[Adventure] Desert Trouble

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HumanGamer
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[Adventure] Desert Trouble

Post by HumanGamer » Wed Mar 12, 2014 6:49 pm

Hello Everyone,

This is my very first adventure that I think is any good.

Any feedback is appreciated. :)

Is there anything I could improve(puzzles, aesthetics, etc...) for future adventures?

~ Matt
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Last edited by HumanGamer on Fri Mar 21, 2014 8:38 pm, edited 2 times in total.
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Jutomi
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Post by Jutomi » Wed Mar 12, 2014 7:06 pm

I found this to be quite a fair and pleasant adventure! :D

It has a nice sense of adventure, in my opinion.

All so, I managed to finish this with gold, and 1150 points. :mrgreen:

Thank you very much!
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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HumanGamer
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Post by HumanGamer » Wed Mar 12, 2014 7:12 pm

Jutomi wrote:I found this to be quite a fair and pleasant adventure! :D

It has a nice sense of adventure, in my opinion.
Thanks! :D
I'm glad you enjoyed it.
Jutomi wrote:Thank you very much!
No Problem :)
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Lucky-Luc
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Post by Lucky-Luc » Wed Mar 12, 2014 7:31 pm

Not a bad start! The red teleporter seems kind of pointless, but that's ok.

What I noticed though is glitchy behaviour concerning chomper flashing. I guess there's something wrong with (1,1)?

Anyway, looking forward to seeing more! :D
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HumanGamer
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Post by HumanGamer » Wed Mar 12, 2014 7:35 pm

Lucky-Luc wrote:Not a bad start! The red teleporter seems kind of pointless, but that's ok.

What I noticed though is glitchy behaviour concerning chomper flashing. I guess there's something wrong with (1,1)?

Anyway, looking forward to seeing more! :D
You don't have to flash the chomper lol, but what was the glitch?

I used to have a spiky ball that you had to flash but it crashed the game so I took it out. I didn't think of the chomper though.

I'm glad you enjoyed it!

Thanks! :)

~ Matt
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Lucky-Luc
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Post by Lucky-Luc » Wed Mar 12, 2014 8:04 pm

Yup, crashing the game it is. You can avoid this by setting the logic of (1,1) to floor, while the adjecent tiles are wall logic.

The reason for this is that Flash acutally just either transports an object you flash to (1,1) or transports the object that currently is there to the spot you flash. If there's nothing at (1,1), the game will crash while refreshing because it's looking for a non existing object.
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HumanGamer
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Post by HumanGamer » Wed Mar 12, 2014 9:06 pm

Lucky-Luc wrote:Yup, crashing the game it is. You can avoid this by setting the logic of (1,1) to floor, while the adjecent tiles are wall logic.

The reason for this is that Flash acutally just either transports an object you flash to (1,1) or transports the object that currently is there to the spot you flash. If there's nothing at (1,1), the game will crash while refreshing because it's looking for a non existing object.
Thanks :)

I fixed it and updated the main post with the new download :)

I thought I already did that but it's because I resized the level afterwards. :P

~ Matt
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Wonderland King
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Post by Wonderland King » Wed Mar 12, 2014 11:35 pm

Very neat! :) Not too easy, not too hard, but I couldn't win it until I explored and got the feel of the level.
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HumanGamer
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Post by HumanGamer » Wed Mar 12, 2014 11:51 pm

Wonderland King wrote:Very neat! :) Not too easy, not too hard, but I couldn't win it until I explored and got the feel of the level.
Thanks :)

~ Matt
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samuelthx
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Post by samuelthx » Thu Mar 13, 2014 2:28 pm

An easy adventure. Pretty good for a first adventure, though. :D
Thanks!

EDIT: The puzzles weren't really challenging. The only thing that delayed me from completing this level was the sheer size of the room.
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HumanGamer
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Post by HumanGamer » Thu Mar 13, 2014 3:58 pm

samuelthx wrote:An easy adventure. Pretty good for a first adventure, though. :D
Thanks!
Glad you liked it ! :)
samuelthx wrote:EDIT: The puzzles weren't really challenging. The only thing that delayed me from completing this level was the sheer size of the room.
Alright, I guess I'll need to work on my puzzle skills. :P
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Mar 13, 2014 4:29 pm

This one was nice and simple. Thanks!
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HumanGamer
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Post by HumanGamer » Thu Mar 13, 2014 5:58 pm

MyNameIsKooky wrote:This one was nice and simple. Thanks!
Glad you liked it :)
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Wonderman109
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Post by Wonderman109 » Fri Mar 14, 2014 9:25 pm

Sorry if this was already posted, but I never needed the red teleport, because I activated the lowest bridge by flashing the chomper onto it. :)
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HumanGamer
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Post by HumanGamer » Mon Mar 17, 2014 6:57 pm

Wonderman109 wrote:Sorry if this was already posted, but I never needed the red teleport, because I activated the lowest bridge by flashing the chomper onto it. :)
I realized that after but I left it in for 2 solutions. I just added a coin to the red teleporter room :P
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