WA Editor v3.00 Pre-Release Notes
- Midnight Synergy
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WA Editor v3.00 Pre-Release Notes
Hello everyone,
with the release of the new WA Editor, you'll notice a few changes around the forum. Specifically, a new category has been created for v3.00, with the old editor forum renamed as "Legacy Version".
Since many things have changed since the release of the old editor (including many custom hacks by the community), I've decided to keep the posts separate in order to not confuse discussion between old and new.
Some threads (e.g. some custom content) of course apply to both versions, and we'll figure out if/how to merge these at a later point.
For now, PLEASE DON'T SPAM THIS NEW SECTION with posts of "ohmygod!" or "when is it coming out?". Let me slowly set things up first. Might take a few more days.
with the release of the new WA Editor, you'll notice a few changes around the forum. Specifically, a new category has been created for v3.00, with the old editor forum renamed as "Legacy Version".
Since many things have changed since the release of the old editor (including many custom hacks by the community), I've decided to keep the posts separate in order to not confuse discussion between old and new.
Some threads (e.g. some custom content) of course apply to both versions, and we'll figure out if/how to merge these at a later point.
For now, PLEASE DON'T SPAM THIS NEW SECTION with posts of "ohmygod!" or "when is it coming out?". Let me slowly set things up first. Might take a few more days.
Last edited by Midnight Synergy on Tue Mar 04, 2014 3:19 pm, edited 1 time in total.
ohmygod! when is it coming out?For now, PLEASE DON'T SPAM THIS NEW SECTION with posts of "ohmygod!" or "when is it coming out?".
Sorry, I couldn't resist.
I refreshed the page and at first I was wondering why all the posts were suddenly gone from the WA editor forum section... until I realized that now there's more than one. It seems like the release is getting closer!
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
- Fluffshery
- Rainbow Seeker
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This is exciting!
My Level ListAlbert Einstein wrote:Anyone who has never made a mistake has never tried anything new.
- Wonderland King
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[size=9999999999999999999999999]Awesome[/size], but I have one concern. The whole "legacy version" naming is kind of confusing. Maybe they could be named things like "WA Editor Discussion", etc. and "POTZ Editor Discussion" etc.?
I've already been planning some puzzles in my head, so it'll be good to finally get to play them!
I've already been planning some puzzles in my head, so it'll be good to finally get to play them!
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- Rainbow AllStar
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- Wonderland King
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Agreed. Deleting things like feature suggestions and especially custom levels doesn't sound like a good idea. But fortunately, with the whole "legacy version" naming, I don't think it'll happen.Emerald141 wrote:(Sidenote: will the fora for the old editor be deleted eventually like v080, or kept for archive purposes? I'd like to see them kept, maybe in a subforum or something.)
SPAM SPAM SPAM SPAM SPAM SPAM SPAM...Qloof234 wrote:TIME TO SPAM F5 UNTIL A DOWNLOAD LINK APPEARS
- Krishiv738
- Rainbow Keeper
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[s]Where are our old topics of this board?[/s]
EDIT:Well everyone would like to explore the features before making anything.
EDIT:Well everyone would like to explore the features before making anything.
Last edited by Krishiv738 on Tue Mar 04, 2014 6:27 am, edited 1 time in total.
I am getting outta here, nothing is new, everything is boring.
- Krishiv738
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Awesome to hear it's coming out soon!
By the way, in your "Customization" guide, you didn't mention where we would store our custom textures for existing models.
And one last little thing: is it going to be impossible to program our custom models to work as existing in-game objects? For example, in the original WA editor, we found a way to make bouncing chompers that acted like spikeyballs.
By the way, in your "Customization" guide, you didn't mention where we would store our custom textures for existing models.
And one last little thing: is it going to be impossible to program our custom models to work as existing in-game objects? For example, in the original WA editor, we found a way to make bouncing chompers that acted like spikeyballs.
- Midnight Synergy
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- jdl
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I understand that custom textures for existing objects go in UserData/Custom/Objecttextures and custom models go in UserData/Custom/Models, however where do the textures for the custom models go..? I assume it's with the .3ds file in /Models/.
Also in the customization pdf for #3, 2nd paragraph:
Also in the customization pdf for #3, 2nd paragraph:
To use custom icons in the editor, select them in the Object selection screen[...]
- Master Wonder Mage
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- Midnight Synergy
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- jdl
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It seems that if you try to open a level in the editor that has a custom texture, and the texture texture isn't found in the \leveltextures\ directory, it says it couldn't find the texture and closes the editor instead of doing the "REVERTING" thing like it did before.
Reposting this here instead because I don't think the other thread was the appropriate place to put it.
Reposting this here instead because I don't think the other thread was the appropriate place to put it.