles are fun :mrgreen:
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LittleZbot
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Re: WA EDITOR UPDATES (LATEST V10.3.2 OUT)

Post by LittleZbot » Mon Nov 22, 2021 7:49 am

Haven't been here for some time, so, sorry if this question is dumb. If I were to replace the wops with those of Emerald's SuperAdjustable pack from many years ago, would there be any issues? It feels like there would, since it's practically a completely different Editor, but I can't imagine people have just stopped using SuperAdjustable modifiers, and I can't find any sort of modern version of such a pack.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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Lazy Loof
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Re: WA EDITOR UPDATES (LATEST V10.3.2 OUT)

Post by Lazy Loof » Wed Nov 24, 2021 1:49 pm

LittleZbot wrote:
Mon Nov 22, 2021 7:49 am
Haven't been here for some time, so, sorry if this question is dumb. If I were to replace the wops with those of Emerald's SuperAdjustable pack from many years ago, would there be any issues? It feels like there would, since it's practically a completely different Editor, but I can't imagine people have just stopped using SuperAdjustable modifiers, and I can't find any sort of modern version of such a pack.
Well it should work mostly, the modifications I heard of in the OpenWA WOPs are:
1) many objects have an additional "TextureName" adjustor already enabled. Since Emerald's Pack already has that enabled on all objects, I don't think of that to be of much issue
2) Transporters have an extra adjustor to specify weather they can turn 180, right or left.
3) Bridges and spring have an extra SubType adjustor to specify weather they should respond to all colour changes from 1-15 or not (1 for yes, 0 for no to preserve backward compatablity)
4) GloveChargers have an extra parameter to determine they are homing or not
5) OnceDisChargers have a parameter to specify how many charges they suck

Apart from these I am not aware of any more modifications.
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Wonderman109
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Re: WA EDITOR UPDATES (LATEST V10.3.2 OUT)

Post by Wonderman109 » Wed Nov 24, 2021 2:30 pm

Lazy Loof wrote:
Wed Nov 24, 2021 1:49 pm
LittleZbot wrote:
Mon Nov 22, 2021 7:49 am
Haven't been here for some time, so, sorry if this question is dumb. If I were to replace the wops with those of Emerald's SuperAdjustable pack from many years ago, would there be any issues? It feels like there would, since it's practically a completely different Editor, but I can't imagine people have just stopped using SuperAdjustable modifiers, and I can't find any sort of modern version of such a pack.
Well it should work mostly, the modifications I heard of in the OpenWA WOPs are:
1) many objects have an additional "TextureName" adjustor already enabled. Since Emerald's Pack already has that enabled on all objects, I don't think of that to be of much issue
2) Transporters have an extra adjustor to specify weather they can turn 180, right or left.
3) Bridges and spring have an extra SubType adjustor to specify weather they should respond to all colour changes from 1-15 or not (1 for yes, 0 for no to preserve backward compatablity)
4) GloveChargers have an extra parameter to determine they are homing or not
5) OnceDisChargers have a parameter to specify how many charges they suck

Apart from these I am not aware of any more modifications.
Wow...that's a lot of new modifications. Sounds exciting!
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LittleZbot
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Re: WA EDITOR UPDATES (LATEST V10.3.2 OUT)

Post by LittleZbot » Wed Nov 24, 2021 6:02 pm

Lazy Loof wrote:
Wed Nov 24, 2021 1:49 pm
Well it should work mostly

*snip*

Apart from these I am not aware of any more modifications.
So, just make copies of those wops for alternative use and put in the SuperAdjustable pack. Sound great, thanks!
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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Wonderman109
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Re: WA EDITOR UPDATES (LATEST V10.3.2 OUT)

Post by Wonderman109 » Thu Oct 27, 2022 1:21 pm

Editor and player just give me MAVs when I open them (has been the case for months, just never bothered mentioning as I don't care much for WA/don't care to use other people's editors).
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nasko222
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Re: WA EDITOR UPDATES (LATEST V10.3.2 OUT)

Post by nasko222 » Thu Oct 27, 2022 3:35 pm

didnt u read instructions, you have to patch it over 3.00 :stinkyhappy: :stinkyhappy: :stinkyhappy: :stinkyhappy: :stinkyhappy: :stinkyhappy:
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Wonderman109
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Re: WA EDITOR UPDATES (LATEST V10.3.2 OUT)

Post by Wonderman109 » Sat Oct 29, 2022 1:45 am

Oh.
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Re: WA EDITOR UPDATES (LATEST V10.4.1 OUT)

Post by Lazy Loof » Tue Aug 01, 2023 4:50 am

WA EDITOR UPDATED TO V10.4.1
Yep, the new release of the editor is ready with many more new things!
(Many credits to ILoveWonderland, MNIK and others for reviving and working on OpenWA again)

1. Features Since 10.3.0
  • A bunch of command updates
    • CMD 4 Data2 33 now sets an object's MovementSpeed (doesn't work across levels at this time) (MNIK)
    • CMD 6 Data4 now sets the speed light is changed (kumaccino)
    • Added CMD 19 for panning
    • CMD 71, 72, 73, 75 activates, deactivates, toggles, and destroys, respectively, the object on the tile specified with Data1 x-coordinate and Data2 y-coordinate (kumaccino)
    • CMD 76 changes ambience without changing light, and CMD 77 changes light without changing ambience (kumaccino)
    • CMD 80 - setting Data1 to 1 triggers 3D visual mode (and setting Data1 to 0 reverts the game back to normal mode) (joseppey)
    • Added CMD 121, 122, and 123, which add Data1 to the player's coin, gem, and star count respectively. Use negative Data1 to subtract from the player's counts. These new commands replace the old Give star and Give coin Midnight Vault keybinds that people kept triggering by accident (MNIK)
  • Press F7 to toggle wireframe mode while the Midnight Vault is active (MNIK)
2. Improvements Since 10.3.0
  • Fixed bugs
    • Fixed a security issue that allowed wa2/wa3 files to inject malicious files to the user (ALEXALEX976)
    • Prevent garbage input from player movement from appearing in vault inputs (MNIK)
    • CMD 14 now plays music at the proper volume (MNIK)
    • One-use 9-charges no longer emit particles after use, which reflects their behavior in WA1E (MNIK)
    • Fixed OpenWA's botched texture mapping on suctube arrows (MNIK)
3. Download And Install
Click here to download this release.
Follow the instructions in ‘how_to_install.txt’ in the zip file to install the update.

4. Bug Reports
Got a bug! Feel free to report here or contact me through PMs!

Hope you enjoy!
Aryan
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nasko222
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Re: WA EDITOR UPDATES (LATEST V10.4.1 OUT)

Post by nasko222 » Thu Aug 10, 2023 3:01 pm

I just noticed

One-use 9-charges no longer emit particles after use, which reflects their behavior in WA1E (MNIK)

that wasnt fixed in the 10.4.1 and i actually fixed it in my branch
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Re: WA EDITOR UPDATES (LATEST V10.6.0 OUT)

Post by Lazy Loof » Wed Mar 27, 2024 6:27 am

WA EDITOR MEGA UPDATE: V10.6.0
Hoo boy! Here's the new MEGA update to OpenWA: 10.6.0
This MAJOR update has many new and crazy features that you're now going to be hooked with e.g logic gates, variable conditioners, clone magic. BUY NOWW!!!
Many, many thanks to ILoveWonderland, nasko and others for working on this release and keeping us engaged. Keep it up guys!
Reference: viewtopic.php?f=42&t=28506

1. Features and Improvements Since 10.4.0 and 10.5.0
WAIT WHAT! Do look at changelog.txt shipped with the zip file, I don't have space to copy all that here. :lol:

2. Download And Install
Click here to download this release.
Follow the instructions in ‘how_to_install.txt’ in the zip file to install the update.

3. Bug Reports
Got a bug! Feel free to report here or contact me through PMs!

Hope you enjoy!
Aryan
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nasko222
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Re: WA EDITOR UPDATES (LATEST V10.6.0 OUT)

Post by nasko222 » Wed Mar 27, 2024 10:36 am

ITS OFFICIAL!!!!1!1!1!2!2!!!! :stinkyhappy: :stinkyhappy:
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Lazy Loof
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Re: WA EDITOR UPDATES (LATEST V10.7.0 OUT)

Post by Lazy Loof » Sat Apr 13, 2024 2:26 pm

WA EDITOR NEW UPDATE: V10.7.0
This new update to OpenWA editor now merges MNIK's awesome editor with OpenWA features such as cutscene editor and newer objects.
It also features brand new textures for minotaurs brought to you by jdl!

1. Features and Improvements Since 10.7.0

Code: Select all

- fixed bugs
  - Fixed teleporter texture scroll option (Data5)
  - Logic Gates now only work for gates with Subtype 0
  - Items with Fn "Dialog *" no longer glitch the inventory when the item is picked up
  - Glove Icon colors now display properly for bounce and clone magic, and when swapping items, in the inventory
  - Prism fixes
    - Spellballs can now correctly trigger superprisms multiple times when they are reflected off an ice wall
    - Flash Bubble Magic now gets split by prisms
    - Clone Magic clones prisms instead of being split by them (similar to Flash magic)
  - FPS Display now shows the correct value and can be toggled via F5 (jdl)
  - Coilies now have a bouncier animation (like the classic trilogy) and always play the sfx when moving
- The integer setter and variable condition setter can now have more precise decimal values for floats (which is when Data0 has a value of 220 or larger)
- Updated textures/models for the load screen, glovecharge, minotaurs, and bridges (jdl)
- NPCs can now have any sfx for their greeting (including custom sfx) by setting the "Greeting" adjuster to 34 or higher
- CMD 219: Win/Lose Adventure (jdl)
  - Setting Data0 to 0 means the adventure will be won when the command is triggered
  - Setting Data0 to 1 will kill the player when the command is triggered
- Custom Player Models
  - Use CMD 4, Data0 -2, Data1 103 to change the player's model without MAVing
  - In some cases it might be necessary to change the player's Data0 and Data2 values right before changing the model to prevent a MAV 
  - It may also be necessary to use CMD 4 to change the player's objecttexture, size, and rotation to get the desired appearance
  - To change the player back to the default model, use the "!NPC" model (and change the Data0 and Data2 values first to prevent a MAV)
  - Note: Model animations may not play depending on the model
- NEW MERGED MNIKEDITOR/OPENWA EDITOR!!!!! (Lazy Loof and joseppey, based on the editor by MNIK (obviously))
  - The new editor has all the features, shortcuts, and usability of the MNIKEditor with multiple features from the OpenWA Editor
  - OpenWA editor features added include:
    - Expanded hub editor
    - Cutscene editor
    - Certain updated textures such as for bridges, teleporters, cuboids, and gems
  - Most importantly, all new elements from OpenWA v10.4.0 to the current version now display the correct models and text labels

2. Download And Install
Click here to download this release.
Follow the instructions in ‘how_to_install.txt’ in the zip file to install the update.

3. Bug Reports
Got a bug! Feel free to report here or contact me through PMs!

Hope you enjoy!
Aryan
Previously known as Aryan101
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